Bob and Bobbie left their trailer to go skinny-dipping, and putting Mr. Weenie in charge to guard the cinnamon buns they left on the counter. When Boog and Elliot sneak into the camp, they are excited to discover that there are buns in the trailer. Unfortunately for them, Mr. Weenie is guarding the door.
Mild-mannered average guy Mr. Walker (Goofy) turns into violent Mr. Wheeler when he starts driving. Back on his feet, Mr. Walker finds it nearly impossible to cross the street.
Lost in a book of fairy tales, Dale imagines what it might be like to do battle with a vicious dragon---and thanks to Donald he'll soon get to find out. As Donald moves his hulking steam shovel into position, intent on clearing a path right through their tree for a new freeway, Chip and Dale ready themselves for battle just like the knights of old. With a tuna can for armor and a hat pin for a lance, Chip charges into battle atop his trusty steed, Dale. But with some quick thinking, Donald makes his phony dragon a fire breather. Who will prevail in the medieval battle for the junkyard?
School is out for the summer and Charlie Brown, Linus, Schroeder and Pig Pen are planning to spend it reading every comic book, watching television, practicing ballplay, and classical music, and having clean thoughts. However, Lucy tells them that she signed them up for camp. The girls are eager to go, but the boys hate the idea.(Linus adding that its like finding out that he was drafted.) The boys shove each other to get on the bus, while the girls line up in order. At camp, Charlie Brown is chosen captain of the boys camp. The boys and girls have a swim race which the girls win easily. Then they have a softball game, which the boys lose with only one run. Other competitions are just as lopsided. Afterwards, the boys sit around the campfire and reflect on how miserable they are. In one scene, the colors of the shirts of Schroder and Linus are mixed up during this scene.
A wind has swept the Earth taking all the memories from everyone. No one knows who they are, how to speak, or how to use the tools of modern civilization. Two years later, a young man who has been re-educated travels across America on a mysterious journey.
Tom invites Toots to an elegant dinner. However, he's made the mistake of trying to put Jerry to work, as a serving boy, a corkscrew, and other tasks. Jerry puts up with a little of this, but mostly gets revenge on Tom.
A miserly man eats the pits of some cherries he can't stand throwing out. A tree starts growing from the top of his head. He cuts it off; it grows back. After a while, he gives up and lets it grow, but the crowds that gather on top of his head to enjoy the tree (and leave huge mounds of trash) eventually drive him to uproot the tree. This leaves a crater on top of his head, which fills with water, which becomes a popular lake.
When the gang loses patience with Snoopy's mischief, he suddenly finds himself back in obedience training. With a vengeance, Snoopy decides it's time to run away to Peppermint Patty's house, but soon realizes life might not be so bad with Charlie Brown after all.
In this clever satire of toxic men, a cartoon pickup artist is violently torn apart by the women he targets, seen only through his own one-sided, ridiculously misogynistic point of view. Don Hertzfeldt's first student film, he plays the part of a mentally unwell animator who's losing his grip within his own movie; an idea he'd later revisit in other early "meta" shorts "Genre" and "Rejected". Despite being produced at the age of 18 and not intended for exhibition, HBO named it "The World's Funniest Cartoon" in 1998.
With the school election looming, Linus is talked into running for school president. With Lucy and Charlie Brown as his campaign manager and Snoopy and Woodstock assisting, he stands a decent chance of victory. Soon however, he makes unrealistic promises and learns the hard way that preaching about the Great Pumpkin can not be considered a sound campaign strategy.
Among the ruins of the city, there is a game only children can play. It is called “Otokoyo”; a game of hide-and-seek. But whenever children play this game, one by one they would disappear into the blinds of the buildings… The story begins when a boy enters the world of Otokoyo, to find his missing sister.
After a draining December, Sakuta is quickly nearing the end of his second year of high school. Since Mai is a third-year student, they don't have much time left together before graduation rolls around. Meanwhile, his sister, Kaede, is slowly but steadily venturing outdoors again. Just as she begins to find her footing, she announces her most ambitious goal yet—attending her brother's high school! Sakuta knows better than anyone how difficult this will be for Kaede, and he's ready to support her however he can. He's just not sure if that's what's best for her...or what she really wants...
Totsuko is a high school student with the ability to see the 'colors' of others. Colors of bliss, excitement, and serenity, plus a color she treasures as her favorite. Kimi, a classmate at her school, gives off the most beautiful color of all. Although she doesn't play an instrument, Totsuko forms a band with Kimi and Rui, a quiet music enthusiast they meet at a used bookstore in a far corner of town. As they practice at an old church on a remote island, music brings them together, forming friendships and stirring affections.
When a young telemarketer is confronted by a mysterious talking ostrich, he learns that the universe is stop motion animation. He must put aside his dwindling toaster sales and focus on convincing his colleagues of his terrifying discovery. It's scary business living in a stop motion world, where your faces come off and a giant hand controls your every move.
This direct-to-draw animated film on 35 mm film features the imagery of 10 European directors in a collective project. Each produced 1 minute of animation on film, drawing directly onto it in his or her own style.
Aura is gifted with magical abilities; she and her friends have many exciting adventures at the academy, but soon Aura learns that the school hatches many dark secrets that she must uncover. Will she be able to unveil the truth?
The world is a perplexing, peaceful mystery to Amélie until a miraculous encounter with chocolate ignites her wild sense of curiosity. As she develops a deep attachment to her family's housekeeper, Nishio-san, Amélie discovers the wonders of nature as well as the emotional truths hidden beneath the surface of her family's idyllic life as foreigners in post-war Japan.