One night, a mortician passes through the gates of a manor. He says he came to this place because of an invitation, and the locals tell him some unbelievable things. First, he can never leave the manor. Second, a special "game" is held every day against terrifying hunters. Third, if you receive an invitation to the "game," you are confirmed to participate. You cannot escape. The mortician, who was caught up in it without any preparation or resolve, meets Joseph, a cold-hearted hunter, in his first game.
One night, a mortician passes through the gates of a manor. He says he came to this place because of an invitation, and the locals tell him some unbelievable things. First, he can never leave the manor. Second, a special "game" is held every day against terrifying hunters. Third, if you receive an invitation to the "game," you are confirmed to participate. You cannot escape. The mortician, who was caught up in it without any preparation or resolve, meets Joseph, a cold-hearted hunter, in his first game.
On an otherwise quiet night there is a startling knock at the door. Andrew Tucker answers the door to find an old friend whom he hasn't seen in years. The disheveled and absent friend comes to him with one request: "I need you to come with me but, I can't tell you where we're going." Andrew takes a chance but learns that every answer brings more questions. Nothing good ever comes knocking after midnight and Andrew's nightmare asks how far you would go to help a friend.
Stuck living in his childhood home, now with his own family, Matti has been yearning for change. One day, the wait is over. He finds himself suddenly transported from one place to another – miles away.
The life of Ipse, a 19-year-old girl who cannot get out of her own bed due to psychological trauma, is as motionless as a plant. Having no family and no clue of her family's mysterious history, she lives completely dependent on her neighbors, but starts to feel suffocated under the abuse and the looks she gets as if she was something to be eaten up. One day, in the midst of her hellish everyday life, a stranger comes to her house.
When renowned crime novelist Harlan Thrombey is found dead at his estate just after his 85th birthday, the inquisitive and debonair Detective Benoit Blanc is mysteriously enlisted to investigate. From Harlan's dysfunctional family to his devoted staff, Blanc sifts through a web of red herrings and self-serving lies to uncover the truth behind Harlan's untimely death.
Jung-yeon receives a tip-off that her son who went missing six years ago is in a fishing village. Local officers get in her way, trying to cover up a secret that might be related to her case.
Rootwood follows two students who host ‘The Spooky Hour’, a podcast about paranormal phenomena and urban legends. When they are hired by a Hollywood film producer to shoot a horror documentary about the curse of The Wooden Devil, they smell their chance to become famous. Together, with their friend, they enter Rootwood Forest and investigate the area to find out the truth about The Wooden Devil and his victims.
Two guys see each other from a distance; in a restaurant and they hesitate to open conversation with each other, because they have never met each other nor have they ever seen each other in their whole life or merely because culturally, ethically or rationally we don’t go and open random conversations with strangers; merely fearing a negative reciprocation.
When a disenchanted, passed up middle age salesman is caught cheating by his wife, he’s forced to face his skeletons in the closet to win her back. Will there be a happily ever after or is she fighting demons of her own?
Every morning, eight-year-old Nadi wanders somewhere between the conscious and the unconscious, to meet her dream-etched Shadow Bird. A second character unfailingly follows—the mysterious Timekeeper, who has a clock fitted inside his heart. But one morning neither Shadow Bird nor Timekeeper arrive, and Nadi ventures alone into the deep, mysterious woods in search of them.