After moving into a new neighbourhood, brothers Dane & Lucas and their neighbour Julie discover a bottomless hole in the basement of their home. They find that once the hole is exposed, evil is unleashed. With strange shadows lurking around every corner and nightmares coming to life, they are forced to come face to face with their darkest fears to put an end to the mystery of THE HOLE.
A regal man named Vangel is thrust on a journey against his will when he is suddenly and mysteriously arrested. Injured and lost after escaping the dark king’s men, Vangel begins to have strange dreams and visions of a mysterious woman in white calling him from the unknown territory of the North. Armed with a book called “The Record of the Ancients” that he receives from a wise sage named Elder, Vangel embarks on an adventure that takes him through treacherous mountain range, unending deserts, the Lake of Doubts, and the Forest of No Return. Along the way, Vangel learns about a fabled good king and his son in the North, but first he must make it there alive.
Tia and Tony are two orphaned youngsters with extraordinary powers. Lucas Deranian poses as their uncle in order to get the kids into the clutches of Deranian's megalomaniacal boss, evil millionaire Aristotle Bolt, who wants to exploit them. Jason, a cynical widower, helps Tia and Tony escape to witch mountain, while at the same time Tia and Tony help Jason escape the pain of the loss of his wife.
Three bumbling Army reservists are hustled onto a plane headed for combat in Iraq -- but the fact that the plane drops them in Mexico doesn't stop them from "liberating" what they believe to be the Middle East.
Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...
Toby, a cynical film director finds himself trapped in the outrageous delusions of an old Spanish shoe-maker who believes himself to be Don Quixote. In the course of their comic and increasingly surreal adventures, Toby is forced to confront the tragic repercussions of a film he made in his idealistic youth.
A fur-trapper named Kelly, who once saved the life of a Sioux chief, is allowed to set his traps in Sioux territory during the late 1870s. Reluctantly he takes on a tenderfoot assistant named Anse and together they give shelter to a runaway Arapaho woman. Tensions develop when Anse falls in love with this woman and when the Sioux chief arrives with his warriors to re-claim her.
With all-new gadgets, high-flying action, exciting chases and a wisecracking new handler, Derek (Anthony Anderson), Cody has to retrieve the device before the world's leaders fall under the evil control of a diabolical villain.
When a faun named Mune becomes the Guardian of the Moon, little did he had unprepared experience with the Moon and an accident that could put both the Moon and the Sun in danger, including a corrupt titan named Necross who wants the Sun for himself and placing the balance of night and day in great peril. Now with the help of a wax-child named Glim and the warrior, Sohone who also became the Sun Guardian, they go out on an exciting journey to get the Sun back and restore the Moon to their rightful place in the sky.
A family in emotional turmoil is taken by surprise in this quirky adventure where an eccentric 8-year-old American boy, Wes, has an existential epiphany - He believes that he is in fact a Mongolian goat herder.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
Three tomb raiders retire from their roles and move to New York to enjoy the rest of their lives. However, they are asked to resume duty in order to find out the reason behind the loss of a loved one.
Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
An alliance of evil-doers, led by Frieda, looks to take over Fairy Tale Land. But when Ella realizes her stepmother is out to ruin her storybook existence, she takes a dramatic turn and blossoms into the leader of the resistance effort.
Early 18th century. Cartographer Jonathan Green undertakes a scientific voyage from Europe to the East. Having passed through Transylvania and crossed the Carpathian Mountains, he finds himself in a small village lost in impassible woods. Nothing but chance and heavy fog could bring him to this cursed place. People who live here do not resemble any other people which the traveler saw before that. The villagers, having dug a deep moat to fend themselves from the rest of the world, share a naive belief that they could save themselves from evil, failing to understand that evil has made its nest in their souls and is waiting for an opportunity to gush out upon the world.
In ancient times, a man named Claus, who delivers toys in his small village, fulfils his destiny to become Santa Claus after meeting an expert toy-making elf, Patch, in the North Pole. In the present day, Santa Claus has become overwhelmed by his workload, and the disgruntled Patch flees the workshop to New York City. There, Patch unknowingly threatens the fate of Christmas by taking a job at a failing toy company run by a scheming businessman.
Manga artist Gengo Odaka lands a job with the World Children's Land amusement park only to become suspicious of the organization when a garbled message is discovered on tapes. As Gengo and his team investigate, Godzilla and Anguirus quickly decipher the message and begin their own plan of action.