Masane Amaha and her daughter Rihoko are on the run from a government child welfare agency that wants to take Rihoko away from her mother. They are caught and Rihoko is taken away. Meanwhile, Masane is attacked by an advanced weapon that can disguise itself as a human being. When faced with the danger, a strange light emits from her wrist and she transforms into a powerful being. She becomes involved in a power struggle between powerful organizations, with her at the center of their attention because she holds the greatest power of them all, the legendary Witchblade.
Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Along with its own personal army, Hellsing also has a few secret weapons. Alucard, an incredibly powerful vampire, has been controlled by Hellsing for years. Although he dislikes being a servant to the Hellsing family, he certainly enjoys his job as Hellsing’s vampire exterminator. Seras is a fledgling vampire and a former police woman. Although reluctant to embrace her new self, she is still a valuable member of the organization. Integra Hellsing, the current leader, is usually fully capable of fulfilling her duty, but lately, vampire activity has been on the rise. Unfortunately, the cause is more alarming than anything she could have imagined...
5 children receive strange messages on their cell phones that lead them to a train that takes them to the "Digital World"; a strange world filled with bizarre creatures called "Digimon". These children have been sent there to stop an evil Digimon named Cherubimon from completely annihilating the planet of all its inhabitants. In order to accomplish this, the 5 children must locate their "spirits", which will evolve them into the Legendary Warrior Digimon. Unfortunately for them, Cherubimon has ordered his servants to stop the kids from finishing the mission; eventually the children will have to fight Cherubimon's forces in order to save the planet.
Three young girls, Hikaru, Umi, and Fuu, are transported to a magical world called Cephiro during a field trip to Tokyo Tower. They are soon greeted by Master Mage Clef, who explains to them that they have been summoned to become the Legendary Magic Knights and save Cephiro. The girls are less than enthusiastic about this idea, and only want to return home. Clef further explains that they must seek out the three Rune Gods to help them fight. He bestows armor and magical powers to each of them. They learn from Clef that High Priest Zagato has kidnapped the Pillar of Cephiro, Princess Emeraude. The Pillar of Cephiro has the sole responsibility of keeping Cephiro alive and in balance with her prayers. Without Princess Emeraude, Cephiro would fall into ruin. Hikaru, Umi, and Fuu must fight off Zagato's henchman and find the Rune Gods if they ever want to get back home. They soon learn that friendship and loyalty are the only things they can rely on in the crumbling Cephiro.
Alcohol, smoking, and stress—in the body subjected to these irritants, the cells responsible for maintaining life seem to fight a war that never ends. Due to a severe shortage of workers, Red Blood Cell AA2153 has to quickly learn to deliver oxygen and collect carbon dioxide, even in dangerous conditions. Meanwhile, White Blood Cell U-1196 has to do her part by dealing with germs and viruses during life-threatening situations. In the midst of these crises, they have to work together to keep the body healthy, despite not knowing if their sacrifices will be worthwhile. Cells at Work! Code Black takes a different approach by showing the grittier side of the jobs our cells perform.
Once upon a time, there was a witch named Elaina. Inspired by her favorite book, Elaina ventures out to see the world she's read so much about. Like a leaf on the wind, she travels from one country to another, looking to sate her inquisitiveness and searching for new experiences. Exploration and curiosity drive her journey. She's confronted by humanity in all its forms, whether strange, bizarre, or emotional and with each meeting, Elaina would become a small part of their story, and her own world would get a little bit bigger.
Middle school student Uta Sakura loves to sing any chance she gets. But music becomes more than a hobby when she meets Purirun, a fairy whose hometown has plunged into darkness. The Chokkiri Gang took over her land and began stealing her people's sparkle. Determined to help, Uta is transformed into the legendary protector Cure Idol and vows to return their sparkle through song.
The world has become a slaughtering ground for the Crimson Denizens, mysterious beings from a parallel universe who thrive on the life energy of humans. These merciless murderers only leave behind scant remainders of souls called "Torches," which are mere residues that will eventually be destroyed, along with the very fact of the victims' existence from the minds of the living. In an ambitious endeavor to put an end to this invisible, hungry massacre, warriors called Flame Hazes relentlessly fight these monsters.
One fateful day, Yuuji Sakai ceases to be a regular high schooler—he becomes trapped in a crevice of time and is suddenly attacked by a Denizen. Coming to his rescue just in the nick of time is a nameless hunter who seems no different from an ordinary young girl except for her blazing eyes and burning crimson hair. However, before Yuuji can learn anything more about his situation, he discovers that he has already been reduced to a Torch—merely a scrap of memory waiting to be extinguished.
The Kusaribe family is a family of sorcerers under the protection of the ‘Tree of Origins.’ Their princess, Hakaze Kusaribe, was the greatest sorceress of their family. But Samon Kusaribe, a member of their family seeking to resurrect the ‘Tree of World's End,’ a tree that opposes the ‘Tree of Origins’ and controls the power of destruction, stuffs her into a barrel, and banishes her to a deserted island.
When the "Sirens," an alien force with an arsenal far surpassing the limits of current technology, suddenly appeared, a divided humanity stood in complete solidarity for the first time. Four countries formed Azur Lane, paving the way for the improvement of modern warfare, which led to an initial victory. However, this tenuous union was threatened by opposing ideals, dividing the alliance into two and humanity became fragmented once again.
As a seasoned and experienced fighter, the "Grey Ghost" Enterprise shoulders Azur Lane's hope for ending the war. But behind her stoic persona hides a frail girl, afraid of the ocean. Even so, she continues to fight as she believes that it's the only purpose for her existence.
Amidst the neverending conflict within humankind, the keys that could unite a fragmented race might exist: a soldier coming to terms with her mysterious personality and camaraderie between those with different ideals.
The lone mercenary Guts travels a land where a century-old war is raging. His ferocity and skill in battle attract the attention of Griffith, the leader of a group of mercenaries called the Band of the Hawk. Guts becomes Griffith’s closest ally and confidant, but despite all their victories, Guts begins to question why he fights for another man’s dream of ruling his own kingdom. Unknown to Guts, Griffith’s unyielding ambition is about to bestow a horrible fate on them both.
The story takes place in the year 1614. Two ninja clans, Tsubagakure of the Iga and Manjidani of Kouga, battle each other to determine which grandson of Tokugawa Ieyasu will become the next shogun. The deadly competition between 10 elite ninja from each clan unleashes a centuries-old hatred that threatens to destroy all hope for peace between them.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
Music is the light that illuminates people's hearts-- and that "light" was suddenly taken from the world. The world changed the night the black "Kuroya Meteorite" fell. Grotesque monsters known as D2 emerged from the meteorite and began to overrun the land and people. As the D2 were drawn to melodies people played, eventually "music" itself became taboo. However, those who opposed the monsters appeared. They the "Musicart," girls who draw power from music. They possess the great operas and musical scores of humanity history and use them to defeat the D2.
Ren Amamiya is about to enter his second year after transferring to Shujin Academy in Tokyo. Following a particular incident, his Persona awakens, and together with his friends, they form the “Phantom Thieves of Hearts” to reform hearts of corrupt adults by stealing the source of their distorted desires. Meanwhile, bizarre and inexplicable crimes have been popping up one after another… Living an ordinary high school life in Tokyo during the day, the group maneuvers the metropolitan city as Phantom Thieves after hours. Let the curtain rise for this grand, picaresque story!
Seigi, a martial arts trained middle schooler, often feels driven to protect the weaker people around him. One day, he defends a homeless man against some punks, and the man gives him a strange tattoo on his palm in return. The tattoo is a secret weapon produced in the arms race between America and the Serinistan Kingdom. Seigi finds himself in over his head when a powerful girl, using the same secret weapon, violently pursues him in order to retrieve it. His skill at martial arts may not be enough to keep him alive, but will he be able to learn how to trigger the power of his tattoo in time?
"This is a tale that took place long ago. There once lived an old man and an old woman. The old man went into the woods to cut down some grass and the old woman went to the river to... (You know the rest.) The ogres had finally been defeated, but apparently, there were more ogres living elsewhere, so Peach Boy crossed the sea... It was an amazing feat to defeat the ogres and a joyous feat that Peach Boy saved many lives. But the one thing that went wrong... Was that they had fun. This is nothing more than a "What if"... What if there was more than one peach that tumbled down the river?
Tsuburaya Pro, Takara, and Trigger joint venture and direct sequel to the 1993 tokusatsu series "Denkou Choujin Gridman".
Yuta Hibiki can’t remember who he is, and now he’s seeing and hearing things that others don’t! A voice from an old computer tells him to remember his calling, and he sees a massive, unmoving creature in the distance. Nothing’s making sense—until the behemoth springs to life! Suddenly, Yuta is pulled into a computer, reappearing in reality as the colossal hero—Gridman!
Set in a world where witches run havoc, the military decides to shift from using sword to utilizing guns to neutralize magical threats. The Anti-Magic Academy is an institution that specializes in training witch hunters. Takeru Kusunagi, who can’t use guns and continues to fight with a sword, is relegated to the 35th Test Platoon, a motley group who can’t cooperate. One day, Ouka Ohtori, an elite pistol master who was forced into demotion, joins the platoon. Will they be able to gather their strengths and work together?
A. S. (Ad Stella) 122 ― An era when a multitude of corporations have entered space and built a huge economic system. Suletta Mercury, a lone girl from the remote planet Mercury, transfers to the Asticassia School of Technology, run by the Beneritt Group which dominates the mobile suit industry.