A tale of twin girls, Dóra and Lili, who are born in 1880 Budapest at the same moment Thomas Edison presents his electric lightbulb to the world. The sisters are soon orphaned and separated in childhood, and follow different paths: one grows up to be a naïvely idealistic, bomb-toting anarchist, the other a pampered, hedonistic courtesan. Their paths cross once again on the Orient Express on New Year's Eve 1899...
Dr. Steven Greer presents brand new top-secret evidence supporting extraterrestrial contact, including witness testimony, classified documents, and UFO footage, while also exploring the consequences of ruthlessly enforcing such secrecy.
Eight college friends head to a "Haunted Rental" in a remote town for Halloween weekend. There, they play the game rumored to have caused the deaths of seven teenagers decades earlier, Truth or Dare. What starts out as vodka induced fun, quickly turns serious when the dares become sickeningly dangerous and the truths threaten to tear the group apart. When players attempt to refuse the increasingly challenging tasks, they're met with deadly consequences, quickly discovering: you must do the dare, or the dare does you. As the death toll mounts, the remaining players must race against the clock to outrun, outsmart and outlast the simple game of Truth or Dare.
In the near future, a space station dubbed Earth II is built for the purpose of scientific research and world peace. However, that peace is shattered when the Chinese send up a nuclear bomb that is orbiting just a few miles away from the station. Can the crew disarm the bomb before it detonates, not only destroying the station but setting off World War III?
Six children are found spread through out the world that not only have enormous intelligence, but identical intelligence and have a strange bond to each other.
Hitoshi Nagano, who works at an electronics store, picks up a cellphone left behind by a customer and goes about a scam. He calls the person's mother and pretends to be her son. He then gets the mother to transfer money to his bank account. Soon, Hitoshi gets a lot more than he bargained for.
Veronica Daring returns home from an elite finishing school to find her father, Jonathan Daring, an eccentric inventor missing without a trace! The only clue left behind points toward an abandoned amusement park used by her father to test his steam-powered inventions. There she discovers a strange girl named Jules, a fellow inventor who agrees to help Veronica in locating her missing father. Together, Veronica and Jules learn that Jonathan has been kidnapped by a mysterious group of influential persons, who seek to use his latest invention for nefarious purposes. These villains are wealthy and influential and neither Veronica nor Jules can stop them openly. But determined to save her father and holding true to the family creed that technology should be used for the good of all, Veronica assumes the secret identity of Hullabaloo, a goggled crusader who uses wits and science to combat evil and oppose the nefarious conspiracy that has taken her father.
A sinister corporation loses control of a house cat infected with a genetically-engineered virus. The death-toll rises during the mutant feline's rampage, and eventually, it finds its way on board a ship of a criminal king-pin.
Dr Simon Helder, sentenced to an insane asylum for crimes against humanity, recognises its director as the brilliant Baron Frankenstein, the man whose work he had been trying to emulate before his imprisonment. Frankenstein utilises Helder's medical knowledge for a project he has been working on for some time. He is assembling a man from vital organs extracted from various inmates in the asylum. And the Baron will resort to murder to acquire the perfect specimens for his most ambitious project ever.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
The world has been reshaped by the invasion of ghosts via the wireless internet. Cities are deserted, technology has been destroyed and the few remaining human beings eschew anything electrical in order to avoid a confrontation with the soulless ghosts that now wander the planet. Most of the ghosts are doomed to a repetitive loop of something they did while they were still despairing humans (a man repeatedly hangs himself, for example), but there are some ghosts so locked in denial, they do not know they are dead. They continue to haunt their homes, wrapped in fear that their souls will soon be torn from them.
Rommy is an unsuccessful alcoholic writer whose relationship is falling apart. When he begins to suspect that his partner, Mary, is having an affair on him, a green woman begins to appear to Rommy. However, it is not long before The Green Woman begins to ask Rommy to do things, strange things.
A young Brooklyn couple head upstate to disconnect from their phones and reconnect with themselves. Cut off from their devices, they miss the news that the planet is under attack.
Two young boys sneak aboard a spaceship and find themselves whisked away to the mysterious planet Terra. There, they encounter Gamera's old foe Gyaos and two female aliens with a taste for human brains. Gamera must save the children and battle the new monster Guiron, whose entire body is a deadly living weapon.
Faye Banks is lost in a world in which she doesn’t belong. When her imagination leads her to enter a competition to win a one way ticket to Mars, the consequences will change her life forever.
As a result of a chain of tragic accidents on a distant planet, the cosmonaut Chapayev is left alone. His life is in constant danger. Something inexplicable, which he came into contact with, will forever change his life. From now on, he will be lost not only for himself but for the people of earth as well. And he have to die many times in order to prove that he is alive.
After an apocalypse of questionable origin, Private James Conroy is living in an abandoned shack at the base of a radio tower. When Conroy finally contacts Garry Freeman, marooned in a space station, they have to learn to work together if they're going to save themselves, and maybe all of civilization.