One lonely, gloomy fifth-grade girl is the target of her classmates' relentless bullying and teasing—that is, until a new kid arrives on the scene. Friendly Takada is as clueless as he is well-meaning, but somehow he possesses the magic ability to start drawing "Grim Reaper" Nishimura out of her shell. As the elementary schoolers experience all the fun of a childhood summer together—from going to the pool to picking sunflowers to watching fireworks—an unusual friendship blossoms!
After his father’s death, Ichiro is left to care for his siblings alone. They’re barely scraping by with only a small inheritance and his job as a manga artist, which isn’t going so great. That is until a talented and beautiful assistant is hired! Her name is Shiori, and she’s a gift from above—literally. While working late one night, her true identity is revealed and they’re instantly engaged!?
At the prestigious art school, Eisen High, friends Yamanashi Kazuya and Tsuzuki Jun aspire to be Perception Artists—a unique digital painting style. Beyond artistic dreams, Kazuya has another goal—win back his friendship with another childhood friend he hasn’t heard from in 10 years, Takise Kyo, who attends as well. Welcome to the world of this youthful art story about to be drawn.
Worried about her reputation, Hime covers shifts for a cafe manager she accidentally injures to maintain her picture-perfect princess image. But this cafe has a peculiar theme—private school. To put on her best barista schoolgirl act, she’ll be trained by the most graceful girl there, Mitsuki. Under her guidance, Hime’s feelings start to brew, but there’s just one problem—Mitsuki can’t stand her!
Since his father died, manga artist Ichiro has barely scraped by, forced to support his two younger siblings on just a middle school education. He doesn't even have time to learn how to use a computer, which forces him to keep wrestling with pen and paper. When his art assistants quit to strike out on their own, on top of juggling deadlines, family, and the constant fear of losing his job, Ichiro feels close to a total breakdown. But then a new assistant pops into Ichiro's life, and his prospects immediately start to brighten! She's an incredible artist, she always finishes on time, and she's beautiful, to boot! But she also seems to know an awful lot about him, and soon, she makes a confession that bends Ichiro's mind beyond the confines of Earth…
Gabimaru reigns as the strongest and most ruthless assassin in his village. But now finds himself on death row—with only one way out: retrieve the Elixir of Life from a sinister island. Longing for freedom, he accepts the challenge. But with fellow convicts vying for the same prize and demonic beasts lurking, how will Gabimaru survive this harrowing quest?
Outside the magical barriers lies a world overrun by fiery beasts known as Flame Demons, and the only ones who can protect humanity are the Fire Hunters. In the dark woods where the beasts roam is where Touko, a young villager, is rescued from attack by one of these skilled trackers, Koushi. But their meeting was no accident, and a new destiny begins.
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
Wisteria is an orphan girl living in a corner of the British Empire at the end of the 19th century. Her life is desolate and bleak–until she encounters Malbus, a powerful but equally lonely immortal being with a furry appearance, hounded by hunters. Together, Wisteria and Malbus roam the Empire–populated by humans and human-like beasts–in search of a place where they can live together in peace.
Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom...and the entire world!
Eripiyo is initially a woman leading a normal life until it is turned upside down after watching a performance of the minor idol group ChamJam, which leads her to becoming obsessed with one of its members, Maina Ichii. Despite Eripiyo's enthusiasm towards her, Maina is consistently the least popular member of the group, leaving Eripiyo to take it upon herself to buy a lot of Maina's merchandise, which mainly involves singles.
After a disastrous defeat at the 2018 World Cup, Japan's team struggles to regroup. But what's missing? An absolute Ace Striker, who can guide them to the win. The Japan Football Union is hell-bent on creating a striker who hungers for goals and thirsts for victory, and who can be the decisive instrument in turning around a losing match...and to do so, they've gathered 300 of Japan's best and brightest youth players. Who will emerge to lead the team...and will they be able to out-muscle and out-ego everyone who stands in their way?
The lone mercenary Guts travels a land where a century-old war is raging. His ferocity and skill in battle attract the attention of Griffith, the leader of a group of mercenaries called the Band of the Hawk. Guts becomes Griffith’s closest ally and confidant, but despite all their victories, Guts begins to question why he fights for another man’s dream of ruling his own kingdom. Unknown to Guts, Griffith’s unyielding ambition is about to bestow a horrible fate on them both.
The Raven Consort is a special consort living deep in the inner palace who, despite her title, does not perform nighttime duties for the emperor. Some who have seen her say she has the appearance of an old woman, while others describe her as a young girl. The Raven Consort's name is Shouxue. She can use mysterious arts and will accept any favor asked of her, whether it is to find something lost or to curse someone to death. The current emperor, Gaojun, visits her one night to ask a favor. Their meeting exposes a secret that will turn history on its head...
In an era when samurai ruled Japan, the Zomen no Oni wiped out all but one member of the Shinsengumi. A top-secret replacement operation is executed to protect the security of Kyoto—seven criminals are chosen as doubles to replace the Shinsengumi while being led by Ichibanboshi, whose parents were also killed by the Zomen no Oni. Now’s their time to shine the brightest!
The reincarnation of Himiko, the former queen of Yamatai, has decided to wage war against all magatama wielders of Kanto. In order to recover her lost kingdom, she must gather the true Three Sacred Treasures of Japan.
When Himiko's ally, Asaemon Yamada, ruthlessly attacks Nanyou Academy—which possesses the sacred sword Himiko is after—Chuubou Sonken, Hakufu Sonsaku's newfound sister, awakens her dragon but loses consciousness. Determined to save her sibling, Hakufu must recover her magatama at the Jofuku Temple—a legendary place where she will receive training that may cost her her life.
As the frontier between the living and the dead starts to vanish in Jofuku, the warriors of the Kanto region will have to unite in order to foil Himiko's mysterious plans.
What would you do to pursue your passion? For Hiyori Suzumi, it’s leaving her simple rural hometown for the bustling city of Tokyo to join Sakuragaoka High School’s track team. Between being a manager-in-training for two cutthroat schoolboy idols, track, and friends, Hiyori shows no signs of slowing down.
After his class' school trip fund is stolen, Yuichi and his best friends are abducted to play a debt repayment game; there is more than money on the line, as their bonds are tested with dark secrets and a lingering question of who is behind it all.
Fore! After Eve’s first meet-up with Aoi on the grass left her in defeat, she’s had her eyes set on a rematch to return the favor. Both these up-and-coming golfers are highly skilled, highly unique and most of all, highly competitive. With dreams of making it pro, a rivalry is getting in full swing as they both battle it out in the biggest tournaments.