When Emily Woodrow and her friends happen on a treasure chest full of gold coins, they fail to to heed the warnings of a wise old psychic who had foretold that they would encounter trouble with a very nasty and protective Leprechaun.
Nine strangers wake up in a house with no recollection how they got there and no way out. The voice on the PA introduces them to a grisly game they must play. The prize is $5 million and their life.
After the elevators at a New York City skyscraper begin inexplicably malfunctioning, putting its passengers at risk, mechanic Mark Newman and reporter Jennifer Evans begin separate investigations. Newman gets resistance from superiors at his company, which manufactured the elevator, while additional elevator incidents cause several gruesome deaths. The police get involved and suspect that terrorists are responsible, but a far stranger explanation looms.
Agents of an oil tycoon vanish while exploring a swamp marked for drilling. The local sheriff investigates and faces a Seminole legend come to life: Man-Thing, a shambling swamp-monster whose touch burns those who feel fear.
When Butch, Postmaster P, and Stray Bullet loot the local hip-hop mogul's studio to fund their demo album, the threesome unwittingly ends up with the secret of Mack Daddy's success: a magical flute. Their gigs instantly turn golden but a blood-thristy Leprechaun and an angry Mack Daddy are hot on their trail, leaving a wake of destruction tainted by politically incorrect limericks.
Young couple Steve and Nell move into a once fashionable but now decaying apartment block in Hollywood, and soon realise that a number of young residents have met unusually violent deaths. Before long, Nell makes some disturbing discoveries about the building's manager and her fellow tenants.
After ex-con Jimmy and his girlfriend are brutally murdered by a biker gang, he is resurrected by the power of The Crow to avenge their deaths and reunite with her in the afterlife.
This follow-up to the George Romero/Stephen King-launched anthology series features five new tales of horror and a wraparound. The main stories deal with alternative realities ("Alice"), possessed communication devices ("The Radio"), vampires and serial killers in lust ("Call Girl"), mad inventors ("The Professor's Wife"), and hauntings from beyond the grave ("Haunted Dog").
Taking off immediately where the last one ended, in this episode Mike travels across dimensions and time fleeing from the Tall Man, at the same time he tries to find the origins of his enemy, and what really happened the night that his brother died. Meanwhile, Reggie battles the spheres and the undead in a quest to find Mike before the Tall Man can complete his transformation.
Frederick Loren has invited five strangers to a party of a lifetime. He is offering each of them $10,000 if they can stay the night in a house. But the house is no ordinary house. This house has a reputation for murder. Frederick offers them each a gun for protection. They all arrived in a hearse and will either leave in it $10,000 richer or leave in it dead!
Creatures, bound by the blood of the wolf, that can kill with curses and move at lightening speed, watching the night sky for the rise of the blood-red crescent moon. They are SKINWALKERS. They feed on our flesh and thirst for the taste of human blood. The red moon signals each pack, divided by principles, hell bent to survive an ancient prophecy.
A college freshman involved in a fatal car crash discovers she may not have survived after all when she becomes caught between the worlds of the living and the dead.
A detective solves the puzzle box that releases the diabolical demon, Pinhead. As those around him begin to meet tragic fates, he sets out to conquer the horrifying villain.
During a failed art heist, the Djinn is once again liberated. This time, to complete the 1001 wishes that he needs before the final 3, he lets himself go to prison, where he starts his evil reign twisting the hopes of the prisoners. Meanwhile, the woman who set him free accidentally, Morgana, tries to find a way to stop him, aided by a young priest.