Thai boxer Eddy is expelled from his club because he violates the rules. Now he has to look for new ways to train for the upcoming championship and allows himself to be persuaded by his new friend Reza to play a dangerous and secret VR game.
12-year-old William is destined to become the future King of England. After his father dies, William escapes from others who want to claim the throne. Living undercover with a peasant family, William soon discovers the keys to Viking legends.
Huoon and Morholt return home to Ardoewaan from the crusades. They learn that their father has died and has left the castle to Huoon (being the elder). Huoon nevertheless decides to share everything with his brother. A conflict between Morholt and a neighboring Lord leads to a duel where Huoon takes his brother's place and gets killed. In order to secure the lands for his own son Gawain Morholt lets Huoon's son Rohalt disappear in the mountains where he's found by a family of shepherds. 20 years later Rohalt has grown and decides to become a knight. He will find himself confronting Morholt for his rightful legacy. Meanwhile the jester Fulco has his suspicions about the death of Huoon and seeks out the truth.
Major Oleg Gromov arrives in Beloyarsk, one of the biggest railway hubs in the country. He comes there to pay a visit to an old friend Vyshenkov, his former martial arts coach who now is the Head of the Security Department at the railway. Happy to see his old trainee, Vyshenkov promptly offers him to spearhead a squad of the Rapid Action Team (RAT) that was created to guard the rails from the rampant gangs. However, Gromov has his own plans for life: back in the capital, there’s an exciting and generously paid job waiting for him. But everything changes once Vyshenkov falls victim to a bandit attack. Gromov sets his mind on staying in Beloyarsk and becoming the leader of RAT. With the help of his new subordinates, passionate investigator Dmitry Kulikov, and psychologist Irina Tikhonova, he starts his own investigation of the railway case. He’s up to challenge a dangerous and invisibleenemy that is ready to do anything to silence the truth about the railroad affairs.
The Dungeon City is a wicked place filled with crime, debauchery, and death. Its one shining light is Arwin, the beautiful Crimson Princess Knight. She and her brave party of adventurers descend into the dungeon at the city's center, seeking a legendary treasure with the power to rebuild the princess's fallen kingdom. Many yearn to be by her side, but that spot is already taken by Matthew, a man despised by all in town as a cowardly weakling. Everyone thinks he is scum who just spends her hard-earned money on booze, women, and gambling. No one in the city—not even the princess knight— knows what Matthew is truly capable of.
1941. The start of Great Patriotic War. The country mobilizes all resources and Alexander Mazover (Doberman) is charged with creating a K9 suicide squad. He has to train dogs to run to the enemy tanks and blow them up but from the beginning, things don’t go as planned. Doberman gets in trouble with his commanding officer. Things pile up in a big mess until Alexander meets Julbars and his beautiful handler, Dina. He learns that this dog successfully blew up German tanks without being killed. Doberman takes Julbars and uses him as an example for other K9 soldiers, developing a behavioral pattern that saves many dogs lives.