Calling themselves "The Three Fishketeers," a trio of adventuresome fish set out across the ocean floor to seek fame and fortune. Toby, bright-eyed and spunky, Finner, aristocratic and thoughtful, and Gillis, a big "galumphing" guppy who calmly takes everything in stride. Meeting a "damsel" clearly not in distress, the would-be heroes comically try to help her recover a large pearl. But it isn't long before all four of them are swimming for their lives, and The Three Fishketeers finally learn what heroism really is.
After the death of Shaggy's Uncle Beaureguard, he, Scooby and Scrappy arrive at the late uncle's Southern plantation to collect the inheritance. But as soon as they arrive, they find it is haunted by the ghost of a Confederate soldier. With this spook on their tails while they solve riddles in search of the inheritance, they seek help from the Boo Brothers, a trio of ghost-exterminators to help catch this nasty ghoul.
The lives of three stunt pilots (Scott, Chuck, and Beth) are changed when they gain the ability to transform into three new Ultra-beings, and form the Ultra Force, to battle four giant Sorkin Monsters.
Pinocchio and his friends, a glow worm and a marionette, search for a magic music box, putting them in danger from the evil Scalawag and the Emperor of the Night.
Goku and Kuririn are given an assignment by Kame-Sen'nin: "Retrieve the sleeping princess from Lucifer and I will take you as my students." But the mission proves to be more perilous than originally thought.
G.I. Joe faces a new enemy as an ancient society of snake people known as Cobra-La try to forcefully take back the earth from those who drove them underground eons ago.
Three weeks have gone by since the alien spaceship crash landed on the Graviton City spire, and since then the aliens have been hard at work converting their ship to a pleasure district, hoping to make friends with the humans!… Not. Perpetually late and continually over-eating A-ko, spacy and cheerful C-ko, and brilliant and bold B-ko are about to enter summer break from school, and it just so happens the alien ship is open for business. When a free meal turns into a sob story about how the aliens just want to go home, will it be A-ko or B-ko who can get the ship into orbit again?
Kro-Tan overtakes his father only to fall prey to his own greediness. Kro-Tan, Ming's son, wants to take over his father's kingdom. He pays a visit to Zorelda, an old ugly witch with magical powers and asks for her support. Zorelda complies and gives Kro-Tan three powers: teleportation, telekenesis and disguise.
The great King Gurumes is searching for the Dragon Balls in order to put a stop to his endless hunger. A young girl named Pansy who lives in the nearby village has had enough of the treachery and decides to seek Muten Rōshi for assistance. Can our heroes save the village and put a stop to the Gurumes Army?
After writing to Santa, Arthur, Pom, Flora and Alexander carefully monitor the mailbox, but in vain. Finding their excellent idea of wanting to bring Santa home, Babar sets out on a long journey to find him and convince him to include elephant country on his gift giving tour.
A young mouse named Fievel and his family decide to migrate to America, a "land without cats," at the turn of the 20th century. But somehow, Fievel ends up in the New World alone and must fend off not only the felines he never thought he'd have to deal with again but also the loneliness of being away from home.
It looks like young Keith Gridley will have a lonely summer, until he meets a talking mouse named Ralph. Ralph takes an immediate liking to Keith's toy motorcycle and can ride it just by making a motor noise. Ralph even acts heroically when Keith comes down with a nasty fever, while dodging cats, owls and a guest's noisy dog.
With the help of government-issued pamphlets, an elderly British couple build a shelter and prepare for an impending nuclear attack, unaware that times and the nature of war have changed from their romantic memories of World War II.
In the year 80 AMM (After Mickey Mouse) on planet X the crime-syndicated Cats try to erase the Mouse-population once and for all. A scientist of the mice, prof. Fushimishi seems to have found the weapon against the threat - so Intermouse calls its best (albeit retired) agent, Nick Grabowsky, to get the plans. As a distraction for the Cats, they also send a second agent - Seargent Lazy Dick - for the mission.
The Autobots must stop a colossal planet-consuming robot who goes after the Autobot Matrix of Leadership. At the same time, they must defend themselves against an all-out attack from the Decepticons.
When the diabolical Professor Ratigan kidnaps London's master toymaker, the brilliant master of disguise Basil of Baker Street and his trusted sidekick Dawson try to elude the ultimate trap and foil the perfect crime.
The Dezalg have returned with a new, horrible weapon and unleashed it on Megazone 23's defenses. Believing their salvation is also in new weapons, B.D. is again bent on breaking the EVE's final protection level.Full control of Megazone 23 would mean unfettered weapons development. Shogo, meanwhile, has tried to return to a 'normal' life; Hanging out with his biker gang, "Trash" and his girlfriend, Yui. But, his convictions about the Megazone's shadow government policies haven't changed and when EVE calls for his help, he discovers where the Garland bike has been hidden. It's showdown time for Shogo and B.D., Trash and the military, as well as the Dezalg and Megazone. However, EVE's final secret, A.D.A.M., may mean no one will survive.