What if every fabled superhuman existed at the same time, in the same place? Titans from outer space, life forms from a mystical world, phantoms and goblins from ancient times. In another Japan, it’s not just a question of "what if"—it's a reality.
Ko Ichinomiya's family motto is "Never be indebted to anyone," but after losing his pants and falling into the Arakawa River, he quickly finds himself in debt to his savior, the cutely insane Nino who happens to live under the bridge. To repay her, he vows to help her with her desire to "experience love." Along the way he'll meet the river's other residents, including a hot-blooded kappa, a Sister in drag, and a literal rock star.
The program features ethical tales, with a gist of horror in them. It focuses on notorious children learning a bleak lesson. The series also aims on petrifying children to obey to their parents.
Squid Girl has come to the land from the depths of the sea to conquer humanity in revenge for pollution of the ocean. Unfortunately she ruins the first house she uses as an invasion base and has to work to pay for repairs. Of course, she can't overcome the Aizawa sisters who manage the house, so who knows whether she can subjugate humankind.
Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.
In an unexpected turn of events, dull high school student Hiro Yuuki obtains the full dive role-playing game Kiwame Quest. Created by the best of technology, the game claims to take "reality to its extremes," from stunning graphics, NPCs' behavior, to the scent of vegetation, and even the sensation of wind brushing against the skin—everything was the result of an ultimate workmanship.
Except, the game is a little too realistic and messy to clear. Kiwame Quest features over ten quadrillion flags and reflects the players' real-life physical abilities in the game. Being hit in the game also hurts in real life and slash wounds take days to heal.
The only reward here is the sense of accomplishment. Conquer the most stressful game in history that can't be played casually!
In 1948 Tokyo, just right after the war, Kanna Kusakabe had just become a second-year at a high school when she meets the new language teacher, Akihiko Chuzenji. Mysterious supernatural things keep happening around Kanna. Once again today, Kanna is going to open the doors to the library prep room to seek help from the surly Chuzenji-sensei who is waiting inside.
When Bumblebee begins to suffer amnesia, his partner, Windblade, comes to the rescue, and repairs his memory chips, enabling him to rediscover his past adventures on Cybertron. Once his memories are repaired, Bumblebee gets a clue that will lead both him and Windblade to complete their current mission and save their friends, unaware that Megatron sent his Decepticon assassins to hunt them down.
During the war-torn feudal wars in Japan, the Awa clan faced certain extinction from a rival clan backed by demonic forces.
However, a careless promise by their lord leads to both salvation and disgrace when their family dog brings back the head of the enemy warlord and insists on marrying the lord's daughter. Their unnatural union bears fruit but when both are killed, the eight unborn pups are reincarnated as the eight Dog Warriors - The Hakkenden.
As they slowly find each other and come together as a group, these eight warriors, who represent the eight separate aspects of Bushido, engage in bloody battles with demonic entities and evil samurai in a final attempt to redeem their clan!
When a girl named Ariyoshi Juna has a severe accident, her spirit turns to light and rises up out of her body into the night sky where she gets a glimpse of Earth a few months into the future. What she sees is the Earth on the brink of total destruction, ruled by the merciless demon forces called the Raajas. Then, a person named Chris Hawken gives Juna a "power stone" and tells her to use it to save the Earth. The power stone gives her the ability to call up an "aura suit", which activates and enhances a person's dormant special powers.
Dr. Shizuma invented a revolutionary new form of renewable energy drive but had to pay a heavy price for his success in a catastrophic accident that the world wants to forget. 10 years later the secret organization Big Fire have obtained two of three mysterious Shizuma drives as part of their world domination plans. The third drive has however been taken by Dr. Shizuma who during his escape is saved by Giant Robo. A desperate struggle begins between the Giant Robo and Big Fire for the control of the last drive as Big Fire unleashes their ultimate weapon, the Eye of Volger.
The Kids from Room 402 is a television program that originally aired on Fox Family in the USA starting in 1999, previously aired on Teletoon, and currently airs in the UK.
The show is focused primarily on the students from Room 402, as the title implies. Miss Graves, the teacher, is usually shown as an interlocutor in the problems and injustices that are inflicted upon the students, whether the dilemmas be internal or external. Each show usually ends with a substantiated moral or lesson, resulting from such aforementioned situations.
The show is based on the children's book, The Kids from Room 402, by Betty Paraskevas and Michael Paraskevas. It was developed for television by Cindy Begel and Lesa Kite, who wrote all 52 episodes.
Plug is a "Charger Girl" from a parallel dimension. Her job is to find depressed humans in our dimension and charge them up to revitalize their energy.
On her first date with the cutest boy in school, Ichigo is zapped by a mysterious ray that scrambles her DNA with that of the endangered Iriomote wildcat. The next day, Ichigo discovers that she has developed the agility (and occasionally the ears and tail) of a cat, as well as the power to transform into a pink-haired superheroine, Mew Ichigo. She and four other girls, each endowed with the genes of a different "Red Data" animal, have been selected for the top-secret Mew Project, which aims to protect the Earth from an alien menace known as Deep Blue.
A group of kids join a secret agency where they learn to use the power of imagination to journey into the Dream World and create fantastic creations in order to help sleeping children being terrorized by the evil Nightmare King who is bent on conquering the Dream World and invading the Waking World.
Captain Scarlet and the Mysterons, often referred to as Captain Scarlet, is a 1960s British science-fiction television series produced by the Century 21 Productions company of Gerry and Sylvia Anderson, John Read and Reg Hill. First broadcast on ATV Midlands from September 1967 to May 1968, it has since been transmitted in more than 40 other countries, including the United States, Australia, New Zealand and Japan. Characters are presented as marionette puppets alongside scale model sets and special effects in a filming technique that the Andersons termed "Supermarionation". This technology incorporated solenoid motors as a means of synchronising the puppet's lip movements with pre-recorded dialogue.
Set in 2068, Captain Scarlet presents the hostilities between Earth and a race of Martians known as the Mysterons. After human astronauts attack their city on Mars, the vengeful Mysterons declare war on Earth, initiating a series of reprisals that are countered by Spectrum, a worldwide security organisation. Spectrum b
When an online game turns real, trapping its players in its virtual space, the strongest of them, Shin, rises up to put a stop to the madness. But just moments after defeating the game's final boss, Origin, and freeing everyone, Shin is transported 500 years into the future of the in-game world. Armed with unrivaled strength, the young swordsman embarks on a legendary journey.