Whether we’re young or forever young at heart, the Hundred Acre Wood calls to that place in each of us that still believes in magic. Join pals Pooh, Piglet, Kanga, Roo, Owl, Rabbit, Tigger and Christopher Robin as they enjoy their days together and sing their way through adventures.
With King Richard off to the Crusades, Prince John and his slithering minion, Sir Hiss, set about taxing Nottingham's citizens with support from the corrupt sheriff - and staunch opposition by the wily Robin Hood and his band of merry men.
Three children evacuated from London during World War II are forced to stay with an eccentric spinster. The children's initial fears disappear when they find out she is in fact a trainee witch.
When Madame Adelaide Bonfamille leaves her fortune to Duchess and her children—Bonfamille’s beloved family of cats—the butler plots to steal the money and kidnaps the legatees, leaving them out on a country road. All seems lost until the wily Thomas O’Malley Cat and his jazz-playing alley cats come to the aristocats’ rescue.
The boy Mowgli makes his way to the man-village with Bagheera, the wise panther. Along the way he meets jazzy King Louie, the hypnotic snake Kaa and the lovable, happy-go-lucky bear Baloo, who teaches Mowgli "The Bare Necessities" of life and the true meaning of friendship.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
When a litter of dalmatian puppies are abducted by the minions of Cruella De Vil, the parents must find them before she uses them for a diabolical fashion statement.
Cursed to die by the evil fairy Maleficent when she was a baby, Princess Aurora is sent into hiding under protection from three good fairies. As she grows up far away, Maleficent becomes increasingly determined to seal the princess's fate.
Directed by renouned animator Ward Kimball, ' Mars and Beyond' is a lighthearted exploration of the history and future of Space Travel as understood back in 1957! Theories from scientists and philosophers are discussed. Focusing on Mars. Ideas from science-fiction authors H.G. Wells and Edgar Rice Burroughs are brought to life with colorful animation. Pulp science fiction comics of the time are parodied. Life on other planets is considered, profiling each of the planets in the solar system from the perspective of what would happen to man on them. A masterpiece of animation and sci-fi that was way ahead of it's time. Ward Kimball was perhaps the most inventive of all Disney animators and probably the only one who admitted to experimenting with psychedelic drugs in the 60's. Also the only animator who Walt Disney ever called a "genius."
Walt Disney explains some of the techniques of animation, and includes for the first time the pencil test footage of the "Soup Eating Sequence" from Snow White and the Seven Dwarfs. Walt references a book called "The Art of Animation" which shows a technique that is used in animated cartoons that dates back to the ancient Egyptians and Greeks.
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
Beekeeper Donald catches Humphrey the bear raiding his hives. He complains to Ranger Woodlore, who assembles his bears and lectures them. Donald puts up a barbed wire fence, which slows Humphrey down a bit, but doesn't stop him.
Park ranger Donald sends his bears off to hibernate, but Humphrey would rather stay in his hammock, run out for a glass of water, etc., than sleep; when he does get to sleep, his snoring gets him thrown out. His search for a new bed leads him right into the ranger's house.
Lady, a golden cocker spaniel, meets up with a mongrel dog who calls himself the Tramp. He is obviously from the wrong side of town, but happenings at Lady's home make her decide to travel with him for a while.
Come along with Donald Duck as he visits one of nature's masterpieces. After a little ragtime rain dance, Donald strikes up a conversation with himself at Echo Cliff, then teeters along the edge of a precarious trail while riding a sure-footed burrow. It's a tough job for park ranger J. Audubon Woodlore to keep Donald in check, but it gets even tougher when they run afoul of a napping mountain lion.
Lost in a book of fairy tales, Dale imagines what it might be like to do battle with a vicious dragon---and thanks to Donald he'll soon get to find out. As Donald moves his hulking steam shovel into position, intent on clearing a path right through their tree for a new freeway, Chip and Dale ready themselves for battle just like the knights of old. With a tuna can for armor and a hat pin for a lance, Chip charges into battle atop his trusty steed, Dale. But with some quick thinking, Donald makes his phony dragon a fire breather. Who will prevail in the medieval battle for the junkyard?
Donald moves into a new home, and discovers his new neighbor is a slob, a mooch, and has a dog that comes crashing through the fence and digging in Donald's garden. Eventually it escalates into a full-scale war, with crowds cheering and TV coverage.
While traveling with his nephews, Donald is disgusted that they are only interested in comics. He stops at the "fountain of youth" and tricks the kids into thinking he is a baby again. However, he gets tangled up with an aggressive mother alligator and her babies, and makes a hurried exit with the nephews.