In the first part, the students complain that classic works of literature have no bearing on modern life - and find themselves in a situation strangely resembling something they've read... It's Gogol's "Inspector General" - but set in a summer camp... In the second part, after reading Don Quixote, the ever-adventurous Vasechkin convinces more cautious Petrov that he has found a game that they could play for life. No sooner they go off than Vasechkin, on a bike, brandishing an umbrella, attacks a giant... That is, a windmill...
The Go-Ongers intercept the Recycle Barbaric Machine Beast Army in their Engines, managing to scrap the 13. However, trio of mysterious warriors appear and their actions result in the Go-Ongers losing the primary Engine Casts while being sucked into the Braneworld known as Samurai World, a dimension similar to Edo Japan where power is essential.
Jess Aarons and new girl Leslie Burke create a world of their own and call it Terabithia and pretend to be the king and queen. They return to their magical kingdom every day after school.
In this fantasy with dragons and flying machines, 10-year-old Marta is determined to find her brother who was kidnapped at Christmastime by a fake Saint Nick because the little boy is blessed with the ability to locate gold. A kindly, wise philosopher-type by the name of Orlando joins Marta in her search, and together they survive a gigantic sleeping dragon and imprisonment in a tower with no clear means of escape. They overcome that hurdle, but later on, Orlando succumbs to the evils of The Plague (an all-consuming woman!) and Marta continues on her search alone. Eventually, she does find her brother -- but that only introduces problems she had never considered.
A revisionist version of American history as a small mouse comes to live with Benjamin Franklin and turns out to be responsible for many of his ideas; including the beginning of the Declaration of Independance!
Despite repeated warnings about humans from their father, the Abominable Snowman, two Abominable Snowkids find themselves in a sleepy Colorado mountain town after being chased out of their hideaway by a scientist determined to capture them.
It seems that Lum's grandfather made an agreement that should he have a daughter, she would be married to a traveling merchant that he met. Now, the merchant has come to collect due. Ataru is tricked into thinking that Lum wants to leave, and so, in a moment of anger, says he hates her. Arguments erupt, and Lum decides that she must know the truth of Atarus feelings. As for all the questions of importance for the Onis, a game of tag begins, one that Ataru can win simply by telling Lum I Love You. However, in the end his pride may end up dooming him. So begins the series of events that will at long last decide the future and fate of Ataru and Lum.
On one of his trips through the nature reserve, the ranger Michailytsch found a young lynx whose mother was killed by a bear. He takes it with him to his log cabin and calls it Kunak, which means friend. The young lynx gets used to the human environment. He grows up to become a stately lynx. When he attacks a rooster one day, he is sent away. On his wanderings through the Siberian forest, he is caught in a poacher’s trap. Only after a long search does Michailytsch find Kunak and frees him. But the lynx came to the attention of thieves who catch it and sell it to a circus in the city…
Two curious first-graders decide to steal a turtle named Rocket from a living corner to conduct a risky experiment — they want to put it under the tank in order to check the carrying capacity and strength of the shell. But their classmate Tanya is smarter than her friends: with the help of adults, she manages to organize the rescue of the unfortunate turtle.
The grandfather welcomes us into his blue grotto, there was still beautiful memories of childhood to tell Kirikou: the times when he helped the men and women of his village and elsewhere ... He tells us how Kirikou, thanks to his bravery and intelligence, came to the aid of the strong woman. He tells us by what trick the little hero found the grumpy old man, who had been lost in the bush, and how a cherry threatened by the witch was finally able to pass on his knowledge to the villagers. We also discover the secret of a mysterious blue monster, and finally through a flute linked to the family of our small and valiant heroes, the magical power of music.
Story of the adventures of three young men from two of the world's metropolis, New State Trinity Capital and Karen village in Northern Thailand. To help save the world from disaster recovery due to global warming.
The dogs of Doverville are in trouble again... but Emma O'Conner is back to save them in a song-filled, seasonal extravaganza. Mean-spirited mogul Finneas James plots to shut down the local puppy orphanage, unless Emma can come up with the money to save it. With the help of some friends, she races against time to put together a musical holiday event that just might save the day.
At high school, some pupils decide to play a 'practical joke' on their teacher. On the day of midterm exam all of them say they she had told them the wrong date for the exam. She almost believed them, but then asked a girl known for her honesty and the girl could not lie. As a result everyone in the class gets an F for that midterm. That's a real problem for some of them - with an F they cannot have perfect GPA and will not enter prestige Universities. They want revenge...
A penny-pinching dad springs for an all-inclusive Greek vacation with his wife and three kids, who get up to plenty of antics of their own. What fun is a family vacation if you actually have to hang out with your parents the whole time?
Jack and Annie are young siblings who find a magic tree house on their way home after chasing a weasel. By using the books available on the tree house, they are able to travel through time and location. The two end up with the difficult task of collecting four medallions, each one hidden in a different place and epoch, in order to help a magician named Morgan.