There’s a claw-fisted, genocidal maniac terrorizing the planet of endless illusion, and only Van, a tight-lipped loner in a jet black tuxedo, can bring the scoundrel to justice. Armed with his shape-shifting sword and a mechanized suit of armor, Van hunts the villain who murdered his one true love. With any luck, he’ll find the man he seeks before the sun sets on civilization.
The year is Universal Century 0088. Directly after the end of the Gryps War, Haman Karn and her army of Zeon remnants on the asteroid Axis begin their quest of reviving the lost empire of the Zabi's, and proclaim themselves as the Neo-Zeon. With the Earth Federation as hapless as ever, only the Anti-Earth Union Group (AEUG) is able oppose the plans of Neo-Zeon. In need of all the help it can get after being decimated in the previous war and losing many of its key members, the AEUG ship Argama enlists the aid of a young junk collector from the Side 1 colony of Shangri-La named Judau Ashta to pilot its newest mobile suit, the ZZ Gundam.
Worried about her reputation, Hime covers shifts for a cafe manager she accidentally injures to maintain her picture-perfect princess image. But this cafe has a peculiar theme—private school. To put on her best barista schoolgirl act, she’ll be trained by the most graceful girl there, Mitsuki. Under her guidance, Hime’s feelings start to brew, but there’s just one problem—Mitsuki can’t stand her!
Kukuru Misakino, an 18-year-old high school girl working in an aquarium, meets Fuuka Miyazawa, a former idol who lost her place in Tokyo and escaped. Fuuka will spend her days in the aquarium with her own thoughts in mind. However, the crisis of closing is approaching for the aquarium, as the girls explore their dreams and reality, loneliness and friends, bonds and conflicts.
In a distant future, Tetsuro is a human boy who wants his body replaced with a robotic one. This is possible, but to do so he has to reach the Immortal Planet onboard the space train Galaxy Express 999. Maetel, a beautiful and mysterious blonde woman dressed in Russian style, joins him in the long journey through space. Every episode sees our heroes arriving in a new planet's space train station.
In the Four Islands Archipelago, people can use Grav-Shoes to fly around! This is the story of Asuka Kurashina, a transfer student that arrives at Kunahama Academy from outside the Four Islands. After seeing the ability of wearers to soar in the sky, she quickly develops an interest in flying with the Grav-Shoes and also joins the school's FC (Flying Circus) club to further her passion.
Murasaki Wakako, who is 26 years old, loves going out alone to enjoy eating and drinking, especially when something unpleasant happens at work. Thie show follows Wakako through many solitary outings, where she enjoys different combinations of food and drink!
Sawamura Matsugorou is a shamisen player of legendary talent. Upon his death, his grandson, Sawamura Yuki, lost his ability to play. Having lost his beloved sound, Yuki finds himself in Tokyo in search of a new sound to love. Tachimura Yuna, who works at a club, hooks him up with a gig to play there as a warm up act. Yuki imbues the sound of his shamisen with his many thoughts and feelings he has of others, still searching for his own sound and his own feelings.
Shigeno Daigo is an elementary student whose father, Goro, is a professional baseball player. Inspired by his father, who was once a Major League player, Daigo started playing baseball with the Mifune Dolphins, a youth team. However, he was unable to live up to the expectations of being the son of a professional, and quit baseball after less than a year. Then, in the spring of his sixth-grade year, Daigo's school welcomes a transfer student, Sato Hikaru, whose father is Sato Toshiya, a former Major League player and Goro's close friend. The fate of these two young men begins to move forward!
Miki's parents come home from their vacation to announce that they are getting a divorce. But what is more shocking is that they have switched partners with another couple! And to top things off, this other couple has a handsome son, Yuu, who Miki begins to develop feelings for. To make things more disturbing, everyone moves into one house. What will everyone think about Miki's family lifestyle?
It is thirty years after the failure of the Space Colonization Program. Humanity is nearly extinct. A perpetual and deadly Rain falls on the Earth. Men known as "Junkers" plunder goods and artifacts from the ruins of civilization. One such Junker sneaks alone into the most dangerous of all ruins—a "Sarcophagus City." In the center of this dead city, he discovers a pre-War planetarium. And as he enters he is greeted by Hoshino Yumemi, a companion robot. Without a single shred of doubt, she assumes he is the first customer she's had in 30 years. She attempts to show him the stars at once, but the planetarium projector is broken. Unable to make heads or tails of her conversation, he ends up agreeing to try and repair the projector...
Haruka, a girl who suffers during her childhood due to her ability to read people's mind, is starting her high-school life in a new school. When she transferred in, she feels that her life will be the same as ever, but then she meets Manabe, a guy who always think about erotic things, and a club consisting of people who aren't afraid of her ability. With Manabe and her clubmates around, her gloomy life slowly start to bloom and enjoyable.
Black Blood Brothers, also known as BBB, is a light novel series written by Kōhei Azano and illustrated by Yuuya Kusaka. In 2006, Studio Live and Group TAC produced an anime based on the series. It is directed by Hiroaki Yoshikawa. It was licensed for North American release by Funimation Entertainment, with the first DVD being released in February 2008.
After he witnesses his father’s murder at the family dojo, Ryo Hazuki dedicates his life to finding the man responsible — a mission that takes him from the streets of Yokosuka, Japan to the sprawling metropolis of Hong Kong, and beyond. Soon he’ll learn that larger, mystical forces are at play as he trains to become the ultimate martial artist in his quest for revenge.
After a rebellion overthrows the Tearmoon Empire, Princess Mia meets her demise by guillotine at just 20 years old. She awakens eight years in the past, given a second chance at life. Haunted by her memory of the guillotine, the princess sets out to rebuild the empire and prevent a return to fate. Can the selfish princess learn to be a selfless leader, even though she’s trying to save herself?
During a concert by idol group Zwei Wing, an alien force known as the Noise attack the stage. Group members Tsubasa Kazanari and Kanade Amou suppress the attack using their Symphogear armor, but despite their best efforts, innocent bystander Hibiki Tachibana is fatally injured. Distraught and much to Tsubasa's dismay, Kanade sacrifices herself in the process to save Hibiki.
Two years later, Hibiki lives on. Tsubasa now fights alone. With the threat of the Noise increasing, Hibiki finds herself encountering the Noise once again but this time she is granted a chance to become attuned with the same Symphogear that Kanade wielded.
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
One lonely, gloomy fifth-grade girl is the target of her classmates' relentless bullying and teasing—that is, until a new kid arrives on the scene. Friendly Takada is as clueless as he is well-meaning, but somehow he possesses the magic ability to start drawing "Grim Reaper" Nishimura out of her shell. As the elementary schoolers experience all the fun of a childhood summer together—from going to the pool to picking sunflowers to watching fireworks—an unusual friendship blossoms!