During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.
In the beautiful land of Astraea where a gentle breeze blows, a young man named Yuuki awakens with no memory of his past. There he encounters a guide who has sworn to care for him—Kokkoro, a lovely swordswoman who's always feeling peckish—Pecorine, and a cat-eared sorceress with a prickly attitude—Karyl. Led by fate, these four come together to form the "Gourmet Guild." And so their adventure begins...
The hottest battle is about to begin! While attending Tensei Academy, Hiro Ryugasaki ends up acquiring a mysterious smartphone. It comes installed with the popular card game, Shadowverse! Meeting new rivals, facing major tournaments, forging bonds with friends... Shadowverse leads Hiro to all sorts of new experiences, all that serve to "evolve" him...
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
Based on the popular strategy game, Minato has become the new president of the Kibou Company. In order to be a good president and help the company grow, he must lead his party of adventurers through the Gate and collect Kirakuri — a type of energy that is extremely valuable and fundamental to the city of Gatepia. However, there are other companies vying for the chance to gather the Kirakuri.
It's the year 2020. The Network has become something humans can no longer do without in their daily lives. But what humans don't know is that on the other side of the Network is the Digital World, a realm of light and darkness. Nor are they aware of the Digimon who live there. Fifth grader Taichi Yagami's mother and little sister Hikari went to Shibuya, and now they're aboard a runaway train. Taichi hurries to Shibuya to save his mother and sister, but the instant he heads toward the station platform... a strange phenomenon befalls the DigiDestined, and Taichi goes to the Digital World!
Shuichi Kagaya is an ordinary high school kid in a boring little town. But when a beautiful classmate is caught in a warehouse fire, he discovers a mysterious power: he can transform into a furry dog with an oversized revolver and a zipper down his back. He saves the girl’s life, sharing his secret with her. But she’s searching for the sister who killed her family, and she doesn’t care how degrading it gets: she will use Shuichi to accomplish her mission…
After college, Rikuo Uozumi, a boy without much ambition in life, takes on a job at a convenience store. The days pass by uneventfully for Rikuo until he meets his former girlfriend and classmate, but especially thanks to the unusual Haru Nonaka, and her pet raven...
Wealthy heiress Catarina Claes is hit in the head with a rock and recovers the memories of her past life. It turns out the world she lives in is the world of the game Fortune Lover, an otome game she was obsessed with in her past life... but she's been cast as the villain character who tries to foil the protagonist's romances!
One day, Kaede, a gyaru, picks up a dinosaur and begins living with it. The short comedy depicts their daily lives together as the dinosaur consumes human food, watches TV, and enjoys fashionable things. Thus begins the story of a gal and a dinosaur cohabiting that transcends time.
Based on the popular mobile game of the same name. Bungo and Alchemist -Gears of Judgement- is set in a fantasy world with famous and handsome historical figures from the field of literature, who must call upon their magical abilities to save books that have been tainted by evil forces.
Set in a world where the concept of music ceases to exist. the story begins when a boy encounters Myuu, a mysterious girl who possesses an audio input jack in her body. The two intermingle with the history of rock music and embark on an unforgettable journey.
In the 16th century, Arte, a delightful young lady from an aristocratic family, dreams of being an artist and contributing to the renewal of civilization. However, with her father's death, she ends up losing the only person who believed in her passion for art. Now she is expected to marry a nobleman and live as a refined housewife without disgracing her family name. Reluctant to accept her fate, the headstrong Arte steps into the streets in search of a master artisan to take her on as an apprentice.
But no one believes that women are capable of fine craftsmanship, so none are willing to accept her. Luckily, a renowned artisan by the name of Leo is persuaded to take her as his disciple since he has none anyway. And thus, Arte's new life begins, far from the comfort of her noble upbringing. As an apprentice, she must earn her keep while tackling various challenges along the difficult path to becoming a full-fledged, master artisan.
The stage is Sapporo, Hokkaido. One night, our heroine, Minare Koda, spills her heartbroken woes to a radio station worker she meets while out drinking one night. The next day, she hears a recording of her pitiful grumbling being played live over the air. Minare storms into the station in a rage, only to then be duped by the station director into doing an impromptu talk show explaining her harsh dialogue. With just one recording, the many eccentric facets of Minare's life begin to pull every which direction as she falls ever deeper into the world of radio.
Ichinomiya Shingo, an everyday twenty-five-year-old office worker, wakes up as Wendelin, the 8th son of an impoverished noble family out in the sticks. He soon despairs at his lack of succession rights and knowledge to navigate the political world, but finds hope in his aptitude for magic. This is the story of that young man earning his keep and his freedom through magic, with no world saving involved, and spending quite a while escaping his solitude. Ultimately, it is also the story of him being unable to escape the shackles of society.
Reach the top, and everything will be yours. At the top of the tower exists everything in this world, and all of it can be yours. You can become a god. This is the story of the beginning and the end of Rachel, the girl who climbed the tower so she could see the stars, and Bam, the boy who needed nothing but her.
Single father Kakushi Goto has a secret. He’s a top-selling artist of popular erotic manga, but his impressionable young daughter, Hime, can never find out! Now he’s having to bend over backwards just to keep her inquisitive little mind from discovering what he does for a living.
The pure and cute little devil Nini lives in Room 1031 of Wansheng Street Apartment. His roommates are no ordinary people: The lazy and wacky vampire Ira who spends most of his time gaming or watching TV, the unlucky dancer werewolf Vladimir, the serious and old-fashioned angel landlord Lynn and his naive little sister Lily, and many more. What none of them realize is that the power of the demon king is sleeping inside of Nini. With evil forces in hot pursuit, can Nini and his friends head off disaster?
In her Junior High years, the pitcher Yomi Takeda was not able to get very far in a cross-school baseball tournament. Since the catcher on her team wasn't at her level, she couldn't use her signature move, the "Magic Throw," and eventually regretted not being able to use it. After Junior High, she decided to stop playing baseball and went to Shin Koshigaya High School, a school without a baseball club. There, she found her long lost childhood friend, Tamaki Yamazaki, who used to play catchball with her when they were kids. Tamaki also played baseball during her Junior High years as a catcher, and could even catch Yomi's "Magic Throw!" Their promise with each other during their childhood could now be fulfilled! Walking together on the road of baseball once again... The story of the girls who love baseball will begin!