Ancient Korea, 17th century. While the paranoid King Lee Jo of Joseon, vassal of the Qing dynasty, feels surrounded by conspirators and rebels, a dark evil emerges from the bowels of a merchant ship and the exiled Prince Lee Cheung returns to the royal court, ignoring that he will have to lead the few capable of defeating the ambitious humans and the bloody monsters who threaten to destroy the kingdom.
After setting her serial killer boyfriend on fire, a paranoid delusional woman gets a job at an all-night gas station. The isolation triggers her anxiety and hallucinations, with devastatingly gory results.
Two drug dealers on the lam seek refuge inside their mentally unstable friend’s mansion. But in order to stay, they have to participate in her elaborate, and increasingly dangerous, game of permanent make-believe.
A graduate student, who is trying to finish the last of her research on a book project that she hopes will help her down-on-her-luck mother, brings friends to a house with a dark past, where they soon unwittingly summon an evil entity who makes the house part of its game…
On vacation at a remote lake house, a mother and her two young daughters must fight for survival after falling into a terrifying and bizarre nightmare conceived by a psychopath.
Ten years ago, over forty people were brutally torn to pieces in Louisiana’s Honey Island Swamp. Over the past decade, lone survivor Andrew’s claims that local legend Victor Crowley was responsible for the horrific massacre have been met with great controversy. But when a twist of fate puts him back at the scene of the tragedy, Crowley is mistakenly resurrected and Andrew must face the bloodthirsty ghost from his past.
Juliette, a lone survivor of an apocalyptic era, fights to survive against hunger, thirst, a broken leg and strange disturbing creatures that only come out at nighttime.
When five friends vacation at a remote lake house, they expect nothing less then a good time, unaware that Earth is under attack by an alien invasion and mass-abductions.
Liam wakes from a car crash with no memory of who he is. As he makes his way into town to look for help, he finds only dead bodies, all with strange pale eyes. Liam's first assessment is that a virus is present in the air, but he soon discovers the horrible truth: anyone who comes within a 50-foot radius of him dies instantly.
Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.
1920, rural Ireland. Anglo-Irish twins Rachel and Edward share a strange existence in their crumbling family estate. Each night, the property becomes the domain of a sinister presence (The Lodgers) which enforces three rules upon the twins: they must be in bed by midnight; they may not permit an outsider past the threshold; and if one attempts to escape, the life of the other is placed in jeopardy. When troubled war veteran Sean returns to the nearby village, he is immediately drawn to the mysterious Rachel, who in turn begins to break the rules set out by The Lodgers. The consequences pull Rachel into a deadly confrontation with her brother - and with the curse that haunts them.
A group of friends stumble upon a mirror that serves as a portal to a "multiverse", but soon discover that importing knowledge from the other side in order to better their lives brings increasingly dangerous consequences.
It has been five years since Laura and Carmilla vanquished the apocalypse and Carmilla became a bonafide mortal human. They have settled in to a cozy apartment in downtown Toronto, Laura continues to hone her journalism skills while Carmilla adjusts to a non-vampire lifestyle. Their domestic bliss is suddenly ruptured when Carmilla begins to show signs of "re-vamping" – from a fondness for bloody treats to accidental biting – while Laura has started having bizarre, ghostly dreams. The couple must now enlist their old friends from Silas University to uncover the unknown supernatural threat and save humanity – including Carmilla's.
When a group of teenagers receive an invite to download the latest smartphone app, an intelligent personal assistant, they expect a harmless way to get directions and restaurant recommendations. But the sinister nature of the app soon reveals itself, tormenting the friends by tapping into their darkest fears.
As the residents of the Pi Kappa Sigma sorority house prepare for the festive season, a stranger begins to harass them with a series of obscene phone calls.