It follows 15-year old Quinn Perkins, who will be spending the summer working as an intern with her best friend Daniela. Mysterious events start to occur, and they assume that they are being haunted by local legend Everly Fallow.
On the coast of North America in AD 1007, two Norsemen are stranded when their expedition is attacked and they are left for dead. As they struggle to survive in the vast forests of the New World, their paths diverge as one pursues a spiritual quest and the other reverts to his primal instincts
Inside a typical town, kids are menaced by the legend of the fearsome Patalarga. For their parents though, Patalarga is nothing more than a clever invention to scare the kids off disturbing their siesta. However, Teto, Maru and Ramón will soon find out Patalarga really does exist! But contrary to its appearance, Patalarga turns out to be a beautiful person, and so, they establish a sweet affectionate connection.
On TJ's 18th birthday, a stranger delivers him a key from his father, last seen as he was hauled off to prison eight years earlier. With the key is an address for a proposed meeting – 3000 miles away and in two weeks. The key unlocks a timeworn 1968 convertible, with a coffin welded to its floor. With each decision that follows, TJ plunges deeper into the mysterious and beautiful landscapes we all navigate – on our own, with our tribe, through the shifting turns of the road ahead.
One spring, Mole decides that he can ignore the spring cleaning for a little longer, and begins a series of adventures with his new friend Rat. They go for a picnic on the riverbank, on a caravan expedition with Toad, until Toad switches allegiance to his new car and his reckless driving makes Mole and Rat search out Badger for help in curbing Toad's profligate habits. But Toad gets away from them and gets a 20-year sentence from the magistrate for theft, reckless driving, and Gross Impertinence. While Toad works his wiles on the jailer's daughter and escapes jail dressed as a washer woman, Badger tries to guard Toad Hall from the machinations of the Weasels and is badly beaten. And it requires a plan of attack and all four comrades to regain Toad Hall.
The film's plot follows that of the game closely. Nariko, a member of an ancient tribe who have guarded an ancient magical sword for thousands of years, is charged with bringing the sword to its destined wielder, a deity reincarnated who will bring peace to the land. But on her quest, Nariko must wield the sword herself against the forces of King Bohan, who wishes to possess the weapon himself.
Cook and Peary: The Race to the Pole is an unabashedly biased recreation of the controversy concerning the "conquering" of the North Pole. Robert E. Peary (Rod Steiger), a US Navy commander and shameless self-promoter, sets out through Arctic wastes in 1909 to discover the Pole, an expedition that many others have attempted but failed to complete. His principal rival is Dr. Frederick A. Cook (Richard Chamberlain), who insists that he'd already reached the Pole in 1908. Though the experts (and the US Congress) conclude that Perry was first, public opinion is firmly in Cook's corner--as is this TV movie.
Dallas, Andrew, his girlfriend Taryn and Reese compose of the DNA Team in an Internet game where the objective is to find treasures in hidden caches. While searching the last treasure to beat the game's record score, they are chased by two psychopaths controlled by the sick owner of an underground site that is filming their movements and they have to fight to survive.
Pedro Ruiz is a Dominican real estate broker by day and a savvy but out-of-luck thief by night. Desperate to look for respect climbing the money ladder the easy way, he gets in the wrong mansion at the wrong time.
GOOD FOR NOTHING is an adventurous romp set in the sweeping Old West from Mike Wallis in his directorial debut. Inspired by the Spaghetti Westerns and celebrating the Western genre with an interesting twist, the film follows an odd romance and the resulting emotional confusion of an outlaw who reluctantly develops strong feelings for a woman he has kidnapped.
Following a plane crash a group of schoolboys find themselves on a deserted island. They appoint a leader and attempt to create an organized society for the sake of their survival. Democracy and order soon begin to crumble when a breakaway faction regresses to savagery with horrifying consequences.
In and around some great blues, swing and jazz music, a very unpopular band-leader. Prince Ellis, is killed in a Harlem nightclub, and, in and around some more great music, a detective finds the lists of suspects is very long, as Prince Ellis was indeed very unpopular with many citizens.
When Master Leung tries to rob Wong I-Hsia of a precious cargo he must protect, Wong I-Hsia fights him off with the iron palm and makes his escape. Too old and weak to continue his mission, Wong I-Hsia entrusts the cargo to his eldest son Wan Fu, who wastes no time in proving his fighting skills as he slays 50 of Master Leung's men fighting off a forest ambush.
Posing as a cattle buyer, Hoppy crosses over into Oklahoma where the Jordan brother's and their outlaw gang operate outside the law. After receiving an unfriendly reception when he finds them, he, California, and Johnny rustle their cattle and drive across the river into Texas. He hopes they will cross over to retrieve their cattle and then he can arrest them.
Travis Block is a shadowy Government agent who specializes in removing operatives whose covers have been exposed. He then has to uncover a deadly conspiracy within his own ranks that reaches the highest echelons of power.
The students of the School of Magical Animals want to perform a musical for the school's anniversary. Will rehearsals end in chaos or will the class pull together? And what's up with the strange holes on the school grounds?
A young artist loses her confidence. An old artist struggles with dark visions. Their fates intertwine through an adventurous journey into the unknown.
In the underground Diamond Domain, where many Carbink live, the Mythical Pokémon Diancie serves as ruler. The Heart Diamond that sustains the land is beginning to fall apart, and Diancie is not yet strong enough to create a new one. While seeking help from the Legendary Pokémon Xerneas, Diancie encounters a group of thieves who want to take control of its diamond-producing power–and who awaken the Legendary Pokémon Yveltal from its cocoon in the process! Can Ash and his friends help Diancie discover its true power, stop Yveltal’s rampage, and save the Diamond Domain?