When Dr. Joseph Cawl and members of his Hidden Wisdom cult die in a mysterious fire, survivors contact a paranormal expert to find the truth. What they discover makes them the next target of a deranged killer.
A wild boy is found in the woods by a solitary hunter and brought back to civilization. Alienated by a strange new environment, the boy tries to adapt by using the same strategies that kept him safe in the forest.
The beautiful world of Gaya is home to two similar humanoid species: Zeldons who are the furry majority residents, and Snurks, who are goblin-like outcasts. But suddenly all Gayans are facing imminent danger when a magic stone which protects their world, "the Dalamite", is beamed away by a mysterious force. Three Snurks immediately go after it, hoping to be the heroes for once. They are shortly followed by some standout Zeldons: Zino the trouble-prone popular guy & his sidekick, clever but somewhat cowardly inventor Boo, as well as rebel princess Alanta. Their journey ends up leading them all on a dangerous interdimensional quest to find the stone, while they must also figure out a way to get back to Gaya.
When reporter Veronica Roberts unwillingly gets involved in a hostage situation and is forced to escape, she and Luc Devereaux go into hiding. Meanwhile, Dr. Walker and Mentor get set with a powerful new Universal Soldier and a lethal plan.
Vincent, a young Black man, who is struggling with his ability to communicate with the dead. In a moment of vulnerability, Vincent tells his roommate Monroe in confidence of his gift, and soon it is the talk of the community.
High school senior Alex has an encounter with mysterious lights that appear over her small town. She soon develops dangerous, supernatural abilities, and turns to her childhood friend Sean. The authorities target them and a chase ensues as officials try to discover the truth behind Alex's transformation.
In 1965, the space station JSS-3 is destroyed by a fleet of UFOs, which then begin a global siege on Earth, using rays to manipulate gravity and control the minds of men. In response, a global council meeting is held to determine the source of the attacks and prepare a rocket ship armada for a counter-attack, a true battle in outer space. . . The film is a sequel of sorts to Toho's THE MYSTERIANS in the reprise of the Etsuko Shiraishi character of that film as its heroine. It was edited to 74 minutes for its American release.
Olivia Davis escapes her abuser with the help of a kind stranger, but his intentions are not yet clear to her. She must figure out the situation and escape her nightmare. ...Has she possibly jumped "From the Frying Pan and into The Fire"?
Astraea, a quickly maturing teenager with clairvoyant visions, and her adult brother Matthew are traversing a lifeless continent after a plague has wiped out humanity.
On the day of her death a normal woman is transformed into a genetically engineered vampire and trained to kill. She is sent on a mission to stop the Souls of the Damned being unleashed into our dimension.
When he returns to Earth to attend the wedding of his friend in Saipan, Musashi meets a beautiful girl named Shau who claims to come from the bottom of the sea. Just then, Monster Scorpis reappears in the sky above the island and Musashi faces the monster in order to protect the girl. What is the girl's true form? And what is the strange shadowy form that follows the monster Scorpis?
When a group of elite online gamers each receive a mysterious invitation to trial a state-of-the-art virtual reality video game, it’s a dream come true and impossible to resist. Arriving at the test site, the group step into hi-tech gear and prepare for a revolutionary, next-level gaming experience that brings modern warfare to life with frightening realism. At first it’s a unique and exhilarating experience. But what starts out like a dream encounter with cutting edge technology quickly takes a turn for the sinister. Once the group are attacked by enemy combatants, they soon realize this is no game after all. Make a mistake here and you pay with your life. Now these masters of the shoot ‘em up will have to fight for survival within a game gone bad, but this time it’s for real.
Real estate agent John Dante has a problem. He's stuck with a house he can't sell. Despite his best efforts, he can't seem to overcome the house's past and the macabre tales that precede it in this haunting anthology. In the first story, THE MORNING AFTER, a group of friends wake up from the party of a lifetime to find a nightmare in the form of the worst bug invasion any homeowner has ever seen. Then there's Freddie Cooper and his band, FREDDIE AND THE GOBLINS; a tale of how Freddie's band mates try to kick him out and get caught up in the young singer's growing psychosis. With his hopes of selling the house fading, John is horrified to hear the story of Robbie, a young veteran of the war in Iraq, who returns home to live with his father Brad in FATHER LAND. Something isn't right, though, as Robbie's dark secret slowly bubbles to the surface. As the house's dark past comes to life, John becomes weary and is convinced the house is cursed and unsellable.