A teenage girl is captured by a giant mutated squid-like creature that appears from Seoul's Han River after toxic waste was dumped in it, prompting her family into a frantic search for her.
The disturbed arts teacher, Anna Veigh, is hired by Mr. Laing as a governess to raise Flora and her brother Miles. Anna believes that the ghosts of the former governess, Miss Jessel, and housekeeper, Peter Quint, are in the property haunting the children, and she decides to help them to face the spirits and get their souls free.
A weekend cruise on a luxurious party yacht goes horribly wrong for a group of old high-school friends when they get stuck in the water many miles from shore and a happy reunion turns into a fight for survival.
Soul's Midnight is a present day vampire horror based on a historic cult who delves into ancient rituals revolving around the legend of St. George. The Eve of St. George is upon them and they must find the perfect sacrifice, a child with an untainted ancestry to St George, to resurrect their ancient leader.
Traumatized since childhood by her brother's accidental death, Danika Merrick hallucinates a bank robbery and quits her job. Despite support from her three children and loving husband, Danika continues to experience unnerving visions. She seeks help from therapist Evelyn Harris but pervasive reports of violent incidents involving children make Danika fear for her own family, and she grows increasingly paranoid, worrying she may be going insane.
Follows Hollywood filmmakers, The Booth Brothers as they uncover the shocking truth within the haunted halls of The Scariest Place On Earth, Waverly Hills Sanatorium, a monster of a building where it is said over 63,000 people died.
A jet liner plummets from the sky and crashes into the earth. From the burning embers rises one lone survivor - a small boy! But the childless couple that adopts him will soon discover he is no helpless child, but rather something very powerful, something very dark. This small boy is the Beast and with him he carries the Beginning of the End.
Seven employees of an international weapons manufacturer are treated to a team-building weekend at the company’s newly built luxury spa lodge. Things quickly go awry as the colleagues find their corporate weekend sabotaged by a deadly enemy.
This follow-up to the George Romero/Stephen King-launched anthology series features five new tales of horror and a wraparound. The main stories deal with alternative realities ("Alice"), possessed communication devices ("The Radio"), vampires and serial killers in lust ("Call Girl"), mad inventors ("The Professor's Wife"), and hauntings from beyond the grave ("Haunted Dog").
Over Thanksgiving weekend, all but five students in an old Manhattan building that's now a college dormitory leave for home: staying on one floor are roommates Lauren, Melina, and Alison, plus her boyfriend Diego and Grant, a loner in a room down the hall. Lauren's been seeing things in her bathroom: a silent child of about six. Diego has written a paper on parapsychology, so he holds a séance with the disbelieving co-eds. Something goes awry, because bad things start to happen and the students' only defender is an aging campus cop named Syd. What's the silent ghostly girl's secret, and can Alison discover what's going on before it's too late?
Emma has a strong aversion towards her family’s new house, especially the attic. After moving in, she becomes miserable and reclusive. The rest of her family also seems unhappy and unsettled. The situation escalates one day when Emma is in the attic alone. All of a sudden someone who looks exactly like Emma attacks her viciously.
A dying professor leaves his great-nephew a collection of documents pertaining to the Cthulhu Cult. The nephew begins to learn why the study of the cult so fascinated his grandfather. Bit-by-bit he begins piecing together the dread implications of his grandfather's inquiries, and soon he takes on investigating the Cthulhu cult as a crusade of his own.
Bow hunting enthusiast Jack Hamberg, his eight-year old stepson Clint and former news cameraman Atticus Monroe are on a mission to make a deer hunting video. All that is needed to complete the video is a "kill". Jack and Atticus reluctantly decide to trespass onto a nearby property where there may be more abundant prey. Once inside the restricted area, they come upon some frightening realizations. The hunters have become the hunted.
A mysterious technology has transformed the residents of Austin, TX into flesh-craving zombies. Armed with a knife, an axe, and many pairs of flip-flops, middleschooler Dannie and her pee-wee zombie squad take to the streets to battle undead parents, teens, and even a toddler.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
Creatures, bound by the blood of the wolf, that can kill with curses and move at lightening speed, watching the night sky for the rise of the blood-red crescent moon. They are SKINWALKERS. They feed on our flesh and thirst for the taste of human blood. The red moon signals each pack, divided by principles, hell bent to survive an ancient prophecy.