The new medical director breaks the rules to heal the system at America's oldest public hospital. Max Goodwin sets out to tear up the bureaucracy and provide exceptional care, but the doctors and staff are not so sure he can succeed. They've heard this before. Not taking "no" for an answer, Dr. Goodwin's instinctive response to problems large and small is four simple words: "How can I help?" He has to disrupt the status quo and prove he'll stop at nothing to breathe new life into this underfunded and underappreciated hospital, returning it to the glory that put it on the map.
The sleepy Pacific Northwest town of Eureka is hiding a mysterious secret. The government has been relocating the world's geniuses and their families to this rustic town for years where innovation and chaos have lived hand in hand. U.S. Marshal Jack Carter stumbles upon this odd town after wrecking his car and becoming stranded there. When the denizens of the town unleash an unknown scientific creation, Carter jumps in to try to restore order and consequently learns of one of the country's best kept secrets.
Atlantic City at the dawn of Prohibition is a place where the rules don't apply. And the man who runs things -- legally and otherwise -- is the town's treasurer, Enoch "Nucky" Thompson, who is equal parts politician and gangster.
A mysterious criminal steals a secret state-of-the-art time machine, intent on destroying America as we know it by changing the past. Our only hope is an unexpected team: a scientist, a soldier and a history professor, who must use the machine's prototype to travel back in time to critical events. While they must make every effort not to affect the past themselves, they must also stay one step ahead of this dangerous fugitive. But can this handpicked team uncover the mystery behind it all and end his destruction before it's too late?
A "contemporary prequel" to the 1960 film Psycho, depicting the life of Norman Bates and his mother Norma prior to the events portrayed in Hitchcock's film, albeit in a different fictional town and in a modern setting. The series begins after the death of Norma's husband, when she purchases a motel located in a coastal Oregon town so she and Norman can start a new life.
Yakko, Wakko and Dot return for all-new big laughs and the occasional epic takedown of authority figures in serious need of an ego check. Joining the Warners are Starbox & Cindy on their latest play date while Pinky and the Brain's ideas for world domination lead them to all new adventures.
A family of aliens from a much better world must take refuge in middle America after the destruction of their planet. Their mission: protect the Pupa, a living super computer that will one day evolve into its true form, consume them and terraform the Earth.
When the big woods of Wisconsin becomes a difficult spot for hunting, Charles Ingalls reluctantly decides to move his family, pioneering west. Their life on the farm in Walnut Grove, Minnesota, in the 1870s and 1880s is full of adventure, tragedy, and triumph. Based on the books of Laura Ingalls Wilder.
Their mission is simple: Find a cure. Stop the virus. Save the world. When a global pandemic wipes out eighty percent of the planet's population, the crew of a lone naval destroyer must find a way to pull humanity from the brink of extinction.
Mrs. Edna Garrett, housemother and dietitian at the Eastland School, teaches a group of girls in her charge how to solve those problems that every teenager has to face.
During an experiment gone bad, radiation turns a scientist into a raging green behemoth whenever he becomes agitated. Unable to control his transformations, David Banner searches for a cure as he crosses the country, fugitive-style, with a dogged tabloid reporter on his trail.
In the near future a family must make difficult decisions as they balance staying together with trying to survive. They live in Los Angeles, which has been occupied by a force of outside intruders. While some people have chosen to collaborate with the authorities and benefit from the new order, others have rebelled — and suffer the consequences.
Craig and his two friends, Kelsey and JP, embark on adventures in the untamed wilderness of the Creek, a place where children can run wild and free. The group of friends solve mysteries, fulfil quests and compete in battles against the other kids.