Nemo, an adventurous young clownfish, is unexpectedly taken from his Great Barrier Reef home to a dentist's office aquarium. It's up to his worrisome father Marlin and a friendly but forgetful fish Dory to bring Nemo home -- meeting vegetarian sharks, surfer dude turtles, hypnotic jellyfish, hungry seagulls, and more along the way.
A porcine bounty hunter accepts his next hit: Pickles, a naive, ebullient elephant. Though he initially sets out to capture the perky pachyderm, the unlikely pair find themselves crisscrossing the globe on an adventure that brings out the best in both of them.
Gru is a supervillain determined to prove he’s the greatest by stealing the Moon. To pull off his plan, he adopts three orphaned girls—Margo, Edith, and Agnes—intending to use them as part of his scheme. However, as Gru bonds with the girls, his cold, villainous exterior begins to melt, and he discovers that love and family matter more than his quest for infamy.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
Gru and Lucy and their girls—Margo, Edith and Agnes—welcome a new member to the Gru family, Gru Jr., who is intent on tormenting his dad. Gru also faces a new nemesis in Maxime Le Mal and his femme fatale girlfriend Valentina, forcing the family to go on the run.
Elio, a space fanatic with an active imagination, finds himself on a cosmic misadventure where he must form new bonds with eccentric alien lifeforms, navigate a crisis of intergalactic proportions and somehow discover who he is truly meant to be.
After hundreds of years doing what he was built for, WALL•E— a robot designed to clean up the earth—discovers a new purpose in life when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet's future, and races back to space to report to the humans. Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most imaginative adventures ever brought to the big screen.
Carl Fredricksen spent his entire life dreaming of exploring the globe and experiencing life to its fullest. But at age 78, life seems to have passed him by, until a twist of fate (and a persistent 8-year old Wilderness Explorer named Russell) gives him a new lease on life.
Joe Gardner is a middle school teacher with a love for jazz music. After a successful audition at the Half Note Club, he suddenly gets into an accident that separates his soul from his body and is transported to the You Seminar, a center in which souls develop and gain passions before being transported to a newborn child. Joe must enlist help from the other souls-in-training, like 22, a soul who has spent eons in the You Seminar, in order to get back to Earth.
Remy, a resident of Paris, has quite a sophisticated palate. He would love to become a chef so he can create and enjoy culinary masterpieces to his heart's delight. The only problem is, Remy is a rat. When he winds up in the sewer beneath one of Paris' finest restaurants, Remy finds himself ideally placed to realize his dream. He forms an unusual alliance with the restaurants rookie employee, and together they work through challenges stemming from Head Chef Skinner, Remy’s colony, and renowned food critic Anton Ego, who strikes fear in the hearts of chefs all throughout France.
The now-reformed Bad Guys are trying (very, very hard) to be good, but instead find themselves hijacked into a high-stakes, globe-trotting heist, masterminded by a new team of criminals they never saw coming: The Bad Girls.
Andy heads off to Cowboy Camp, leaving his toys to their own devices. Things shift into high gear when an obsessive toy collector named Al McWhiggen, owner of Al's Toy Barn kidnaps Woody. Andy's toys mount a daring rescue mission, Buzz Lightyear meets his match and Woody has to decide where he and his heart truly belong.
Manny the mammoth, Sid the loquacious sloth, and Diego the sabre-toothed tiger go on a comical quest to return a human baby back to his father, across a world on the brink of an ice age.
Mufasa, a cub lost and alone, meets a sympathetic lion named Taka, the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of a group of misfits searching for their destiny.
Puss in Boots discovers that his passion for adventure has taken its toll: He has burned through eight of his nine lives, leaving him with only one life left. Puss sets out on an epic journey to find the mythical Last Wish and restore his nine lives.
Sophie, a young milliner, is turned into an elderly woman by a witch who enters her shop and curses her. She encounters a wizard named Howl and gets caught up in his resistance to fighting for the king.
Chosen by prophecy but doubted by all, Po is an unlikely Dragon Warrior—a clumsy panda thrust into the world of kung fu as a deadly enemy threatens the Valley of Peace. Guided by Master Shifu and the Furious Five, Po must embrace who he is to unlock the power that no scroll can teach.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
Po is gearing up to become the spiritual leader of his Valley of Peace, but also needs someone to take his place as Dragon Warrior. As such, he will train a new kung fu practitioner for the spot and will encounter a villain called the Chameleon who conjures villains from the past.