When a giant robot suddenly attacks the city, a high-school student named Aoba is saved by a classmate who's piloting her own mecha. After accepting an offer to join the alliance she's is a part of, Aoba is thrust into the middle of high-flying robot warfare.
Hailing from a prestigious noble house, Dali Delico is an elite member of the Blood Pact Council, the highest governing body of the Vamps. Yet, Dali flatly refuses a mission the Vamps assign him. As Dali’s motives and possible connection to mysterious murders begin to mount, council members Gerhard, Dino, and Henrique visit him in hopes he’ll reconsider, but find him soothing an infant child!
In a seemingly ordinary rural town, something strange is happening to the residents. But Shizuru Chikura is more concerned for her missing friend. Determined to find her, Shizuru and three other girls board an abandoned train and travel to the outside world, unsure if they'll make it back alive. As they venture toward the unknown, the question looms: What awaits them at the final stop?
Schoolgirls discover that they have been given the ability to materialize weapons and control robotic beasts called "Children" to stop an evil organization from their plans of domination.
Two young girls, Yoko and Airi, travel through the empty world of post-apocalyptic Japan. They photograph the scenery of famous places and camp out in towns overtaken by nature. Together, they ride on a Serow off-road motorbike and experience a new sense of freedom, unbothered by neither traffic nor traffic lights. The world is over now, so let’s hop on a bike and go on a journey!
Ichika Usami is a second year middle school student whose family runs the Kirakira Patisserie shop. One day, she encounters a fairy named Pekorin and learns that evil monsters known as Henteko have been stealing "Kirakiraru", the energy that resides within sweets and desserts. Thus, Ichika becomes a Pretty Cure and, alongside four other cures, forms the Kirakira PreCure a la Mode to fight off the Henteko and protect the sweets.
After the murder of Luna, the robot society that rules the planet starts to rust and decay. Death and despair spread through the land like wildfire. The only one unaffected by the affliction that becomes known as "The Ruin" is Luna's assassin, Casshern. Unable to remember if he really triggered this capital sin against the entire mechanized civilization, Casshern embarks on a journey to unravel the mystery that connects him, Luna, and the plague.
For 30 years, thousands have traveled to other worlds. The few that return keep the powers they had in those worlds. Akatsuki Ousawa returns from the world of Alayzard with the defeated Demon King's daughter, Miu. Miu pretends to be Akatsuki's sister to hide her true identity. They join Babel, a school for inter-dimensional travelers, and struggle against the student council to uncover the truth behind the school.
During a summer camp, 15 children, 8 males and 7 females, find a grotto by the sea. Deep within they discover working computers and some electronic equipment, and later the owner, a man called Kokopelli. Kokopelli claimed to be a programmer working on a brand new game, in which a large robot has to defend the Earth against fifteen alien invasions. He persuades the children to test the game and sign a contract. All but one of them signs; barely a moment later they mysteriously awaken on the shore believing what happened was just a dream.
Saybil can't remember his life before he joined the magic academy. He has the lowest grades, because his amnesia leaves him unmotivated. One day, the school headmaster, Albus, orders him to participate in a dangerous special training. "I want you to spread the use of magic in an area where they hold witch hunts." This story is a spin-off of 'Grimoire of Zero.'
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
This college kid wants nothing more than a quiet life. So when she's reborn as Yumiella, the hidden villainess of an Otome RPG, she's not exactly thrilled. Still yearning for peace, she abandons her evil duties to live a more discreet life. Until her gamer side kicks in, and she accidentally reaches level 99! Now, everyone suspects that she's the infamous Demon Lord. What future awaits her?
Kouta has girl troubles of the supernatural sort. For some reason, he keeps attracting the attention (and affections) of animal spirits!
Having spent most of his life in the country, Kouta is understandably nervous when he moves in with his grandma to attend a high school in the big city. He hoped to make a good impression, but having Chizuru, a beautiful fox spirit, hanging off his arm didn't seem to be the sort of image he wanted to have. She's not alone in her love for Kouta, either. Nozomu, a wolf spirit, as well as other youkai have their sights set on the hapless country boy.
Legends speak of the Shepherd, a savior who will bring peace to the seraphim and human worlds. Sorey has spent his life studying ancient books and exploring ruins to learn more about this legendary savior. When he and his seraphim companion Mikleo encounter a mysterious girl in the ruins, the stories of the Shepherd become Sorey's reality.
Five centuries ago, Demon Lord Veltol reigned over an immortal nation. Now, the time has come for him to awaken once again. The year is 2099, and civilization has reached peak evolution, leading to a high-tech landscape with towering skyscrapers—nothing like he’s conquered before. Veltol may be a relic of the past, but make no mistake, this new world will be his for the taking!
Four years ago, Kazuma Kannagi was defeated by his cousin Ayano Kannagi for the right to be the successor of Enraiha, a sword passed down in the Kannagi family. His defeat, along with his lack of talent for En-Jutsu, the fire arts, the Kannagis' specialty, resulted in his banishment from the family. Now, Kazuma returns as Kazuma Yagami, a skilled master of Fū-Jutsu, the wind arts.
The Healing Garden, a secret world that has provided treatment to heal the Earth, is under attack by the Byougenzu, who plan to infect Earth with an illness, putting it in great danger! To solve this crisis, the three medical trainees of Earth, known as the Healing Animals, along with Latte, who holds a special power as the Princess of the Healing Garden, escape in search of their partners! Three ordinary girls come across the group by chance, and together, they transform into Pretty Cure and take on the Byougenzu!
Zagan might be the most feared evil sorcerer, but when it comes to social interactions, he's the most inept. All those days studying the dark arts won't help him when he falls in love at first sight with Nephelia, the beautiful elven slave, and spends his entire fortune to purchase her. With no clue how to talk to each other, the awkward arrangement for a bumbling sorcerer and timid elf begins.
Paradise—a legend, a myth, and a hopeless dream in a world that has become a wasteland. It is not meant for everyone, only the wolves thought to be extinct yet still roam the lands. When the Flower Maiden awakens, the path to the end will open.
Kiba, a lone white wolf, wanders into a poverty stricken city on a quest. The scent of Lunar Flowers and the will to find Paradise is all he has. Along the way, he runs into other outcast wolves—Tsume, Hige, and Toboe, each with their own story and troubles. Fate bringing them together, they seek out the Flower Maiden, Cheza, and their way to Paradise. But, doing so is no simple matter. Up against a world that fears them and a man with mysterious abilities, their journey is overrun with challenges and worse—sacrifices. With limited time, they must fight to protect Cheza against everyone who seeks her and discover the hidden path to their destiny.
Belle Lablac doesn’t really fit in as the only human being in a world full of anthropomorphic animals. No fangs, no fur, no scales, no claws. Lonely and eager to discover where she comes from, Belle journeys to find answers to the questions of her heart. Carrying nothing but her giant sword, the Runding, she faces a world of possibilities and pitfalls in hopes of discovering the truth.