Early 18th century. Cartographer Jonathan Green undertakes a scientific voyage from Europe to the East. Having passed through Transylvania and crossed the Carpathian Mountains, he finds himself in a small village lost in impassible woods. Nothing but chance and heavy fog could bring him to this cursed place. People who live here do not resemble any other people which the traveler saw before that. The villagers, having dug a deep moat to fend themselves from the rest of the world, share a naive belief that they could save themselves from evil, failing to understand that evil has made its nest in their souls and is waiting for an opportunity to gush out upon the world.
During the Cold War, an organization called "Patriot" created a superhero squad, which includes members of multiple Soviet republics. For years, the heroes had to hide their identities, but, in hard times, they must show themselves again.
Two crew members wake up on an abandoned spacecraft with no idea who they are, how long they've been asleep, or what their mission is. The two soon discover they're actually not alone – and the reality of their situation is more horrifying than they could have imagined.
Three young programmers come across an abandoned technology meant to detect supernatural presence. They reverse engineer the tech and create an app for their phones which allows them to see ghosts, thus endangering their own lives.
A member of an elite paramilitary counter-terrorism unit becomes traumatized after witnessing the suicide bombing of a young girl and is forced to undergo retraining. However, unbeknownst to him, he becomes a key player in a dispute between rival police divisions, as he finds himself increasingly involved with the sister of the girl he saw die.
Ethan learns he carries the spirit of a warrior who battled dragons in 16th-century Korea -- and one day he'll find a tattooed girl carrying the spirit of that warrior's beloved. Years later, he meets Sarah and dragons soon descend on Los Angeles seeking out the two souls of the ancient lovers.
Ean has a critical mission to return to the future to save everyone. However, she becomes trapped in the distant past while trying to prevent the escape of alien prisoners who are locked up in the bodies of humans. Meanwhile, Muruk, who helps Ean escape various predicaments, is unnerved when he begins sensing the presence of a strange being in his body. Traveling through the centuries, they are trying to prevent the explosion of the haava.
Astronauts Glenn and Fuji investigate Planet X and encounter mysterious aliens known as the Xiliens, who ask Earth's people to help save their world from "Monster Zero". In exchange for borrowing Godzilla and Rodan, the Xiliens offer a cure for cancer. As Glenn investigates, he develops a romance with Miss Namikawa and uncovers the Xilien's true intentions.
First-time father Henry Spencer tries to survive his industrial environment, his angry girlfriend, and the unbearable screams of his newly born mutant child.
Detective Roger Mortis is killed in action while investigating a string of mysterious robberies: until he's brought back from the dead with a chemical company's secret re-animation technology. Now he has twelve hours to solve the case of his own death before he dies: And stays dead.
When a group of marine biologists crash land in the Bermuda Triangle, they realize they have stumbled into the lost city of Atlantis. But they quickly discover the city isn't friendly, and its humanoid inhabitants are planning worldwide domination using the piles of weapons and technology that have fallen through the Triangle over the centuries.
In Year 2025 Two Nevada border officers, Dave Quarry and John, amuse themselves off duty by honing their kick-boxing skills via virtual reality combat. Elsewhere, a computer tycoon prepares to market his company's latest invention, a combination of DNA and virtual reality that creates beings and creatures who look and feel real.
In the future, two slaves in a distant galaxy escape prison and crash-land on a strange planet. They meet Zed, whose hospitality attempts to hide the fact they are to be hunted for sport. Armed only with knives and their wits, the girls must battle their way across the jungle to a hidden arms cache before Zed catches and kills them.
After a catastrophic car crash, a young woman wakes up in a survivalist's underground bunker, where he claims to have saved her from an apocalyptic attack that has left the outside world uninhabitable.
Two years into the outbreak, SICK roam the land and the remaining survivors struggle day-to-day trying to rebuild civilization. With the SICK more active at night time, three people need to seek shelter in an empty home.