During the Civil War in 17th-Century England, a small group of deserters flee from a raging battle through an overgrown field. They are captured by an alchemist, who forces the group to aid him in his search to find a hidden treasure that he believes is buried in the field. Crossing a vast mushroom circle, which provides their first meal, the group quickly descend into a chaos of arguments, fighting and paranoia, and, as it becomes clear that the treasure might be something other than gold, they slowly become victim to the terrifying energies trapped inside the field.
Life for former United Nations investigator Gerry Lane and his family seems content. Suddenly, the world is plagued by a mysterious infection turning whole human populations into rampaging mindless zombies. After barely escaping the chaos, Lane is persuaded to go on a mission to investigate this disease. What follows is a perilous trek around the world where Lane must brave horrific dangers and long odds to find answers before human civilization falls.
Inside a darkened house looms a column of TVs littered with VHS tapes, a pagan shrine to forgotten analog gods. The screens crackle and pop endlessly with monochrome vistas of static white noise permeating the brain and fogging concentration. But you must fight the urge to relax: this is no mere movie night. Those obsolete spools contain more than just magnetic tape. They are imprinted with the very soul of evil.
A bacteriological weapon developed by the US Government to create a super soldier - spreads an epidemic in a quiet little town in the middle of Eastern Europe. All citizens have been turned into infected zombies. The plan is to bring an atomic bomb into the city's nuclear plant to pretend a terrible accident occurred. No one has to know the truth. A team of mercenaries is hired to complete the mission. The battle is on. Hordes of monsters against the team. Who will survive?
Given the country's overcrowded prisons, the U.S. government begins to allow 12-hour periods of time in which all illegal activity is legal. During one of these free-for-alls, a family must protect themselves from a home invasion.
When a strange werewolf virus threatens to decimate first New York and then the world, a rogue general uses the disease to create an army of super-soldiers.
Mia, a drug addict, is determined to kick the habit. To that end, she asks her brother, David, his girlfriend, Natalie and their friends Olivia and Eric to accompany her to their family's remote forest cabin to help her through withdrawal. Eric finds a mysterious Book of the Dead at the cabin and reads aloud from it, awakening an ancient demon. All hell breaks loose when the malevolent entity possesses Mia.
Deep within the underbelly of Paris, there is a club which is the home of a secret, wicked society. At first it resembles an ordinary fetish or Goth nightclub, but within the cavernous building are many hidden rooms, one of which is known as "The Room of Souls," a private gathering place of the world's richest and most evil people. Their host is the elegant yet frightening Madame Sabatier. For their amusement each member takes a turn and spins a true tale of depravity.
A down to earth school psychologist tries to help a mentally ill student who actually believes his brother is coming back from the grave for revenge on the students who killed him.
For the first time in 35 years, Daniel Lutz recounts his version of the infamous Amityville haunting that terrified his family in 1975. George and Kathleen Lutz's story went on to inspire a best-selling novel and the subsequent films have continued to fascinate audiences today. This documentary reveals the horror behind growing up as part of a world-famous haunting and while Daniel's facts may be others' fiction, the psychological scars he carries are indisputable. Documentary filmmaker Eric Walter has combined years of independent research into the Amityville case along with the perspectives of past investigative reporters and eyewitnesses, giving way to the most personal testimony of the subject to date.
An ambitious anthology film featuring segments directed by over two dozen of the world's leading talents in contemporary genre film. Inspired by children's educational ABC books, the film comprises 26 individual chapters, each helmed by a different director assigned a letter of the alphabet. The directors were then given free reign in choosing a word to create a story involving death.
When he is suspended from his university job for his outlandish ideas, Professor John Venkenheim leads a documentary film crew to the rim of the Arctic Circle in a desperate effort to vindicate his academic reputation. His theory: Mary Shelley's ghastly story, "Frankenstein," is, in fact, a work of non-fiction disguised as fantasy. In the vast, frozen wilderness, Venkenheim and his team search for the legendary monster, a creature mired in mystery and drenched in blood. What they find is an unspeakable truth more terrifying than any fiction...a nightmare from which there is no waking.
After India Stoker's father dies, her Uncle Charlie, who she never knew existed, comes to live with her and her unstable mother. She comes to suspect this mysterious, charming man has ulterior motives and becomes increasingly infatuated with him.