Mara is a teenager who deeply loves everything related to the esoteric arts. On her birthday, she receives a virtual game as a gift that will lead her to live a magical and dangerous experience. Now, after starting the game, Mara must save her sister from the clutches of Satan himself. Anything can happen within the rules of the game, and Mara will have to overcome several obstacles, her own convictions and beliefs, to get her family back.
A group of college friends are enjoying a fun weekend with each other they decide to spin time at Danny's Grandpas suburban home. But as strange and unsettling events begin to unfold, they realize something far more sinister is lurking nearby, watching their every move. What begins as a weekend getaway turns into a nightmare as they confront a darkness they never expected.
Over a year after the events that unfolded to Theo and Lila in the first Six. The voice has returned. In this sequel with more suspense, drama, and emotion you wont expect what happens.
Kerem, who lost his mother in a mysterious incident, goes through a difficult time with his father's inability to cope. During this time, Kerem is estranged from a group of friends he had seen since high school and is saddened by the separation from Çisil.
Sabrina’s seemingly quiet life is disrupted by the news of the death of her ex-girlfriend Marta, forcing her to confront a past marked by passion, transgressive art, and the limits of sanity.