When the mind is rooted in the online world, physical objects lose their spiritual value and meaning. Everything, including oneself, can be easily deconstructed. The result is inevitably a patchwork creature, akin to a chimera.
Reynivellir is a representation of the transit that is generated when approaching the art work, described with visual games that can well be evoked by the same brain when witnessing the impossible figures of Jose María Yturralde. Reynivellir is also a beach in a country that is a musical sonnet, and this is so because the mental image does not always connect the articulated parts of a sensation, it is systematic, but aleatory, and it is from these notions of the field of observation, that it approaches and moves away from understanding, linking and unlinking forms, movements, sounds, sensations and knowledge.
After the daughter has introduced their story, you take on the role of the father during a speech therapy session. You try to perform different exercises with your hands. They are apparently simple, but your control is disrupted—you’re unable to express what you mean. And then early memories emerge, which prove stronger than the here-and-now of the exercises.
Showcases Alma, a mysterious guide to this world, it leads you through questions around the climate crisis, irreconcilable realities, and the virtual as a place to take shelter.
Step into the body of a young Taiwanese man to roam the steamy rooms and red-lit corridors of a surreal gay sauna—with thin mattresses, shared showers and lockers holding secrets.
“Some days go very fast, and some weeks go very slow,” says a worker in the quarries of the Canadian island of Texada. The human experience of time is relative, but it is nothing compared to the timescale of the limestone being excavated. This stone carries history —not just of humanity, but of the earth itself. And we dig it up, crush it, and use it to make things like toothpaste.
"Yugo: The Non-Game" is a virtual space where you can drive a car, listen to the radio, and invite people to talk and share the experience with. It's a space that allows long conversations and hangouts that are often harder to come by when communicating digitally. It's a non-gamification of common voice chat sessions between people playing a game. It is a game for non-gamers.
An ironic fairy tale by Sergei Sedov about an evil, envious and greedy sorcerer, whose villainy only harms the heroes at first, and in the end helps them to become happy.
Tom looks through the glass at the insects chirping around him. No, not like that. Tom got lost in the woods. Tom got into the house where the Ogre lives. Tom is about to be eaten for dinner. No. Tom managed to escape. He runs through forests and fields. He is being chased by an Ogre in a long black coat. Or no, this whole world, inside which he is running, is trying to catch him.
The film is based on three interviews of characters of different genders about their growing up and how to cope with the challenges of this period. Fear of change, exploring your own body and fighting social stereotypes. Each story is about gaining experience and accepting your own uniqueness in the process of growing up.
According to the poem by Joseph Brodsky, "I'm not that crazy ...". Autumn, winter is coming. But not all birds fly to the south. Someone will fly away, someone will wait for spring. Collective work of Chelyabinsk students on a three-day intensive.
Two groups of students joined forces to present an animated statement about their hometown. Each person has created a piece of animation that, in his opinion, reflects the southern spirit of Rostov-on-Don.
Collective work with teenagers in the residence of the author's animation in Khanty-Mansiysk. Outlandish forest creatures will unite to revive an old withered tree with music.
The hare falls into a phantasmagoric version of the city of Saratov. Runs through the center, populated by monsters and paranormal phenomena, in a futile attempt to leave the city.