Before he died at Honnouji in 1582, the great warlord Oda Nobunaga stood before a statue of Buddha and thought to himself that he'd committed so many sins that he'd very likely be reborn as a dog. He never expected that Buddha would take his words literally, however, but the next thing he's aware of, he's in the body of a Shiba Inu named Shinamon in modern Japan! Less than thrilled at the fact that his human warlord consciousness is trapped in the instinct-bound body of an adorable house pet, Nobunaga struggles between making the best of it (he can have that ruff all the Europeans were wearing!) and being frustrated with his reality (the ruff turns out to be a bath hat and now he has to have a bath). Is it better or worse that many of his fellow warriors also seem to have been reincarnated in canine form – and that his enemy looks like he lucked out and got to be a human?
Years ago, many magical "Artifacts" were stolen and scattered throughout the world. They fell into the hands of people who were not supposed to know of their existence. The Hoshisato family of magicians has special access to the Artifacts, and they take it upon themselves to return them to their rightful place.
Despite her inexperience, Kana wishes to aid her parents, doing her best to improve. Meanwhile, her childhood friend Makoto has come to their mansion to study magic under her father's tutelage. Hatena is excited to see her friend again, only to be utterly disappointed when the person she thought to be a girl all these years turns out to be a boy.
Before long, Makoto comes to know of the Artifacts. Unfazed, he continues to strive to fulfill his promises and stay true to why he learns magic - to ease the sadness of people around him and, most importantly, to become a person worthy of being Hatena's partner.
Kashou Minaduki is an aspiring chef who moves away from home to open his own confection shop. While he is unpacking in his new shop, he discovers that two of his family's Nekos, Chocola and Vanilla, came along with him by hiding in cardboard boxes. After the two Nekos convince Kashou to let them stay and live with him, the three of them work together to run his shop, La Soleil. During the story, Kashou receives a couple of visits from his younger sister Shigure and the other four Nekos owned by their family.
In the year 2043, Infinite Dendrogram, the world's first successful full-dive VRMMO was released. In addition to its ability to perfectly simulate the five senses, along with its many other amazing features, the game promised to offer players a world full of infinite possibilities. Nearly two years later, soon-to-be college freshman, Reiji Mukudori, is finally able to buy a copy of the game and start playing. With some help from his experienced older brother, Shuu, and his partner Embryo, Reiji embarks on an adventure into the world of Infinite Dendrogram.
One night, a college student with a strong sense of justice, Seigi Nakata, saved a gorgeous foreigner, Richard, who was being harassed by some drunks. When Seigi found out that Richard was a jeweler, he asked for an appraisal on a ring with a shady history; one which his grandmother had kept secret until she died. The appraisal had revealed her past, truth, and desire. It led Seigi to work as a part-time employee for Richard's jewelry store, the "Jewelry Etranger" in Ginza. While solving various "mysteries", the relationship between Richard and Seigi gradually changes.
In a post-apocalyptic world dominated by the so-called "Numbers," each human will have their identity branded with their own "Count," which could define any number related to their life. May it be one's walked distance or amount of compliments given to them by others, this Count could lead them to the abyss when it has dropped to zero. In the year 305 of the Alcian calendar, Hina has inherited a mission from her Mother, whose Count has depreciated to zero, to search for the Legendary Red Baron. In her adventure, she meets a half-masked swordsman named Licht who tries to hide his identity, as he is known as a degenerate for having an incredibly low Count.
Passionate music-lover Eripiyo only wants to see her favorite underground pop group, ChamJam, make it to the big stage at Budokan. Because they've enriched her life by their very existence, Eri is willing to dedicate everything she has to see this dream fulfilled—even her health. At their last performance she got a crazy nosebleed. Hey, no one said being a super-fan was easy!
Kaede Honjou is invited by her friend Risa Shiramine to play a virtual reality MMO game with her. While Kaede doesn't dislike games, what she really, truly dislikes is being in pain. She creates a character named Maple, and decides to put all her points in VIT to minimize pain. As a result, she moves slowly, can't use magic, and even a rabbit can get the best of her. But as it turns out, she acquires a skill known as "Absolute Defense" as a result of her pumping points into VIT, as well as a "Counter Skill" that works against special moves. Now, with her ability to nullify all damage, she goes on adventures.
Natsusa Yuzuki entered university expecting to be the rugby club's ace, but he can no longer play rugby due to certain circumstances. Ibuki Ueoka is a senior who also quit playing rugby. There is also Yasunari Tsuru, Natsusa's junior who finds him disagreeable. On the other hand, another junior, Yuu Mashiro looks up to Natsusa and follows in his footsteps. Last, there is Seiichirou Shingyouji, Natsusa's childhood best friend. This is an original rugby anime of former teammates who fight together in matches of Kansai's university rugby league.
Seton Academy, a school full of animals where, thanks to population decline, there are fewer humans than any other creature. Mazama Jin, an animal hater and the only human male in his class, falls in love with Hino Hitomi, the only female human, the moment he lays eyes her. However he soon finds himself entangled with various other creatures after he reluctantly joins the 'pack' of Lanka the wolf, the only other member of her pack. After getting to know each other, the two decide to create a cooking club, and after a few bad-blooded misunderstandings, Ranka soon joins the club as well.
Thus begins the howl-some and howl-arious story of two normal humans; an adorable wolf; a cheerful koala; a sluggish, blonde sloth; and a feline with cattitude in their newfound club—in a story that teaches that friendship can be forged by creatures of different kinds.
Orphen is a powerful sorcerer who is notoriously lazy. Everything changes when he finds a way to save his sis, who was turned into a dragon during their days at magic academy. Betrayed by friends who refused to help, Orphen will stop at nothing to track her down, even if he has to go it alone.
The Outclub goes on a journey! The Outdoor Activities Club, AKA the Outclub, has 3 members. In the countryside of Yamanashi Prefecture, there's a high school named Motosu High School. Go even further to one of the school buildings and you'll find a very laid-back outdoor club that uses one corner of the classroom as their club room.
Sakaido is a genius detective who can track down any criminal. But when his daughter is murdered, revenge lands him on the other side of the law. Now in prison, he helps the police solve mysteries using a system that invades a person’s identity. Little by little, a trail of blood forms, and it all leads back to his daughter’s murderer.
Few people know the truth: the world is safe thanks to the Magical Girls who are forced to slay Witches. Even though these girls are putting their lives on the line for a wish, rumors say they can be saved in Kamihama City. That’s where Iroha Tamaki is headed in search of answers; she can’t remember the wish she made to Kyubey.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
Sudou Kaname, an ordinary high school student, receives an invitation email to try a mysterious app called "Darwin's Game." Kaname, upon launching the app, is drawn into a game where players fight one another using superpowers called Sigils. Without knowing the reason for all this, can Kaname survive furious battles against the powerful players who attack him?
In a fateful childhood encounter, Mira Kinohata met a stargazing dreamer named Ao Manaka. Though their time together was short, Ao showed Mira the wonders of astronomy, from orbiting planets to distant stars. Before they parted, Mira learned that a star with her name exists, but there are none with Ao's. And so, she forged a promise: one day, she would discover a new asteroid and name it after Ao.
Years later, Mira is still fascinated with astronomy. Now in high school at Hoshizaki Academy, she tries to join the Astronomy Club. Unfortunately, she finds out that the club has been merged with the Geology Club to form a single Earth Sciences Club. She joins this new club and finds a pleasant surprise—she reunites with Ao after years of separation.
Alongside their new clubmates, Mira and Ao begin their journey together to fulfill their promise. How hard could it possibly be to find an asteroid?