A high board fence is shown covered with theatrical posters. The one in the center shows the head and shoulders of a pretty girl. An old farmer and his wife are strolling along, the old gentleman being a little ahead. He looks at the picture of the girl and fancies he sees the eyes winking at him. He puts on his glasses to make sure that he is not dreaming, when the girl leans forward with an expression as if inviting him to have a kiss. (Biograph Catalog)
Val has lost control of her life. Those around her deny the reality of the extraordinary experiences she feels powerless against. Realizing she must stand alone, she has only one remaining option - to find a way to fight back.
The Korean Academy of Film Arts has produced an animation for 3 consecutive years through a collaborative project. Considering the severe reality of Korean animation in that it lacks an industrial infrastructure, "The House" demonstrates the possibilities of Korean animation and the efficiency of collective production. While comparing apartments in the downtown core to the shabby environment of a marginalized district, "The House" portrays the collapse of the spirits dwelling at the house. As such the adventure of Ga-young and the spirits in the house becomes a criticism of modern society: enlightenment via animation. Although this animation may not have the most delicate or original style, the 5 animators that worked on this film unleashed their imaginations, ultimately showcasing the power of a collective process and a pleasure of the collective imagination.
Four Edwardian children find a strange egg in their newly-arrived Persian carpet. It hatches into a Phoenix bird that grants wishes and also transforms the rug into a magic carpet, which takes them on a series of adventures all over the world and at home.
Little Rehor isn't allowed to play with the other boys. His only friend is the girl next door, Luci. Rehor's father is doctor on a boat and he has sent Rehor a package with butterfly larvae. When they hatch he discover a fairy who can do magic tricks.
Snow-White and Rose-Red, two very sweet girls give shelter to a bear in distress one night. In the spring the bear wanders off again, but rips his fur on the door on the way out, which makes the girls notice a shimmer of gold shining through. Later, the girls help out a dwarf in the woods, who has got his beard caught in first a fallen tree, then his fishing gear, and the third time they rescue him from a bird of prey.
A young girl dreams of a birthday party, where family and friends from her day-care center are invited. But in fact, her parents are always quarreling.
Lady Lotus, an evil sorceress, attempts to retrieve an ancient katana possessing great power from Naguchi, a martial arts master. Meanwhile, a group of friends are planning a camping trip to follow an all-girl class who are in turn on their own camping trip with their strict teacher. After several mishaps the friends are left stranded in the mountains. While navigating their way back, they stumble across a hidden cavern, where an old ninja master lives. The boys are selected to become ninjas and retrieve the katana that Lady Lotus is searching for.
In the middle of a world of darkness, the stars foretell the arrival of a brave warrior who will win back the Kuorum, symbol of Eternal Love. It is to be a princess who can manage her feelings as well as her sword. Her name is Fantaghirò.
A pampered young model is killed in a traffic accident. Given the chance to return to earth, she becomes involved with the advertising executive who is trying to cover up her death. A blend of fantasy and trenchant realism in which Somai uses the ethereal glow of advertising images to comment on the transience of life.