Bob Spit, a comic book character, lives in a post-apocalyptic desert inside the mind of his creator, the legendary Brazilian cartoonist Angeli. When Angeli decides to kill off Bob, the old punk leaves this wasteland and faces his creator.
In the near future, life-like androids with artificial intelligence have been created to help people with menial household tasks. The prototype, One, created by Roger Marshall and tested by his family, proves to be popular but flawed. Roger has been working on a new model, Two, whose improved features show promise of its super-human abilities. As tensions rise between Roger and wife Shelley, the androids malfunction and the lives of the whole family are soon in danger of Two's sinister plans.
When the teenagers in a small Illinois town start getting murdered, the police chief makes a connection to the mysterious scientific experiments being done at the local university and must stop them before his own son is dragged into the deadly scheme.
In the year 2961, the time is after humanity and nature has recovered the land. A hunter named Cygnus is called to rise above his duty. He provides for Last Arc, a once nomadic band of survivors in need of food and water that is now growing scarce. The answer must be found before a group of outlandish Heretics descend upon them. Cygnus must voyage across the treacherous landscape to defend his people. Sent by Nova, the matriarch of the band, she acts based on her vision for Cygnus to find a seed of hope. The future of Last Arc is for him to discover, Cygnus ventures into a hostile landscape in search of an answer for his people. On this journey of encountering many traps and dangers, Cygnus discovers what has been hunting him is his identity.
Caught between a lost-love story and inescapable paranoia, "Go/Don't Go" is a genre-bending slow-burn thriller that follows Adam, a wallflower who happens to be the last person left alive--or so he thinks.
"REM" is an Afrikaans Sci-Fi Drama about a grief-stricken father, Dehan, who becomes obsessed with the memory of his late wife, Lena, through the use of a high-tech, dream-altering device, the REM. This unhealthy obsession leads to Dehan struggling to reconnect with his young son, Erich, who survived the car accident that caused Lena's death. Dehan must decide to face and to confront his grief, reconnecting with his son, or to become so immersed in his fantasy dream-world that he loses touch with reality, and Erich, altogether.
After a toxic and mysterious pink cloud suddenly appears around the globe, people are forced to shelter in place. A woman finds herself stuck in an apartment with a stranger after a one-night stand, and the two come to terms with staying together.
A plane containing a highly classified government project crashes outside of a small town in the US. Realizing the level of danger, the government tries to secretly fix the problem. As tensions grow, the situation gets out of control, and civilians from the town find themselves facing their worst nightmare: a genetically enhanced killing machine that doesn't know how to stop.
In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.
A trio of men with telekinetic powers led by Adrian Geiger rob an armored car. However the skeptical FBI agents Jordan Ripps and her partner Frank McIntyre do not believe in the testimony of the witnesses about there powerful skills. Meanwhile, the former FBI agent Raymond Addison is chasing Geiger....
During a future ice age, dying humanity occupies its remaining time by playing a board game called Quintet. For one small group, this obsession is not enough. They play the game with living pieces, and only the winner survives.
A group of scientists perform an unethical experiment bending both space and time –in the process they may have not only changed their lives but also the very fabric of the universe.
Professor Charles Xavier and his team of genetically gifted superheroes face a rising tide of anti-mutant sentiment led by Col. William Stryker. Storm, Wolverine and Jean Grey must join their usual nemeses—Magneto and Mystique—to unhinge Stryker's scheme to exterminate all mutants.
Halloween night, an old house, a group of stoned guys, drugs and gorgeous chicks...and a deadly alien invasion that falls from the sky to make a hell of a party.
Bonnie, recovered from youth trauma during Hungry Ghost Festival, begins experiencing her uncle’s mysterious appearance, unannounced after closing business. Returning to her hometown, she realized her uncle has died and missed the last chance to be with him. After arguing with her father, attempt to leave the town has failed by Covid-19 lock down. Stranded in her family’s old coffee shop, she found out it’s haunted by her relatives returning for the Hungry Ghost Festival.
The powerful sequel to The Alien Perspective uncovers new evidence about why aliens may be visiting Earth, from their point of view. Explore how downloads from non-human intelligence shape humanity, and witness tests of possible alien craft material.
For the Plasma begins in a remote house on the coast of Maine, where a young woman named Helen has found work as a forest-fire lookout responsible for monitoring the nearby woodland. While analyzing CCTV footage of the surrounding forest, she discovers she can reconfigure her perception to predict shifts in global financial markets. But when her inquisitive and demanding friend Charlie arrives at the house, Helen finds herself challenged and unsettled by her new colleague, and the two girls’ relationship begins to unravel. From this cryptic premise grows a lo-fi mind-bender of intimate scale and startling relevance that flirts with sci-fi and horror conventions, even as it subverts them. To the strains of an electronic score, For the Plasma juxtaposes pastoral imagery with surveillance technology, every shade and shadow captured in gorgeous 16mm.
A group of thieves break into an industrial complex to pull off a jewelry heist, but stumble upon a hidden laboratory where unorthodox SARS and Ebola experiments are taking place on stolen cadavers, who soon mutate into blood-thirsty zombies.