Beekeeper Donald catches Humphrey the bear raiding his hives. He complains to Ranger Woodlore, who assembles his bears and lectures them. Donald puts up a barbed wire fence, which slows Humphrey down a bit, but doesn't stop him.
Park ranger Donald sends his bears off to hibernate, but Humphrey would rather stay in his hammock, run out for a glass of water, etc., than sleep; when he does get to sleep, his snoring gets him thrown out. His search for a new bed leads him right into the ranger's house.
Lady, a golden cocker spaniel, meets up with a mongrel dog who calls himself the Tramp. He is obviously from the wrong side of town, but happenings at Lady's home make her decide to travel with him for a while.
Come along with Donald Duck as he visits one of nature's masterpieces. After a little ragtime rain dance, Donald strikes up a conversation with himself at Echo Cliff, then teeters along the edge of a precarious trail while riding a sure-footed burrow. It's a tough job for park ranger J. Audubon Woodlore to keep Donald in check, but it gets even tougher when they run afoul of a napping mountain lion.
Lost in a book of fairy tales, Dale imagines what it might be like to do battle with a vicious dragon---and thanks to Donald he'll soon get to find out. As Donald moves his hulking steam shovel into position, intent on clearing a path right through their tree for a new freeway, Chip and Dale ready themselves for battle just like the knights of old. With a tuna can for armor and a hat pin for a lance, Chip charges into battle atop his trusty steed, Dale. But with some quick thinking, Donald makes his phony dragon a fire breather. Who will prevail in the medieval battle for the junkyard?
Donald moves into a new home, and discovers his new neighbor is a slob, a mooch, and has a dog that comes crashing through the fence and digging in Donald's garden. Eventually it escalates into a full-scale war, with crowds cheering and TV coverage.
While traveling with his nephews, Donald is disgusted that they are only interested in comics. He stops at the "fountain of youth" and tricks the kids into thinking he is a baby again. However, he gets tangled up with an aggressive mother alligator and her babies, and makes a hurried exit with the nephews.
Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.
Leaving the safety of their nursery behind, Wendy, Michael and John follow Peter Pan to a magical world where childhood lasts forever. But while in Neverland, the kids must face Captain Hook and foil his attempts to get rid of Peter for good.
Pluto comes bounding outside to help Mickey get a Christmas tree. Chip 'n Dale see him and make fun of him, but the tree they take refuge in is the one Mickey chops down. They like the decorations, especially the candy canes and Mickey's bowl of mixed nuts. But Pluto spots them and goes after them long before Mickey spots them. Minnie, Donald, and Goofy drop by to sing carols.
When the nephews come to Donald's house in their Halloween costumes he dumps water on them and laughs at his trick. A witch sees this and decides to help the kids. By magic she gives Donald a bad time and the kids finally get their treats.
It's Pluto's birthday party, but Mickey's dozen or so nephews seem to be having all the fun. Their present is a wagon so Pluto can pull them; the "Pin the Tail on Pluto" game doesn't go quite right, and everything seems to prevent Pluto from having his birthday cake. But Mickey has planned ahead.
Even with his long white beard and aching back, an aging Donald still has to make ends meet by lancing trash in the park. When he happens upon his old partner, an elderly honey bee named Spike, it conjures up memories of the good ol' days.
Disney Legend Sterling Holloway narrates this classic animated short. A mix-up by Mr. Stork finds a little lion cub in the care of a gentle flock of sheep. Doted on by his mother, but teased by the other lambs, Lambert soon grows to become a massive lion, but as shy and gentle as the ewe who raised him. When a hungry wolf begins to stalk the herd, will Lambert find the courage to protect his mama?
Donald has a ride-on sized train layout in his backyard. There's a large tree (home to Chip 'n Dale) that's out of scale, so Donald moves it while they're out; they come back to see their tree moving. No problem; one of Donald's model houses is just their size.
On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.
Donald is shoveling the snow off his walk; Chip 'n' Dale are shoveling their branch. Donald tricks them into shoveling his walk. Angered, they sneak into his house, where he's getting ready to make popcorn. They've never seen this before, but they love it. They stow away in the box, then make off with the bowl of popped corn.
Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.
Chip and Dale are busy collecting nuts and hiding them in a tree, when Pluto comes along and tries to hide his bone in the same tree. When all of the nuts end up in Pluto's dog house, Chip and Dale must come up with a way to get the nuts back.