Go! Princess PreCure is set in a boarding junior high school, named Noble Academy. The protagonist Haruka Haruno is a 13-year-old first-year student. Her big dream is to be a princess someday because she admired a princess in the picture book she has kept since her childhood. One day, she transforms into Cure Flora with the "Dress Up Key" which Prince Kanata of Hope Kingdom gave her as a good luck charm when she was little. Then she also finds other Pretty Cure girls in her school, 14-year-old Minami Kaidou as Cure Mermaid and 13-year-old Kirara Amanogawa as Cure Twinkle. As the Princess Pretty Cure team, with two fairies Pafu and Aroma, they fight against the dark witch Dyspear, who hates all the dreams in the world and wants to turn them to despair.
In Big Money City, players participate in "Hero Battles" using Bankfon Gs, which allows them to rent powerful hero suits and fight battles against other players, receiving power boosts from the system's public domain feature. Kaito Goushou, a young elementary school student who is always eager to help others, ends up hastily signing a contract to rent the powerful unlisted hero suit, "Enter the Gold," from a mysteriously seedy priest named Sennen; however, he soon learns that the suit comes with a debt of 10 billion yen, and Kaito must now clear his dues by winning Hero Battles.
Orega Fire, the young, Oreca-loving main character. One day a mysterious treasure chest that has the power to summon monsters into this realm appears. His name is none other than Pandora. As they encounter countless battles together, the friendship between Fire and his monsters grows. However, Fire and his monsters are soon involved in a battle with the Demon King Mus who threatens the peace and harmony of the Oreca world. A never before seen Oreca Battle is about to unfold!
Through an unexpected turn of events, an ordinary elementary school student, Hiro Enryu, finds himself in the world of the "Dragon Collection" game. This is a world called Dragon Earth, where gods, humans, and monsters exist side by side. Those who roam this world using a magic book, called a Grimoire, and cards to summon monsters and search for treasures that bear the powers of dragons are called Dracolle Battlers. Despite his bewilderment, Hiro becomes a Dracolle Battler and, together with the friends he meets there, begins his adventure to become a legendary Dragon Master!
It is the year 2030, and the stage is the capital of Japan, Chou-Tokyo. Through "Buddyfight", humans have started cultural interactions with residents from other worlds called "Affinity Dimensions". Buddyfight is a game with selected humans as the "Buddyfighter", and residents from the other world as the partner (known as "Buddy Monster"). These battles have high significance and sometimes it is even used to decide the fate of a nation, and naturally there are those who seek to use the Buddy Monsters for evil purposes.
Sei Iori is a Gunpla builder whose family runs a hobby shop in a small town. He aspires to be a Gunpla Battle champion like his father, but despite his exceptional building skills, he lacks the combat abilities to compete with other contestants. Then one day, he meets a mysterious boy named Reiji, who helps him improve his confidence in participating in Gunpla Battles. Together, Sei and Reiji battle their way to the 7th Gunpla Battle World Tournament.
The "loosely science-fiction adventure" is set in the summer sometime in the 21st century. Tokyo's Shinjuku ward has become a wasteland, void of all humans due to an unexplained catastrophe. What remains are these strange creatures such as "Donyatsu," the half-cat, half-doughnut hybrid, and "Begaru," a feline bagel composite.
When aspiring duelist Yuma meets Astral, a mysterious visitor from another universe, it seems like destiny. Yuma needs Astral to teach him how to duel, and Astral needs Yuma to help him regain his memories!
A new cast of characters take on the continued battle between good and evil. Gingka, our hero, and his group of loyal friends take on a dangerous group called the Dark Nebula. Dark Nebula’s mission is to take over the world and unleash their evil upon it; but before they can do so, they must destroy Gingka as he is the only person that’s strong enough to stand in their way. The plot thickens as friends become enemies and enemies become allies. Everything starts and ends with Gingka as he struggles to find the strength to defend his world and the honor of Beyblade.
An American Shorthair kitten wanders away from her mother and siblings one day while enjoying a walk outside. Lost in her surroundings, she struggles to find her way back home. She is soon found by the Yamada family. Finding a home for her proves to be difficult, so the family eventually decides to keep the kitten, naming her "Chi".
Shugo Chara! centers on elementary school girl Amu Hinamori, whose popular exterior, referred to as "cool and spicy" by her classmates, contrasts with her introverted personality. When Amu wishes for the courage to be reborn as her would-be self, she is surprised to find three colorful eggs the next morning, which hatch into three Guardian Characters: Ran, Miki, and Su.
Nozomi Yumehara, a regular student, finds a magical book called the Dream Collet in the library and meets Coco and Nuts, two creatures from the Palmier Kingdom. They plead with Nozomi to restore their world, which has been destroyed by an organization called the Nightmares, by completing the Dream Collet and finding the 55 Pinkies to make any wish come true. Meanwhile, the Nightmares are moving into the real world. Once Nozomi agrees to help, Coco and Nuts transform her into the legendary warrior Cure Dream and turn four fellow students into her Pretty Cure team.
During the summer festival five years ago, two girls met at a mysterious tree and saw two glowing spheres. Now, these two girls--Saki Hyuga, ace pitcher on the school softball team; and Mai Mishou, who prefers sketching over stargazing--are chosen by the spirits of flowers (Flappy) and birds (Choppy) to restore the Seven Fountains and save their worlds from Dark Autumn. Together, they are the NEW Pretty Cure.
Ten years after the Ceremonial Battle, a teenage boy named Judai Yuuki (Jaden Yuki) heads off in order to join the Duel Academia (Duel Academy) located on a remote island off the coast of Japan. There he meets his fellow students and gains a few friends, along with a few enemies. Judai is put into the lowest rank of Osiris Red (Slifer Red), but he continues to test his skills against the students and faculty to prove his worth as a Duelist and earn the respect of everyone around him.
Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, the legendary warriors of light - together, they are Pretty Cure.
Kotarou starts out as pretty much your usual kid although he lives alone with his father, which forces him to take over some of the chores at home, such as cooking and cleaning. But what starts out as a usual morning changes drastically as he opens his front door to be confronted by a girl named Misha dressed in a voluminous dress and a tendency to shout rather than speak. Kotarou attempts to escape, but this new next-door neighbour is quite persistent... this is the beginning of Misha's stalking of Kotarou. Even though she is a Junior High School student she has chosen Kotarou as her victim and hounds him all day long.
Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
A new challenger approaches with this Street Fighter II The Animated Series boxed set which contains both seasons of the television series! Discipline! Justice! Commitment! That's the code that the secret international peacekeeping force "Street Fighter" adheres to! Made up of the top martial artists from around the world, Street Fighter opposes criminal activities anywhere, at any time. William F. Guile, the leader of Street Fighter, conducts himself with honor even as he blows away bad guys at the speed of sound with his "Sonic Boom"! Meanwhile, the bestial Blanka shocks his opponents all too literally, and Chun-Li's furiously flying fleet feet take down anything that gets between her and justice! They'll need all the help they can get against the villainous Shadaloo, whose leader M.Bison is one of the strongest, most vile criminals around! Fortunately for Street Fighter, they've got Ryu and Ken to back them up.
A 300-year-old book is discovered which chronicles the adventures of the legendary Samurai Troopers... centuries before they happen! But what does this mean? Are the Troopers merely puppets in some cosmic play, acting out parts? Who is this mysterious Suzunagi, a mysterious girl who entices each of the warriors with their hearts' desire - salvation, new armors, freedom from a life of fighting. Why is she so interested in the troopers and their armors?