The year is 1991 and 6th grader Yaguchi Haruo only has video games to live for. He's not popular in school and he's neither handsome, funny, nice nor even friendly. The only thing he has going for him is that he is good at video games. One day at the local arcade, he plays Oono Akira, a fellow classmate but who's popular, smart, pretty and a rich girl that absolutely destroys him at Street Fighter II. Not only does he lose to her 30 times in a row, he can’t beat her at any game. Haruo can’t seem to shake Akira off as she follows him from arcade to arcade everyday after school and beats him every time. As weird as it sounds, the odd couple begins a strange bond and friendship.
Mireille Bouquet is a professional assassin, and a very good one at that. But when she follows up an E-mail from a young Japanese girl named Kirika Yumura, inviting her to take "a pilgrimage to the past", her life becomes even more dangerous than it already is. Now, with a haunting melody invoking the memory of an event long past, Mireille and Kirika decide to work together to find the truth about a thousand-year-old organization that has controlled both of their lives since before they were born. And the only clue in their search, the only thing Kirika remembers about herself, becomes their working codename: a name designating an ancient fate, of two maidens who reign over death—Noir.
The life of an artist can be hard: Long, arduous hours working with only your thoughts and assistants to keep you company. In the case of overworked mangaka Aito, his attempts to merge the two are so far unsuccessful. His priorities are askew and subjecting his assistants to his fantasies has taken precedent over work. Despite his abuse of power, his assistants are willing to play along. Thankfully, editor Mihari is there to keep him in line, from threatening to fire him to physical punishment.
Inspired by DreamWorks Animation's 2009 blockbuster feature film, this new series follows the further adventures of the beloved monsters- B.O.B., the gelatinous blob without a brain; Link, the prehistoric fish-man; Dr. Cockroach, the half-man/half-insect mad scientist; and Susan (aka Ginormica), the incredible growing woman-as they defend Earth from various alien and supernatural threats.
Japan’s post-apocalyptic wasteland replete with dust can only be saved by one thing—fungus. Bisco Akaboshi, a wanted criminal and skilled archer, searches for a legendary mushroom, known as Sabikui, said to devour any and all rust. Joining him on this epic saga to save the country is a giant crab and a young doctor. Can this unlikely trio find the fabled fungi and save the land?
Lux, a former prince of an empire named Arcadia that was overthrown via a rebellion five years earlier, accidentally trespasses in a female dormitory's bathing area, sees the kingdom's new princess Lisesharte naked, incurring her wrath. Lisesharte then challenges Lux to a Drag-Ride duel. Drag-Rides are ancient armored mechanical weapons that have been excavated from ruins all around the world. Lux used to be called the strongest Drag-Knight, but now he's known as the "undefeated weakest" Drag-Knight because he will absolutely not attack in battle. After his duel with Lisesharte, Lux ends up attending the female-only academy that trains royals to be Drag-Knights.
In the If You Give a Mouse a Cookie series, based on the beloved books by Laura Numeroff and Felicia Bond, we get to know Mouse, Pig, Moose, Dog and Cat and their favorite humans. When Mouse and friends get together, one thing always leads to another in the most unexpected ways. You just never know where things will end up, but you can be sure that IF Mouse and Friends go on an adventure together, THEN they will just have to have fun the whole time.
The Medicine Seller is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called mononoke to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.
Deep in the heart of Africa lies Wakanda, an advanced and unconquerable civilization. A family of warrior kings possessing superior speed, strength and agility has governed this mysterious nation as long as time itself. The latest in this famed line is young King T’Challa, the great hero known worldwide as the Black Panther. Now, outsiders once again threaten to invade and plunder Wakanda.
Our naïve protagonist proposes to a female character in an online game, only to find out that the player is actually a guy. Traumatized by that, he decides to never trust a girl online, but now, two years later, a female player is proposing to him. What will happen?
Morimura Aiko is a junior high school student who is short for her age. Her father went on a yacht ten years ago and his whereabouts remained in obscurity. Her mother, a designer for hats, left for Paris, leaving Aiko in the care of her uncle, Mr Fujinami. Aiko had a pet dog, Papi, but it died in a car accident. Around the same time, another dog, Spank, appears before her. Having gone through so many unfortunate events in her life, Spank's presence begins to brighten up Aiko's life and put a smile on her face.
The time is a future where humans have moved their residence to the moon.... In the lunar colony, a game has become very popular. The name of the game is "Run for the Money." It is an entertainment survival game in which fugitives are released into a limited area, and if they can escape from the pursuing android "hunters" until the time limit counts down to zero, they can win a large prize. Some dream of getting rich, while others challenge themselves to test their strength in "Run for the Money."