When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
Leo Vincey, told by his dying uncle of a lost land visited 500 years ago by his ancestor, heads out with family friend Horace Holly to try to discover the land and its secret of immortality, said to be contained within a mystic fire. Picking up Tanya, a guide's daughter, in the frozen Russian arctic, they stumble upon Kor, revealed to be a hidden civilization ruled over by an immortal queen, called She, who believes Vincey is her long-lost lover John Vincey, Leo's ancestor.
Mateo lives with his mother Libertad in a rose-tinted world: a microcosm that has precisely two inhabitants, mother and son. One day Mateo is diagnosed with cancer.
By day, Mari and her friends broadcast their spiritual devotion through pastel pinks and catchy evangelical songs about purity and perfection, and by night they form a vigilante girl gang, prowling the streets in search of sinners who have deviated from the rightful path. After an attack goes wrong, leaving Mari scarred and unemployed, her views of community, religion, and her peers begin to shift.
A listless grand-daughter, Chance Sinclair, is sentenced to live with her draconian grand-father, August after a violent incident at school and begins to question the source of her families immense wealth and power. When Chance's scheming Mom, June hires a troubled chef Sydney to poison August, the family's monstrous secrets are revealed over the course of one bloody night. Every soul is up for grabs as The Sinclair Family Games Night gets underway and Chance learns that being a part of this family is a blood-in, blood-out proposition.
With the death of her long-time director, Chan-sil, a film producer, is now unemployed. While working as a cleaning lady at an actress' house, she meets a young man. Attracted to him, Chan-sil realises old anxieties are about to emerge: her already gone-youth, messed-up love life, and broken career.
On the night of the strangest wedding in cinema history, a grotesque gang boss hires a stonecold killer to bring him the finger of a fading, drug-addicted jazz legend.
While trying to remain a good husband and father, Superbat recruits the Avengers of Justice out of retirement to stop Dark Jokester and Lisp Luthor from freezing the planet.
The truthful soldier Stirling didn't know how to lie about his source of information, the talking army Mule, Francis, so he was treated as a lunatic and led to one after another hilarious situations, where the mule was the only one that appeared in his right mind. In the process of all this, the mule assisted in uncovering a spy, Mareen, who pretended to be lost among the jungles, but was actually...
A child is born. We see underwater swimmers representing this. He is young, in a jungle setting, with two fanciful "instincts" guiding him as swooping bird-like acrobats initially menace, then delight. As an adolescent, he enters a desert, where a man spins a large cube of metal tubing. He leaves his instinct-guides behind, and enters a garden where two statues dance in a pond. As he watches their sensual acrobatics of love, he becomes a man. He is offered wealth (represented by a golden hat) by a devil figure. In a richly decorated room, a scruffy troupe of a dozen acrobats and a little girl reawaken the old man's youthful nature and love.
Although Jo Jo Dancer has achieved success as a stand-up comedian, he hasn't found happiness. After receiving severe burns in a narcotics-related incident, Jo Jo remains in a coma, and, while in this state, he looks back on his life. Drifting off into memories of his troubled childhood, Jo Jo revisits his youth, recalling his eventual rise to fame and the decadence that followed. As he considers his existence, he must decide if he wants to go on living or not.
Wilder and Wallace are brothers and pyrokinetics. Ever since childhood they've been able to start fires with their minds but following a tragedy in which they accidentally killed a man, the brothers have grown up very differently. Wilder has become a regular 9-5 workaday joe but Wallace performs his feats with a traveling circus. When the circus comes to Wilder's home town Wallace starts coming on strong to Wilder's wife, Vida who, ironically, is a slight pyromaniac.
When an arcade manager realizes her brother has been transported into a dangerous video game, she and her two best friends follow him into the virtual world, battling dangerous creatures and a warlord who will stop at nothing to keep them in the game and make them part of his army.
A brilliant boy discovers he can manipulate time using an enchanted family heirloom, then teaming up with his siblings to go back to the eve of their parents’ separation in hopes of changing the outcome. As their schemes become more elaborate, the siblings will learn about family bonds and what they can and can’t control.
A hermit farmer discovers his late father's secret journal containing plans to a magnetic powered machine that could change the world, while unexpectedly becoming custodian of his gifted 6 year old nephew, after his mom's untimely death.
A gunslinger, a vengeful ex-slave, and a runaway board a midnight train to Atlanta. They discover that the train is haunted by a sinister force, and must fight to survive the night.
Single mother Elaine is disturbed by her son Martin's aggressive behaviour, she visits his late father's estranged family in small-town Luxembourg, which hides a much darker nature. When she realizes that Martin could become like them, Elaine is forced into a desperate fight for her son's future.