A young post-graduate from Minsk Anna Mazurkevich comes to her native village, where she hasnt been for 12 years, to stay in her grannys house. Here, in peace and quiet, she is intended to write a thesis. But suddenly two strangers come and claim that yesterday in Minsk the houses owner let out to them for two weeks, and to convince her they switch on TV-set, where Annas mother confirm their words and asks her to stay for a while with their neighbor ankle Gena. All this looks very strange because not very clear how they managed to organize live broadcast. Then absolutely inexplicable things start to happen. The strangers say that they have to go to the XVIII century to find a genius, living at that moment right here, and take him to the future.
Dr. Fiedler, in a secret underground laboratory located in the reserve, is working on experiments to create bestial creatures endowed with human intelligence. It would seem that contact with the beasts on an equal footing took place, but devoid of human morality and compassion, beast-like creatures rebelled against their creators. The journalist Battley, who learns about the monstrous rumors from the reserve, decides to conduct his own investigation and goes to the wilderness, where he encounters the products of Fiedler's terrible experiences.
Ultraman Zearth hails from The Land of Pikari in Nebula Z95. He has a big red face and dislikes dirt, and will go to great lengths to wash it off his hands. His goal is to clean the polluted Earth. He transforms with an electric toothbrush, which is consistent with his hygiene fixation. He's not quite adept at being a superhero, but at least he tries his best.
Maxine works at a factory making haptic inputs. After she steals one her favorite rabbit-ninja game beats skills directly into her muscle memory. When a fellow haphead causes her father's death she uses her new deadly skills to investigate.
The moment Bebe was born, a glowing UFO streaked across the night sky. His parents find that his hands are electrically charged and are able to manipulate electrical appliances.
ToQger vs. Kyoryuger will see the twelve rangers from both teams join forces to fight against an evil super giant. They must also save the Galaxy Line, which is falling from space. To make matters worse, the five main ToQgers are turned into children by a Shadow Monster.
A nameless robot girl has recently been given the gift of life from her creator, while exploring the wonders of an ordinary world she meets an amazing mutant boy and they share a friendship that must overcome their warring families.
Azaria Chamberlain was not killed by a dingo but saved and raised by said dingos. She is raised in an incestuous dingo environment and travels back to Sydney transformed as the second coming... a new messiah for a new age.
After the sheriff of the small town of Boggy Creek receives reports of attacks from a vicious beast bearing resemblance to the legendary Sasquatch, he enlists the help of an expert survivalist (The Outsider's C. Thomas Howell) and sets out to hunt down the creature. However, as they wander into the wilderness they discover that an entire tribe of Sasquatches awaits them. Now the enraged creatures descend from the hills and into the town to declare war upon its citizens.
Carl J. Sukenick is the commander of a branch of the CIA, battling terrorists with martial arts, while his dad keeps watch in the security center. Neal was sent out, but is a traitor, and he was mutated by a radiation blast. He sends Sara Shell to meet her husband, Agent Mark Shell, and daughter Sheila, but the three are brutally maimed and murdered by enemy agents. One cuts off Sara's hand for no apparent reason. A radiation blast from Neal the Traitor, who is wandering around an aqueduct killing passersby, mutates Joe as well. Carl says they knew nothing of the "hideous extra-dimensional being" breaking into this dimension, but he sends Evon, Rhonda, and Hackney to fight the mutations and the agent, who giggles constantly, before learning that there is another traitor and an alien, so he decides he must kill all his friends and find and kill the "hideous extra-dimensional being."
Emmanuelle arrives in Las Vegas where she is abducted and asked by the military to help them with a device that allows people to travel to alternate realities.
Eiji, a teenager eager to follow in his late father's scientific footsteps perfects one of his old experiments to diminish the barrier between pain and pleasure.
The town of Midground is threatened by a tsunami caused by a massive earthquake in the North Pacific Ocean. After other unexplainable events transpire, Chase Lombardi and friends are forced to discover whether they are experiencing a natural phenomenon or something else all together.
For the Plasma begins in a remote house on the coast of Maine, where a young woman named Helen has found work as a forest-fire lookout responsible for monitoring the nearby woodland. While analyzing CCTV footage of the surrounding forest, she discovers she can reconfigure her perception to predict shifts in global financial markets. But when her inquisitive and demanding friend Charlie arrives at the house, Helen finds herself challenged and unsettled by her new colleague, and the two girls’ relationship begins to unravel. From this cryptic premise grows a lo-fi mind-bender of intimate scale and startling relevance that flirts with sci-fi and horror conventions, even as it subverts them. To the strains of an electronic score, For the Plasma juxtaposes pastoral imagery with surveillance technology, every shade and shadow captured in gorgeous 16mm.
In the quiet corners of the globe, four strangers – a cynical American programmer, an aging Japanese priest, a troubled Arabic mercenary and a mysterious Fijian girl – receive a series of chilling apocalyptic visions. Desperate to understand their frightening visions of the future, these four troubled souls are simultaneously drawn to a dark city in the West where their fates – and the fate of the world – are revealed to be linked together and somehow part of a global conspiracy. Amidst an epic struggle of man, machine and otherworldly fear, these reluctant heroes must be willing to sacrifice everything…in order to know the truth and save us all!