Six complete strangers with widely varying personalities are involuntarily placed in an endless maze of interlocking cube-shaped rooms containing deadly traps.
After discovering a passenger ship missing since 1962 floating adrift on the Bering Sea, salvagers claim the vessel as their own. Once they begin towing the ghost ship towards harbor, a series of bizarre occurrences happen and the group becomes trapped inside the ship, which they soon learn is inhabited by a demonic creature.
Parole officer Jack Mabry has only a few weeks left before retirement and wishes to finish out the cases he's been assigned. One such case is that of Gerald 'Stone' Creeson, a convicted arsonist who is up for parole. Jack is initially reluctant to indulge Stone in the coarse banter he wishes to pursue and feels little sympathy for the prisoner's pleads for an early release. Seeing little hope in convincing Jack himself, Stone arranges for his wife to seduce the officer, but motives and intentions steadily blur amidst the passions and buried secrets of the corrupted players in this deadly game of deception.
Death is just as omnipresent as ever, and is unleashed after one man’s premonition saves a group of coworkers from a terrifying suspension bridge collapse. But this group of unsuspecting souls was never supposed to survive, and, in a terrifying race against time, the ill-fated group frantically tries to discover a way to escape Death’s sinister agenda.
Industrious high school senior Vee Delmonico has had it with living life on the sidelines. When pressured by friends to join the popular online game Nerve, Vee decides to sign up for just one dare in what seems like harmless fun. But as she finds herself caught up in the thrill of the adrenaline-fueled competition partnered with a mysterious stranger, the game begins to take a sinister turn with increasingly dangerous acts, leading her into a high stakes finale that will determine her entire future.
As a seasoned homicide detective, Thomas Craven has seen the bleakest side of humanity. But nothing prepares him for the toughest investigation of his life: the search for his only daughter Emma's killer. Now, he is on a personal mission to uncover the disturbing secrets surrounding her murder, including corporate corruption, government collusion and Emma's own mysterious life.
London Police psychiatrist Dr. Emilia Priestly needs to take a relaxing break from her stressful job, so her wealthy friend, Baroness Jane Alcott, invites her to Mystery Island, an immersive murder-mystery-themed resort hosting a special retreat for the original investors. As the mystery game begins, tragedy strikes: John Murtaugh the resort’s reclusive founder, is murdered. The visitors are confined to the island as local detective Jason Trent investigates the case. Once Emilia proves her innocence, she makes use of her special skills to help Jason find the murderer. The lines between game and reality are blurred as they unravel the web of romance, revenge, and betrayal behind the resort, its guests, and its elusive founder.
Forensic psychologist and detective Alex Cross travels to North Carolina and teams with escaped kidnap victim Kate McTiernan to hunt down "Casanova," a serial killer who abducts strong-willed women and forces them to submit to his demands. The trail leads to Los Angeles, where the duo discovers that the psychopath may not be working alone.
Famed forensic psychiatrist Dr. Jack Gramm enjoys a reputation as one of the most sought-after profilers around. His expert testimony has resulted in the conviction of many criminals, including serial killer Jon Forster. On the eve of Forster's execution, one of Gramm's students is murdered in a vicious copycat crime, and Gramm himself receives an ominous message informing him that he has less than 90 minutes to live.
Dr. Steven Murphy is a renowned cardiovascular surgeon who presides over a spotless household with his wife and two children. Lurking at the margins of his idyllic suburban existence is Martin, a fatherless teen who insinuates himself into the doctor's life in gradually unsettling ways.
A teacher opens a time capsule that has been dug up at his son's elementary school; in it are some chilling predictions -- some that have already occurred and others that are about to -- that lead him to believe his family plays a role in the events that are about to unfold.
The crew of a horror web series travels to an abandoned asylum for a live broadcast, but they encounter much more than expected as they move deeper inside the nightmarish old building.
Bristol, England, early 19th century. A beautiful young stranger who speaks a weird language is tried for the crime of begging. But when a man claims that he can translate her dialect, it is understood that the woman is a princess from a far away land. She is then welcomed by a family of haughty aristocrats that only wants to heighten their prestige. However, the local reporter is not at all convinced she is what she claims to be and investigates. Is Caraboo really a princess?
Teenagers Nancy, Quentin, Kris, Jesse and Dean are all neighborhood friends who begin having the same dream of a horribly disfigured man who wears a tattered sweater and a glove made of knives. The man terrorizes them in their dreams, and the only escape is to wake up. But when, one by one, they start dying violently, the friends realize that what happens in the dream world is real, and the only way to stay alive is to stay awake.
A tormented jazz musician finds himself lost in an enigmatic story involving murder, surveillance, gangsters, doppelgängers, and an impossible transformation inside a prison cell.
When elderly mother Edna inexplicably vanishes, her daughter rushes to the family's decaying home, finding clues of her increasing dementia scattered around the house in her absence.