When Lawrence III's scheme to capture the Legendary Pokémon Lugia upsets the balance of nature, it is up to Ash Ketchum and his friends to save the world.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt. Arthur discovers that the key to success lies in his own descent into the land of the Minimoys, creatures no larger than a tooth, whom his grandfather helped relocate to their garden. Somewhere among them is hidden a pile of rubies, too. Can Arthur be of stout heart and save the day? Romance beckons as well, and a villain lurks.
Milton is a hardened felon who has broken out of Hell, intent on finding the vicious cult who brutally murdered his daughter and kidnapped her baby. He joins forces with a sexy, tough-as-nails waitress, who's also seeking redemption of her own. Caught in a deadly race against time, Milton has three days to avoid capture, avenge his daughter's death, and save her baby before she's mercilessly sacrificed by the cult.
Wilbur the pig is scared of the end of the season, because he knows that come that time, he will end up on the dinner table. He hatches a plan with Charlotte, a spider that lives in his pen, to ensure that this will never happen.
The heroic Leonidas, armed with nothing but leather underwear and a cape, leads a ragtag group of thirteen Spartans to defend their homeland against the invading Persians (whose ranks include Ghost Rider, Rocky Balboa, the Transformers, and a hunchbacked Paris Hilton). No one is safe when the Spartans take on the biggest icons in pop culture!
16-year old Rhiannon falls in love with a mysterious spirit named “A” that inhabits a different body every day. Feeling an unmatched connection, Rhiannon and “A” work each day to find each other, not knowing what the next day will bring.
A continuation of the epic adventure of plucky Riko and Reg who are joined by their new friend Nanachi. Together they descend into the Abyss' treacherous fifth layer, the Sea of Corpses, and encounter the mysterious Bondrewd, a legendary White Whistle whose shadow looms over Nanachi's troubled past. Bondrewd is ingratiatingly hospitable, but the brave adventurers know things are not always as they seem in the enigmatic Abyss.
A long time ago in a distant fairy tale countryside, a young girl leads her little brother into a dark wood in desperate search of food and work, only to stumble upon a nexus of terrifying evil.
To save their Kingdom from an army of undead, a group of warriors must travel through the forbidden lands fighting the fearsome beasts that call The Dark Kingdom their home.
An adventure set in the early part of the 20th century, focused on a popular novelist and her dealings with would-be suitors, the cops, monsters, and other distractions.
The warrior Deathstalker is tasked by an old witch lady to obtain and unite the three powers of creation - a chalice, an amulet, and a sword - lest the evil magician Munkar get them and use them for nefarious purposes. After obtaining the sword, Deathstalker joins with other travelers going to the Big Tournament to determine the strongest warrior. The false king holds the true princess in captivity, and plots to have Deathstalker killed, and Deathstalker must fight to free the princess.
In an alternate present-day version of Oakland, black telemarketer Cassius Green discovers a magical key to professional success – which propels him into a macabre universe.
As a young couple stops and rests in a small village inn, the man is abducted by Death and is sequestered behind a huge doorless, windowless wall. The woman finds a mystic entrance and is met by Death, who tells her three separate stories set in exotic locales, all involving circumstances similar to hers.
In the midst of the wedding princess Miroslava is kidnapped by a dragon and carried away into his castle on the remote island. Mira left everything behind in the past - family, friends and groom. Now the only things she had were a stone cage and a mysterious young man named Arman ... but who is he and what is he doing on that island? Miroslava will know the truth too late: loving a dragon will reveal the bitter truth - love is scary.
Max Simkin repairs shoes in the same New York shop that has been in his family for generations. Disenchanted with the grind of daily life, Max stumbles upon a magical heirloom that allows him to step into the lives of his customers and see the world in a new way. Sometimes walking in another man's shoes is the only way one can discover who they really are.
This psychedelic tour of life after death is seen entirely from the point of view of Oscar, a young American drug dealer and addict living in Tokyo with his prostitute sister, Linda. When Oscar is killed by police during a bust gone bad, his spirit journeys from the past -- where he sees his parents before their deaths -- to the present -- where he witnesses his own autopsy -- and then to the future, where he looks out for his sister from beyond the grave.
Captain Etienne Navarre is a man on whose shoulders lies a cruel curse. Punished for loving each other, Navarre must become a wolf by night whilst his lover, Lady Isabeau, takes the form of a hawk by day. Together, with the thief Philippe Gaston, they must try to overthrow the corrupt Bishop and in doing so break the spell.
When the world is gripped by a plague unleashed by the evil lord Chaos, and humans are turned into rabid creatures, mankind can only be saved by three young women, descendants of a Goddess, with the power to stop Chaos' evil.
After the death of her beloved grandmother, eight-year-old Nelly meets a strangely familiar girl her own age in the woods. Instantly forming a connection with this mysterious new friend, Nelly embarks on a fantastical journey of discovery which helps her come to terms with this newfound loss.
Posing for a portrait, Dorian Gray talks with Lord Henry Wotton, who says that men should pursue their sensual longings, but laments that only the young get to do so. Taken with the idea, Dorian imagines a scenario in which the painting will age as he stays youthful. His wish comes true, and his boyish looks aid him as he indulges his every whim. But when a stunning revelation forces him to see what he's become, Dorian faces some very dangerous questions.