When mischievous teenaged cousins Bo and Luke Duke are arrested, both boys are paroled to the care of their Uncle Jesse in Hazzard, sentenced to a summer of hard work. It's not long before the Duke boys learn of Boss Hogg's plans to foreclose on Uncle Jesse's farm. Together, with help from their cousin Daisy, Bo and Luke vow to save the family's property and its storied history of producing the best moonshine in all of Hazzard.
After being brutally assaulted, an incident which also saw the death of his parents and the rape of his younger brother (which mentally scarred him to the point of having to be institutionalized), Maco Gutierrez has devoted his life to fitness and practicing martial arts to ensure his safety in the future.
Two siblings begin to develop special talents after they find a mysterious box of toys, and soon their parents and even their teacher are drawn into a strange new world – and find a task ahead of them that is far more important than any of them could imagine.
In 1815, young Jacquou lives an idyllic peasant life with his parents in the Périgord region of France. But one day, his childhood happiness is cruelly ended when his father is arrested, after a dispute with the arrogant Count de Nansac. With both his parents dead, Jacquou is adopted by Bonal, a kind priest, under whose influence he grows into an assured, morally upright young man. Now an adult, Jacquou has one desire. To repay the Count de Nansac for the evil he once inflicted on his parents...
A news team is sent to Burundi to capture and bring home a legendary 25-foot crocodile. Their difficult task turns potentially deadly when a warlord targets them for death.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt. Arthur discovers that the key to success lies in his own descent into the land of the Minimoys, creatures no larger than a tooth, whom his grandfather helped relocate to their garden. Somewhere among them is hidden a pile of rubies, too. Can Arthur be of stout heart and save the day? Romance beckons as well, and a villain lurks.
A folklore professor becomes unwittingly possessed by the ancient Japanese demons of Thunder and Lightning. But when The Bureau of Paranormal Research & Defense dispatches a team of agents to investigate, a cursed samurai sword sends Hellboy to a supernatural dimension of ghosts, monsters, and feudal mayhem. Now while pyrokinetic Liz Sherman and fishboy Abe Sapien battle one very pissed-off dragon, a lost and cranky Hellboy must find his way home.
The adventures of the Lafayette Escadrille, young Americans who volunteered for the French military before the U.S. entered World War I, and became the country's first fighter pilots.
After retrieving the Crystal Skull in Utah, Flynn Carsen receives a map in the mail with the secret location of King Solomon's Mines. When the scroll is stolen, Judson explains the power of the Key of Solomon's book and assigns Flynn to retrieve the map. The map is useless without the legend piece to decipher it, which is located in Volubilis near the Roman ruins in Morocco. Flynn heads to Casablanca to the ruins where he is chased by a group of mercenaries leaded by General Samir. They too want to find the location of King Solomon's mines. Flynn teams-up with Professor Emily Davenport working in the dig and they escape from General Samir and his men. While traveling to Gedi, they save the local Jomo from death and the trio faces a dangerous journey through the wild Africa.
Four beautiful rivals at an invitation-only martial-arts tournament join forces against a sinister threat. Princess Kasumi is an aristocratic warrior trained by martial-arts masters. Tina Armstrong is a wrestling superstar. Helena Douglas is an athlete with a tragic past. Christie Allen earns her keep as a thief and an assassin-for-hire.
The clock strikes midnight, money changes hands, the crowd is on their feet, and the court is alive with fast-paced razzle-dazzle basketball. These players don't play for a school or a pro team. They play for the street and it's underground...way underground.
Jack Shepard is an out-of-shape auto shop owner, far removed from the man who once protected the world's freedom. Reluctantly called back into action by the government, Jack is tasked with turning a ragtag group of kids with special powers into a new generation of superheroes to save the world from certain destruction.
After a brush with a strange substance, an average fireman transforms into something far greater than himself — the Mercury Man. Endowed with fantastic superpowers, he will now use his abilities to help conquer the forces of evil.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
On their way through the Battle Frontier, Ash and friends meet up with a Pokémon Ranger who's mission is to deliever the egg of Manaphy to a temple on the ocean's floor. However, a greedy pirate wants the power of Manaphy to himself.