Turns out, evil takes initiative! With world domination close at hand, the Kisaragi Corporation turns its sights on interstellar conquest, and who better to take over a magical world than two randomly assigned minions—Combatant Agent Six and his android partner Alice? But Six’s path up the evil corporate ladder won’t be easy—a Demon Lord’s army is hatching its own nefarious plan!
The story begins 15 years after the demon king was defeated and the world has become peaceful. Kotone, who graduated from school and became a magician, inquired the kingdom-affiliated RPG Real Estate in order to find a new home. In reality, RPG Real Estate was Kotone's place of employment, and together with Fa, a demi-human, the priest Rufuria, and the soldier Rakira, they help support the searches of new homes for the customers with various circumstances.
Philia Adenauer hails from a family renowned for producing Saints for generations in the Kingdom of Girtonia. Saints fight to protect humankind from monsters, and Philia underwent rigorous education and training to earn her title. After her fiancé, Julius, breaks off their engagement, Philia is sold to the kingdom of Parnacorta for resources. Will her homeland survive without her?!?
Horses dashing gallantly... Knights challenging their own limits... Magnificent, heroic battles highlight the horseback lance sport of jousting. One of the many people fascinated by this proud sport, Takahiro Mizuno, acts as a begleiter (an assistant) to jousting knights as he lives his rather tedious life at Winford Academy.
By force of circumstances, a 30-year-old single man with a full-time job suddenly starts raising a 6-year-old girl. While running each other ragged, the two of them gradually grow into a "family".
Chitose Get You!! is a Japanese yonkoma manga series written and illustrated by Etsuya Mashima. An anime series by Silver Link began airing in July 1, 2012.
Hitori Bocchi, a girl with extreme social anxiety, has had only one friend throughout elementary school. When Bocchi learns they'll be split up after graduation, she makes a promise to her: "By the time of my middle school graduation, I'll make friends with everyone in my class." And if she can't... they won't be friends anymore?! But Bocchi has a hard time talking to people. When she gets nervous, her legs cramp. She can't look other people in the eye. She doesn't even know how to make friends! Every way she thinks of to make friends ends up failing. Will her friend-making plan pay off?!
Taito has been really sleepy lately, and keeps dreaming of a female vampire who says she has given him her "poison." Sometimes he even thinks he hears her voice when he's awake. But after surviving an accident that should have killed him, Taito's world changes drastically and he realizes that his dreams are more real than he thought.
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
Kae Serinuma is a second year high school student and an avid fujoshi who secretly ships her classmates, Igarashi and Nanashima. The death of her favorite anime character causes her to become stressed and lose weight rapidly. Now that Serinuma has become an attractive girl to her classmates, snarky junior Shinomiya and senior Mutsumi, how is she going to deal with them with her constant BL-filled fujoshi mind?
The story revolves around four teens - the good-looking twins Asaba Yuuta and Yuuki, the effeminate Matsuoka Shun, and the class head Tsukahara Kaname - who have known each other since early childhood. While they are not necessarily good or bad friends, they continue to hang out well into high school. The half-Japanese transfer student Tachibana Chizuru joins the circle of friends in this comedy about the everyday life of adolescence.
In the shadows of society, rival ninja clans fight to control an ancient technique which holds untold strength. This coveted power dwells within apathetic Miharu, a fact the guy really couldn’t care less about—until the clans bring their war to him.
Yuta Hibiki can’t remember who he is, and now he’s seeing and hearing things that others don’t! A voice from an old computer tells him to remember his calling, and he sees a massive, unmoving creature in the distance. Nothing’s making sense—until the behemoth springs to life! Suddenly, Yuta is pulled into a computer, reappearing in reality as the colossal hero—Gridman!
Officer Mai Kawai has had enough! She’s sick of being a police officer—but just when she’s about to hand in her resignation, the arrival of a brilliant (and beautiful) ace detective named Seiko Fuji changes her mind. Will Fuji reignite Mai’s passion for policing? And will Mai uncover the mystery of why Fuji was transferred to this ordinary police box?
In the town of Lindworm where monsters and humans coexist, Dr. Glenn runs an exemplary medical clinic for monster girls with his lamia assistant, Sapphee. Whether receiving a marriage proposal by a centaur injured in battle, palpating the injury of a mermaid, or suturing the delicate wounds of a flesh golem, Dr. Glenn performs his job with grace and confidence. But when an unsavory character seeks to steal a harpy egg, how will the unflappable Dr. Glenn respond...?
Ren Homura returns to his former residence, yet he feels very uncomfortable: he possesses no memory of having lived there. Without warning or his permission, a game called "Monster Strike" installs itself into Ren's smartphone; monsters of the game then literally fly out from his smartphone and start fighting on streets. Watching the fighting in amazement, Ren starts picking up his lost memories.
"This is a tale that took place long ago. There once lived an old man and an old woman. The old man went into the woods to cut down some grass and the old woman went to the river to... (You know the rest.) The ogres had finally been defeated, but apparently, there were more ogres living elsewhere, so Peach Boy crossed the sea... It was an amazing feat to defeat the ogres and a joyous feat that Peach Boy saved many lives. But the one thing that went wrong... Was that they had fun. This is nothing more than a "What if"... What if there was more than one peach that tumbled down the river?
At the beginning of the Edo Era, when people enjoyed a time of peace, Lord Tokugawa Tadanaga holds a fighting tournament. In the past, matches were fought with wooden swords. This time, real swords will be used. One-armed Fujiki Gennosuke and blind Irako Seigen will fight each other in this match. Both are disciples of Iwamoto Kogan, who is known as Japan's greatest swordsman. Each of them are determined to prove himself the successor of Iwamoto's school. However, there can only be one champion. So begins a story of intertwining fates, conflict, and strange destinies.
After his father’s death, Ichiro is left to care for his siblings alone. They’re barely scraping by with only a small inheritance and his job as a manga artist, which isn’t going so great. That is until a talented and beautiful assistant is hired! Her name is Shiori, and she’s a gift from above—literally. While working late one night, her true identity is revealed and they’re instantly engaged!?