Dusty is a cropdusting plane who dreams of competing in a famous aerial race. The problem? He is hopelessly afraid of heights. With the support of his mentor Skipper and a host of new friends, Dusty sets off to make his dreams come true.
It is just another evening commute until the rain starts to fall, and the city comes alive to the sound of dripping rain pipes, whistling awnings and gurgling gutters.
The witch from Pixar's Brave uses magical illustrations to tell the legend of a power-obsessed prince who sought a magic spell that would allow him to wrest control of a kingdom from his brothers, only to destroy that kingdom and his own fate as well.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
When a car hits young Victor's pet dog Sparky, Victor decides to bring him back to life the only way he knows how. But when the bolt-necked "monster" wreaks havoc and terror in the hearts of Victor's neighbors, he has to convince them that Sparky's still the good, loyal friend he was.
Tinkerbell wanders into the forbidden Winter woods and meets Periwinkle. Together they learn the secret of their wings and try to unite the warm fairies and the winter fairies to help Pixie Hollow.
Maggie must navigate an eventful first day in daycare. At the Ayn Rand School for Tots, Maggie is diagnosed with average intelligence. Barred from the gifted children, she longs to escape from her glue-guzzling classmates. But when a lonely caterpillar befriends her, she makes it her mission to save it from a ruthless butterfly smashing toddler.
Manny, Diego, and Sid embark upon another adventure after their continent is set adrift. Using an iceberg as a ship, they encounter sea creatures and battle pirates as they explore a new world.
In the mystical Scottish Highlands, Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest — and serving as comic relief — are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
When a clock lands on Mater's engine, he travels back in time to 1909 where he meets Stanley, an ambitious young car on his way to California. With the help of Lightning McQueen, Mater alters history by convincing Stanley to stay and build Radiator Springs. Stanley meets Lizzie and they commemorate the opening of the new courthouse with their wedding.
A young boy comes of age in the most peculiar of circumstances. Tonight is the very first time his Papa and Grandpa are taking him to work. In an old wooden boat they row far out to sea, and with no land in sight, they stop and wait. A big surprise awaits the boy as he discovers his family's most unusual line of work. Should he follow the example of his Papa, or his Grandpa? Will he be able to find his own way in the midst of their conflicting opinions and timeworn traditions?
The kingdom is in a festive mood as everyone gathers for the royal wedding of Rapunzel and Flynn. However, when Pascal and Maximus, as flower chameleon and ring bearer, respectively, lose the gold bands, a frenzied search and recovery mission gets underway. As the desperate duo tries to find the rings before anyone discovers that they’re missing, they leave behind a trail of comical chaos that includes flying lanterns, a flock of doves, a wine barrel barricade and a very sticky finale. Will Maximus and Pascal save the day and make it to the church in time? And will they ever get Flynn’s nose right?