Sherlock Holmes in the 22nd Century is an animated television series, in which Sherlock Holmes is brought back to life in the 22nd century. The series is a co–production by DiC and Scottish Television and was nominated for a Daytime Emmy for Special Class Animated Program.
Susan has left publishing and is living in Crete with her long-time boyfriend, Andreas. But her idyll is disturbed by the shadow of a murder committed at a British country hotel eight years ago. Alan Conway visited the hotel and wrote a novel based on what happened there. Cecily MacNeil, the young woman who helps run the hotel, read the book and believed the wrong man had been arrested. Now she has disappeared. Can Susan uncover the secret hidden in the book and find Cecily before it is too late?
Stuart Jones has got it all. He's rich, drop-dead gorgeous and always the centre of attention. He can be forgiven the arrogance because he's pretty close to perfection. His best mate Vince Tyler is funny, adorable and definitely a babe but, unlike his friend, has zero confidence in himself. Since time began, Vince has carried a torch for Stuart but his love remains firmly unrequited. They're both 29, hitting Canal Street every night, stalwarts of the scene but just starting to wonder where else their lives may be going. Then along comes Nathan Maloney. Young, wild and coming out with a vengeance, he crowbars his way into their world and once he arrives, nothing is ever the same again.
Johnny Rock is the aging lead singer of NYC's legendary early-'90s band The Heathens, who is trying to get both his band and his life back together. The aging and broke bad-boy rocker gets another shot at fame as a songwriter for a brash and talented young singer who's a big fan of his early work.
Two 15-year-old best friends, Gary and Joel, they try to navigate through teenage life while also trying to do the right thing without the help of any parental supervision.
During a field trip, Shio is revealed to be an "E-Gene Holders", a person who wield weapons infused with the spirits of historical figures. The soul of Oda Nobunaga awakens after she tries to rescue a friend.
In 2061, Japan is under a state of occupation by multiple states. The world, including Japan, has been consolidated under the rule of four trade blocs. The entire archipelago is now the frontline of conflict. The Japanese people live under a state of constant occupation and oppression, with humanoid war machines called AMAIM patrolling its streets. A young introverted boy named Amō Shiiba has a chance meeting with the autonomous AI Gai, and his acquisition of the AMAIM Kenbu begins a story that will see him attempting to take back Japan. Gashin Tezuka is a reticent and frank 16-year-old member of the Japanese resistance who pilots the AMAIM Ghost to avenge his father.
Whether at the office or at home, corporate drone Yuji Sano works all the time. So when his home PC flashes a message about him being summoned to another world, Yuji restarts his machine…only to find that he’s inadvertently accepted the summons! Now in a fantasy world far removed from paperwork and computers, Yuji has just one thing on his mind: waking up from what he thinks is a dream and getting back to the mountain of work he left behind! But this other world has other plans for Yuji, who quickly discovers his Monster Tamer character class allows him to befriend slimes! And thanks to their number, those slimes help him absorb so much magical knowledge that he gains a second character class in the blink of an eye! How will Yuji wield his power now that he’s the greatest sage the realm has ever known?! And what about all that paperwork?!
In Felicidad, farmers known as the Farmagia raise monsters under the peaceful rule of the Magus Diluculum. After the Magus passes, a power struggle erupts among forces using monsters to seize control. In the town of Centvelt, Farmagia Ten and his friends band together against the despotic new ruler, Glaza. Ten, his friends, and their home-grown monsters must stay strong to defend their freedom.
Combining fact and informed speculation with cutting-edge computer graphics and animatronics effects, the series set out to create the most accurate portrayal of prehistoric animals ever seen on the screen.
Swamp Thing: The Series, is a science fiction, action/adventure television series based on the DC Comics character Swamp Thing. It debuted on USA Network on July 27, 1990 and lasted three seasons for a total of 72 episodes. It was later shown in reruns on the Sci Fi Channel.
Skeptical journalist Ozzie Graham investigates a support group for alien abductees to write about the members' supposed encounters. The more he digs into their oddball claims, the more he realizes there is truth in their stories and possibly even signs that point to his own alien abduction.
Meet the Donnelly brothers: Tommy, Jimmy, Kevin and Sean. There is nothing these four Irish brothers wouldn't do to protect each other, and for them that means lying, cheating, stealing and, occasionally, calling the cops. Narrated by wannabe gangster Joey "Ice Cream," this gritty series bears witness to the Donnelly brothers' sudden involvement in organized crime, focusing on how they go from boys to mobsters, and showing how their new life affects their relationships with friends, family and lovers.
Stuart Pritchard is an awkward, overly-confident Englishman trying to date in Los Angeles – where he repeatedly attempts to infiltrate the world of beautiful people.