Natsusa Yuzuki entered university expecting to be the rugby club's ace, but he can no longer play rugby due to certain circumstances. Ibuki Ueoka is a senior who also quit playing rugby. There is also Yasunari Tsuru, Natsusa's junior who finds him disagreeable. On the other hand, another junior, Yuu Mashiro looks up to Natsusa and follows in his footsteps. Last, there is Seiichirou Shingyouji, Natsusa's childhood best friend. This is an original rugby anime of former teammates who fight together in matches of Kansai's university rugby league.
Reiji Kirio was a corporate wage slave, who did nothing but work all day, every day. On a typical day of walking to work with a hollow look on his face, he suddenly found himself in the forest of another world. "Oh, this must be one of those isekai reincarnations people keep talking about." The two skills he has are "Appraise" and "Drug Discovery." Those don't sound too impressive... well, whatever. Except these turn out to be particularly overpowered skills! And so, a story about following the slow life philosophy while running a drugstore in another world begins.
Hana Ichinose is a normal 16-year-old high school student. However, there is something different about her: She enrolled in high school one year late! Her classmates are unaware of this, and Hana will have to work hard to catch up with everyone else.
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters.
One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time!
She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?!
A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"
When Arihara Tsubasa enters Rigahama Municipal High School and learns that it has no baseball club, she starts up the Girls' Baseball Club on her own. Drawn to the club are girls who have never played baseball before, girls who once played it but quit, and girls who are constantly tackling great challenges. The Rigahama Girls' Baseball Club races through the trials of youth, periodically clashing and quarreling, but supporting each other all the way! And so begins the hottest summer the world has ever known...
Based on the manga by PEACH-PIT, serialised in G-Fantasy. When a human is marked to die, a faint gray line that is invisible to most appears around their neck. As time passes, that ring becomes darker and darker, until it is eventually black, and that person dies. Kita Michiru has an unusual gift - she posses "Shinigami eyes," which allow her to see these rings. When Michiru notices that two of the boys in her Class, Akatsuki Chika and Tachibana Shito not only have rings, but that they`re jet black, they reveal to her that the were supposed to die in a tragic accident six months ago. With the help of the Zombie Loan loan office, they were given a second chance at life, should they be able to pay for their debt by doing the work of Shinigami and killing malicious zombies. They petition Michiru to assist them in their efforts, and she finds her everyday life changing dramatically.
Here in this magic academy city of Ashram, where everyone is required to live in dormitories, a close-knit group of girls known as “Pentagrams” pursue their studies, including training in manners and magic, to become “true ladies.”
Arsnotoria, one of the students in Ashram, lives in Dorm 5 and is always with her dormmate friends: Mel, who’s the life of the party, Petit Albert, who’s quiet and does things at her own pace, Picatrix, who wants to be the class president, and Abramelin, who’s always cool. They take classes and work on their school duties together, and they throw tea parties after school in “that room”…
Nobunaga was a teacher who was waiting for that kind of dating sim event to happen in real life. One day, a 14 year old girl named Kicho appears in front of him, saying that she's his wife?! Apparently she came from the Warring States era and seems to have mistaken Nobunaga for the Oda Nobunaga and tells him that she wants to have his children. An age-gap love comedy featuring a teacher with a dating sims brain and a princess with a warring states era brain!!
Izumiko Suzuhara (15) was born and raised at Tamakura Shrine, and always destroys any electrical device she touches. She decides to try living in the city, and enrolls in Houjou High School in Tokyo. With her are her guardians son and Izumiko's childhood friend Miyuki Sagara. While she's there, an entity called "Himegami" appears. She learns she is something called a "kami" a vessel for a shinto spirit, while Miyuki is a "yamabushi", a warrior meant to protect the "kami."
Yuuto Suoh gets more than he bargained for when he joins his childhood friend Mitsuki Shimoya in testing out an urban legend. When he uses his phone to take a picture of himself with the local shrine's divine mirror, he is whisked off into another world – one heavily steeped in the lore of the old Norse myths. Using his knowledge gained from school and from his solar-powered smartphone, he has the chance to bring the Wolf Clan, the same people who cared for him, to prominence, all while earning the adoration of a group of magic-wielding warrior maidens known as the Einherjar.
Years ago, many magical "Artifacts" were stolen and scattered throughout the world. They fell into the hands of people who were not supposed to know of their existence. The Hoshisato family of magicians has special access to the Artifacts, and they take it upon themselves to return them to their rightful place.
Despite her inexperience, Kana wishes to aid her parents, doing her best to improve. Meanwhile, her childhood friend Makoto has come to their mansion to study magic under her father's tutelage. Hatena is excited to see her friend again, only to be utterly disappointed when the person she thought to be a girl all these years turns out to be a boy.
Before long, Makoto comes to know of the Artifacts. Unfazed, he continues to strive to fulfill his promises and stay true to why he learns magic - to ease the sadness of people around him and, most importantly, to become a person worthy of being Hatena's partner.
Misha is a little girl who lost her mother at an early age, and now lives with her father. Her father employs a maid named Tsubame, who was a former Self-Defense Force official, and is also a lolicon.
Heian-kyō, capital and the center of elegant, aristocratic culture, is heavily guarded by a spiritual force field -- or so it seems. In reality, onmyōji (court magi who create the spiritual force field) can only defend the palace located in the northern part of the city; in downtown, monsters known as "horror" that feast upon human souls roam after sunset. There are, however, a group of heroes protecting commoners from "horrors" in darkness.
On a moonlit night, Akira Masaki finds herself in a magical world where wizards and humans coexist. Every year, they must face an enormous, deadly moon that attacks the planet. Their only hope lies with the Wizards of the Sage, appointed to fight the supernatural threat. But Akira soon discovers she wasn't summoned by chance—she was chosen to lead them in battle.
Sin Kiske, the forbidden child of a human and a magically crafted biological weapon called a Gear, lives in a world where magic has replaced science, and scars from the Gear rebellion remain. Attending his parents’ taboo-breaking wedding, he encounters a mysterious girl with deep hatred for Gears, and their fateful meeting threatens to upend the world once again.
He is charming, cool, athletic, a good cook, but more importantly, he's a clean freak. Aoyama is idolized and respected by everyone, but they can only admire him from afar due to his mysophobia. Despite that, he plays soccer—a rather dirty sport!
As the playmaker for Fujimi High School's soccer club, Aoyama avoids physical contact at all cost and cleanly dribbles toward victory. However, the path to Nationals will not be easy for Fujimi's underdog team. But alongside striker Kaoru Zaizen, Aoyama will show everyone that even as a clean freak, there are things he's willing to get dirty for.
As soon as he entered high school, the first year student Koshiyama Shiki was invited to the mysterious Quiz Study Group led by his senpai. What will Shiki run into when being dragged along by his class mate Mari into the dazzling world of competitive quizzes?!
Born in a distant future, MIRU, a weaponless robot, travels across time to support people from different eras. MIRU meets individuals from different times and places, people who, despite their struggles, live their lives with determination. Through their encounters with MIRU, people take small yet meaningful steps forward. These steps, like the "Butterfly Effect," create waves of change, moving toward a brighter future.
On the vast continent, heroes break through obstacles and chase their dreams. What are heroes like? They go beyond themselves and try to be perfect; They carry burdens forward and understand the true meaning of love; They advocate power and never give up. We write biographies of heroes and start a new chapter of love and courage.
-WETV