Mindgame was created with over 3000 drawings made between the years 1967 and 1998. These drawings were not created with animation in mind, instead each piece was intended to capture movement within a still frame. In 2024, with the help of the Quickdraw Animation Society, the natural patterns and progressive movements in these drawings were put into sequence and animated.
It’s an ordinary evening in the neighborhood: the residents are at home, quietly watching TV. Like everyone else, Penguin loves spending time in front of the screen – alone and undisturbed. However, a new neighbor, Pigeon, moves in, and he enjoys different things – a good party. Unable to share limited resources, the birds start a conflict that can lead to only one thing – catastrophe.
Three little insects are transported to a concrete city. A series of extraordinary micro-adventures forces them to explore themselves and helps to build their self-esteem, so they can finally get back home. They become much stronger and happier, are able to choose their own future.
A young girl memorializes her late grandfather by attempting to obtain his favorite fruit. Curiously, she receives the aid of a couple of unexpected visitors when she lands herself in hot water.
Avoiding responsibilities, men run to the ice cream van. Meanwhile women scream. But the daily routine pattern breaks because the Old Lady dies. Fortunately the Priest finds a fish. … happy end.
A young man reminisces on his past, returning to the village where he once grew up in. Reliving long forgotten memories, both good and bad, while his past stalks him.
Shot on 35mm film and hand-developed on negative stock, this abstract experimental animation immerses the viewer in the psychological atmosphere of life inside a bunker. Through distorted visuals and fragmented rhythms, it explores the blurred line between physical confinement and mental unraveling. As the shelter becomes a pressure chamber of the soul, hallucinations and inner fears begin to seep through the cracks. The film is less a narrative than a sensory experience — a descent into the emotional and perceptual dissonance of isolation.
What language, what images exist for the consequences of violence? The consequences of violence on the individual, on the environment? An experiment between animated film and literary text.
As to prove himself to his gangster father, Alessandro decides to rob a bar. What he wouldn’t expect is to meet another side of his father: Lady Victoria the drag queen.
A humorous mockumentary set in 2007 Estonia for all the nostalgic viewers who were fans of reality tv shows at the time. The story follows an amateur reporter looking to find a cool story for his brand new TV show. His thirst for fame brings him face to face with an ancient Estonian mythological being, desperate for answers. It’s dangerous and stupid and even weird at times, but you know what they say: the show must go on!
The mother suffers from an illness that threatens to drown her memories and emotions. She pleads with her daughter for help. Using her umbilical cord, she fashions a giant straw, with which the daughter attempts to suck excess water from her mother's head through her eye, hoping to save her. In the process, the daughter herself risks drowning.
By photographing a mirror with clay attached to it from a blind spot, I created a single form using both the reflected world and the clay. In Japanese health education textbooks, women are described as becoming ‘rounded’.