After robbing a Moscow casino right under Zenigata's nose, Lupin is given a job to return 6 treasures to their original areas for an old friend of his, so Lupin can receive an even better treasure to gain.
In the year 80 AMM (After Mickey Mouse) on planet X the crime-syndicated Cats try to erase the Mouse-population once and for all. A scientist of the mice, prof. Fushimishi seems to have found the weapon against the threat - so Intermouse calls its best (albeit retired) agent, Nick Grabowsky, to get the plans. As a distraction for the Cats, they also send a second agent - Seargent Lazy Dick - for the mission.
The beautiful world of Gaya is home to two similar humanoid species: Zeldons who are the furry majority residents, and Snurks, who are goblin-like outcasts. But suddenly all Gayans are facing imminent danger when a magic stone which protects their world, "the Dalamite", is beamed away by a mysterious force. Three Snurks immediately go after it, hoping to be the heroes for once. They are shortly followed by some standout Zeldons: Zino the trouble-prone popular guy & his sidekick, clever but somewhat cowardly inventor Boo, as well as rebel princess Alanta. Their journey ends up leading them all on a dangerous interdimensional quest to find the stone, while they must also figure out a way to get back to Gaya.
Pardon-me Pete, the official groundhog of Groundhog Day, tells the story of Jack Frost, who falls in love with a beautiful young woman and begs Father Winter to make him human so that she can see him. His request is granted, but only on the condition that by the Spring he has a house, a bag of gold, a horse and a wife. But Jack finds that life as a human is more complicated than he thought.
When vigilante cat, Felix, and loyal canine, Buddy, set out to find Buddy’s lost owner, they discover not only the power of friendship, but their inner superpowers along the way.
A mighty king has lost his family because of the Snow Queen. He finds a way to expel all magic creatures from his world to Mirrorlands. Gerda and Snow Queen, along with all wizards and magicians, have to forget their offenses and disputes to defend their right to exist and not to allow fairytales to disappear from our lives.
The evil knight Torchesac, who is at the service of the sinister lord of La Mortaille, gets a very powerful magic flute and uses it for evil purposes. Johan and Pirlouit, assisted by the magician Homnibus, travel to the land of the Smurfs, the only manufacturers of this sort of instrument, to get a new one and battle the usurpers.
An orphan boy named Tim is afraid of the dark. However, when the stars start going out in the sky, he finds himself exploring the world of the night, alongside his new friend, the Cat Shepherd.
Increasingly disturbed by the dark energies building within him, Ryu is confronted by Shun, a boy claiming to be the brother he never knew. But before Ryu can consider whether Shun's timely appearance might be more than coincidental, Shun is kidnapped by Shadowlaw. To recover Shun, Ryu must undertake the ultimate journey of self-discovery and learn to control the power threatening to consume him.
Seven clumsy dwarfs try to undo the spell they unwillingly unleashed and save the fairy tales world with the help of a tired dragon and a butterfly. The evil witch Dellamorta cursed princess Rose when she was a baby. Before she turns 18, Rose will get stung in the finger by a sharp object and she and the whole castle will fall into a hundred year long sleep unless her true love would kiss her. The night before her birthday she sends her bf Jack to the 7 dwarfs, who live behind the 7 mountains to hide until after Rose has turned 18. Unfortunately he gets lost and captured by Dellamorta's dragon Burner. So at the party, Rose gets stung in the finger, and everyone falls into deep sleep. Everyone but the 7 dwarfs of course who will go on a journey to save Jack so he can save Rose.
After suffering a plane crash on a mysterious island, a young man embarks on an epic journey through forests, deserts and mountains trying to escape the shadow of a huge dark spirit.
The united town of sheep and wolves lives a peaceful and quiet life until two unexpected guests turn up - a polar fox and a tiny ewe. No one ever expected them to bring a deadly danger, which can be overcome only if they work together. Only teamwork can solve big problems and deal with serious challenges - as there is strength in unity.
The rats and mice, made intellectually superior in the original Secret of N.I.M.H., return to Thorn Valley to groom their destined leader - young Timmy Brisby.
After heroically defeating both the Snow Queen and the Snow King, Gerda still cannot find peace. Her dream is to find her parents who were once taken away from them by the North Wind and finally reunite the family. Thus, Gerda and her friends embark on an exiting journey to find her parents and encounter new challenges along the way: they discover an ancient magical artifact of the trolls, the Stone of Fire and Ice. From that moment on, things don't go according to the initial plan...Will Gerda be able to tame the mighty forces of the magical elements and get her family back? The answer will be reveled in 2016. This is a story which encompasses everything you love about Wizart: kindness, bravery, friendship, mystery, love of one's family, and a happy ending, of course!
The story follows Sunset Shimmer, who (using her powers) finds out that her friends' memories of her have been mysteriously erased, resulting in them getting amnesia. Determined to set things straight, she'll need Princess Twilight's help from Equestria in order to find out the source of what caused her friends' memory loss.
As the ponies prepare for another Hearth's Warming, families come together to celebrate the holiday; Pinkie Pie, Fluttershy, Applejack, Rarity, and Rainbow Dash are ready for the big day, but Princess Twilight Sparkle doesn't have time to celebrate.