In a world where monsters, ghosts and other dreadful creatures are a reality, nightmares can come true. And they will. An anthology that delves into the paranormal, the bizarre and the downright insane. No place is safe.
'Knock Knock' tells the story of down-on-his-luck former boxer Sam Grant, who one night finds himself caught in a whirlwind of conjecture and conundrum as his colorful and quirky neighbors come to him with scary tales of their apartment's mysterious new resident. Inspired by the retro horror classics of VHS days gone by, 'Knock Knock', is sure to be a treat for any horror fan and aficionado.
A man awakens in an empty house that he is unable to leave. Battling fatigue, injury and amnesia, and guided only by a cryptic voice on his phone, he begins piecing together fractured memories of the events that led him to be trapped. With a terrifying presence confining him inside the house, he ultimately discovers a truth more horrifying than he could have ever imagined.
In the final days of WWI a shell-shocked soldier must lead a mission deep beneath the trenches to stop a German plot that could turn the tide of the war.
On a quiet suburban street tucked within a 'safe neighborhood', a babysitter must defend a twelve-year-old boy from strangers breaking into the house, only to discover that this is far from a normal home invasion.
1920, rural Ireland. Anglo-Irish twins Rachel and Edward share a strange existence in their crumbling family estate. Each night, the property becomes the domain of a sinister presence (The Lodgers) which enforces three rules upon the twins: they must be in bed by midnight; they may not permit an outsider past the threshold; and if one attempts to escape, the life of the other is placed in jeopardy. When troubled war veteran Sean returns to the nearby village, he is immediately drawn to the mysterious Rachel, who in turn begins to break the rules set out by The Lodgers. The consequences pull Rachel into a deadly confrontation with her brother - and with the curse that haunts them.
Successful teen novelist Sam Tabot is traveling with his wife Veronica to Alderson West Virginia in hopes of unearthing some valuable history he hopes to find at his families cabin. Quickly finding his uncle Samuel Talbot's diary, Sam begins to piece together a macabre history of violence and carnage that lead him to understand truths in his life. Sam begins adding it all together, and just as quickly begins being visited by the same demons who first visited his uncle Samuel. Before Sam can put it all together, he commits the same errors that his uncovering with the same dire consequences.
A zombie kept in hiding by his niece and nephew for over forty years suddenly becomes famous when the world discovers he can talk and reason as though he were alive. As his popularity grows, he is discovered by zombie hunters who want to kidnap him and hunt him for sport.
The King has sent his best Knights to defeat the Dragon besieging his castle. Along their epic adventure they encounter malicious sirens, warrior women on a mission of revenge and an unstoppable army of the undead.
After conquering R'yleh and the Frozen Kingdom young Howard Lovecraft must now travel to the Undersea Kingdom in order to free his captured family, protect three mysterious magical books, and prevent the impending wrath of Cthulhu.
In the year 3000, Cookie, the rude and obnoxiously funny elf, has just landed on the moon. He spends his first night eating cookies and reading a story about zombies called Locked Away.
Recovering from the trauma of being kidnapped last Halloween by the Blue Skeleton - a group who take "extreme haunt" to another level - five friends decide they must face their fears in order to move on. Heading back out on the road to visit more haunted house attractions, signs of the Blue Skeleton start appearing again and a new terror begins.