A disturbed boy kills his father with his farm tractor and his arm is mangled in the process. He's taken to a mental hospital where he's outfitted with a hook to replace his lost hand and, years later, he's eventually released from the asylum. He returns home to find his mother has remarried, which sets him off on a murderous rampage.
When various trustees of the Van Traylen Orphanage begin dying in close order, it's at first written off as a coincidence. But, when a school bus accident very nearly takes out three more of them along with a group of orphans, Col. Bingham and his pathologist friend, Mark, begin looking into the deaths. They come to think the answer lies with one of the girls on the bus, who has vivid memories of things she could not possibly have seen.
It seems that masked men are knocking over the floating crap games of Chalky and Pete. Chalky and Pete hire the cool, loose, elegant Mr. T to fix things. Then, the masked manipulators set up the death of a collector for a rival gang lord. It looks like it's up to T to hold a gang war from breaking out, keep the police off his back, and earn his fee from Chalky and Pete.
A girl is forced to leave home when she learns she's pregnant. On the road, she hooks up with a group of other girls who make a living by hitchhiking in sexy clothes and then robbing the men who pick them up.
Set during the declining years of the Tokugawa shogunate, Shadow Hunters details the questionably noble exploits of three ronin who act as "Shadow Hunters". These three ronin are not your normal ornery ruffians who are looking for a drink, a broad and someone to jab a sword into, but are in fact former samurai who, rather than follow their destroyed fiefs and murdered masters into death via seppuku, have dedicated their combined sword prowess to stopping the government from raping its daimyos for valuable resources.
A Black cop is pushed over the edge when he is passed over for a promotion, leading him on a violent personal crusade against criminals punctuated by feverish psychedelic dream visions.
Womanizing thug Klett is sprung from the courthouse by two accomplices, then sets about planning the big heist of a local bank, equipped with a cache of high-powered weapons he's acquired from an American army outpost. Together with his faithful protégé, who reluctantly on-boards his young girlfriend and her AWOL brother, the quartet bumble their way through the supposedly full-proof plan that aims to deliver them a cool million in cash and a new life in Australia. Predictably, things deteriorate quickly at every turn.
Just out of prison, ex-con Ugo Piazza meets his former employer, a psychopathic gangster Rocco who enjoys sick violence and torture. Both the gangsters and the police believe Ugo has hidden $300,000 that should have gone to an American drug syndicate boss. Caliber 9 is the first part in Di Leo's "Milieu" Trilogy of poliziotteschi films. It was followed by "The Italian Connection" (1972) and "The Boss" (1973).
Michael considers himself a genius criminal and plans the big coup. He forms three new gangs who know nothing about each other and each only know part of his plan. In the background Michael pulls the strings and mercilessly plays the actors on his stage against each other. This strategy also poses unsolvable problems for the police until something goes wrong and the house of cards collapses.
Carroll Baker plays a dual role as translator Julie Harrison and her twin sister Mary. The serpentine plot begins as Julie tells her lawyer Dave Barton that Mary's life is being threatened in London while Julie herself is being stalked by a mysterious stranger in Amsterdam.
A group of six thieves selected from different areas are sent a letter that promises them a minimum of $50,000 and includes a plane ticket. The letter instructs them to grow a beard. After being given a blindfolded ride from the airport, they arrive at a ghost town and meet with the boss (Number #1, Jan Murray). All of the "Wolves" are assigned a number, wear identical overalls and instructed never to take off the gloves that they are given. They are only to address eachother by their numbers; in that way, if one is caught, he can't rat-out the others. Number #1 reveals to them that they will take over a town, and clean it out. Using the ghost town for training, they develop their tactics to fleece the town.