Several teenagers in a small-town in Colorado concoct a July 4th prank based on a frightening legend that goes awry when their friend ends up accidentally killed; however, the teens agree to keep their involvement a secret from the authorities, who continue to search for the man who apparently killed their friend. A year later, with the July 4th celebration coming up again, the teenagers realize that they're being stalked by someone who clearly intends on keeping the horrible legend alive by killing them off.
Ellen receives an exotic mask by mistake and begins to have waking nightmares and hallucinations. Her husband and doctors believe she is a paranoid schizophrenic and take her to a psychiatric ward. On the way to the hospital the car breaks down, her husband rushes off to get gas, and the Nightmare Man appears. Ellen escapes and stumbles upon a country house where two young couples are spending the weekend. They do not know if the killer is real or just a figment of Ellen's tortured mind nor if the killer is outside or already inside the house.
A schoolteacher with a phobia of hospitals finds herself searching for her boyfriend inside one while teaming up with a man suffering the same ordeal that she's in.
Voodoo Moon takes place in the mid-west United States, where a demonic figure murders the entire population of a small town, save for one young boy and his sister. Twenty years later, the boy has been consumed with trying to track the devil down and now he thinks he's found him. His sister is now an artist who has developed psychic abilities which enable her to sense disaster, visions she expresses in her art. The two siblings work together in fighting the devil, and also get the assistance of several people they have helped over the years
A deadly infection breaks out in Manhattan, causing humans to devolve into blood-thirsty rat creatures. Six recently evicted tenants must survive the night and protect their downtown apartment building as the city quickly spirals out of control.
When a sheriff arrests a writer, a family, a couple, and a hitchiker and throws them in a jail cell in the deserted town of Desperation, they must fight for their lives.
After the mysterious death of scientist Dr. Devin Villiers, Det. Frank Turner and his partner are assigned to protect Villiers' colleague, who revealed that a veteran soldier was subjected to an experiment with the objective of creating the ultimate national security weapon... an undetectable soldier. The experiment failed – with disastrous side effects.
Writer Claire Holloway is troubled by nightmares of Rose Marsh Farm. She decides to vacation at the farm which unbeknown to her is haunted by the ghost of a little girl and a teenage boy. Claire enlists the help of Geoffry Hunt to help uncover a decade old tragedy.
This follow-up to the George Romero/Stephen King-launched anthology series features five new tales of horror and a wraparound. The main stories deal with alternative realities ("Alice"), possessed communication devices ("The Radio"), vampires and serial killers in lust ("Call Girl"), mad inventors ("The Professor's Wife"), and hauntings from beyond the grave ("Haunted Dog").
In 1965 New England, a troubled girl encounters mysterious happenings in the woods surrounding an isolated girls school that she was sent to by her estranged parents.
Rose, a desperate mother takes her adopted daughter, Sharon, to the town of Silent Hill in an attempt to cure her of her ailment. After a violent car crash, Sharon disappears and Rose begins a desperate search to get her back. She descends into the center of the twisted reality of a town's terrible secret. Pursued by grotesquely deformed creatures and townspeople stuck in permanent purgatory, Rose begins to uncover the truth behind the apocalyptic disaster that burned the town 30 years earlier.
Emma has a strong aversion towards her family’s new house, especially the attic. After moving in, she becomes miserable and reclusive. The rest of her family also seems unhappy and unsettled. The situation escalates one day when Emma is in the attic alone. All of a sudden someone who looks exactly like Emma attacks her viciously.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
While spending time at her grandparent's secluded summerhouse to clean up the place after her grandmother's death, a young woman is plagued by horrible visions and dreams of tragic past events.
Creatures, bound by the blood of the wolf, that can kill with curses and move at lightening speed, watching the night sky for the rise of the blood-red crescent moon. They are SKINWALKERS. They feed on our flesh and thirst for the taste of human blood. The red moon signals each pack, divided by principles, hell bent to survive an ancient prophecy.
Sandy and Dale, both Overseas Workers in Dubai, are busy preparing for their wedding. Upon reaching her home, Sandy learns from her mother, Daisy, what happened to her friend, Helen. A short time after Helen's father died, Helen proceeded with her wedding. A few weeks after the wedding, Helen's husband dies in a plane crash. As Helen goes to the crash site, she dies in a bus accident. A few weeks later, Helen's mother suddenly disappears inside her house. Their bodies have never been recovered. Sandy proceeds with her own wedding. During the ceremony, she suffers from nosebleed and starts seeing glimpses of a ghostly flower girl.
S&Man (also known as Sandman) is a 2006 pseudo-documentary film that examines the underground subculture of horror films. It combines real interviews with indie horror film makers and a scripted plot that does not immediately come into focus until the second half of the film.