A young woman discovers that she is a witch when people close to her begin to die under mysterious circumstances. She comes under the protection of a white magic coven/yoga studio. But the real danger may be right in front of her.
A young woman is found unconscious in a city street - claims to be another person who was brutally murdered two months earlier - escapes from a psychiatric hospital in order to prove her identity and find the truth about her life, her death, and her murderer.
Mary (Kate Lyn Sheil) lives alone. She is waiting for something to happen in her life. Riding the elevator to work, a strange man, Hayward, grabs her shoulder and speaks to her telepathically. “Do you believe in magic?” This triggers a nervous breakdown. After a visit to the emergency room, Mary goes to stay at her sister’s house, and goes into therapy. Mary can now hear people’s thoughts, and she starts hearing music that seems to be broadcast from her mind. Adapted by Gary Walkow from his novel of the same name.
It's the year 2050. Following a nuclear disaster, Zagreb and many other cities have been devastated. The small town of Zaprešić rises as a new metropolis in Croatia, attracting Chinese immigrants, robots, and cyborgs. The privileged few enhance their lives with "Internet 2.0" or "Internet 2.1," while others are barred from the urban centers. Amidst this divided society, a secret group called the "Cryptolockers" fights to prevent the world from turning soulless. This film is a musical journey through a fictional vision of the year 2050, filled with intrigue and futuristic lore.
When Ingrid pulls the trigger, her victims don’t know who has shot. Her ability to infiltrate and disappear without leaving a trace makes her an unrelenting killer. But that power comes from another world.
When in 2089 humans become an out-of-date concept, the only way to survive is to integrate into AI constructs. Yet Luc — a rebellious ballerina — would rather die than conform. But when she meets an odd robot Azul, the idea of integrating into a better version of herself suddenly sounds tempting.
Fernando, a lonely and tormented man, gets a job as a night watchman in a warehouse close to being demolished. The building is huge, with several floors and wings interconnected by a confusing network of corridors and stairs. One night, Fernando hears strange noises and finds a gate open that should be closed. From that moment on, nothing will be the same.
Sumon is compelled to grow up in the city's underworld as mafia lord Osman Ali's killer machine. After killing a pregnant woman carrying Osman Ali's illegitimate child, Sumon's conscience leads him to defy Ali's order.
A Green Ray that never features. Instead, we sense it, seeing beyond our own eyes, beyond the hills, we sense it for an instant. We are plunged into the unknowable, beyond the horizon, beyond seeing altogether. In a single, virtuoso 11 minute take, Barley takes us from lush sunsets. to beyond the green ray, and into the gloaming, into the heavy night's darkness, where we, transfixed, can do nothing but await the impending storm.
Martin is a lonely television director who becomes obsessed with his neighbor Isabel when he finds an amateur porn video in which she participates. However Isabel turns out to be the wife of the owner of the TV network where he works.
After losing his best friend Charlie on Christmas Eve, Bobby Whiteside ventures out onto the lake where they played games of winter hockey. Upon shoveling the ice surface he discovers a magic, perfectly groomed hockey rink that appears only at night in his presence. When a development company starts purchasing lake frontage, Bobby joins forces with his high school crush to rally the town to play one last game on the night pond.
A filming crew meets Harry Houde, a charismatic, yet polarizing and unethical private detective from Quebec City. After a few weeks, they all go to Gaspesia, where Harry hopes he can find a woman who has been missing for 5 years.
Game producer Jun Imaizumi announced six new projects related to the smartphone game "Phantom of the Kill" during a Niconico live broadcast celebrating the game's one-year anniversary on Friday. One of the new projects is a 15-minute anime concept film. Naoyoshi Shiotani (Psycho-Pass, Blood-C: The Last Dark) will direct the concept film at Production I.G Fuji & Gumi Games' strategy drama RPG follows mysterious girls who carry the names of legendary weapons (such as "Masamune") as they search for their lost memories. The game allows players to collect characters and weapons, and enter dungeons to engage in turn-based tactical battles.
Max is an artist seduced by the allure of fame. Sara is an art critic whose obsessions exceed even his. When she lands a writing gig at a major art magazine, the pair retreats to a cabin in the woods, where Max reveals his strange new painting method. Convinced of its potential, she agrees to collaborate on a piece sure to revolutionize the art world. While both original and mesmerizing, the project reveals something dark and disturbing about their relationship. Like two digital-age Frankensteins, they manage to make a painting come alive - though the unsettling consequences of their success may be more fit for the pages of a blood-soaked tabloid than the chronicles of art history.
Seances, co-created with the National Film Board of Canada, presents a wholly new way of experiencing film narrative. By dynamically generating a series of film sequences in unique configurations, potentially hundreds of thousands of new stories are conjured by code. Each will exist only in the moment—no pausing, scrubbing, or sharing—offering the audience one chance to see the generated film. This project, co-created by the ever imaginative Guy Maddin, is a visual discourse on the impact of loss within film. All the sequences pay homage to lost silent films from the early day of cinema. Seances is nostalgic but it is also frequently hilarious. Part of the joy and sadness of Seances is that many possible narratives are created but they can be only viewed once before they disappear forever.