Whilst on their way to a concert four friends get sidetracked and stranded in a seemingly abandoned town and whilst looking for help find themselves stalked and terrorised by a gang of violent clown dressed psychopaths who will stop at nothing ensnaring them into their sinister blood thirsty games.
In 1989 the trimaran Rose Noelle set sail from Picton, New Zealand, bound for Tonga with four crew. After a freak wave capsized the yacht, they drifted for 119 days before landing on Great Barrier Island.
'Wazir' is a tale of two unlikely friends, a wheelchair-bound chess grandmaster and a brave ATS officer. Brought together by grief and a strange twist of fate, the two men decide to help each other win the biggest games of their lives. But there's a mysterious, dangerous opponent lurking in the shadows, who is all set to checkmate them.
Five university friends gather at a house party to ring in the New Year. Unbeknownst to them, an epidemic has erupted outside, causing outbreaks around the world. With nowhere else to turn, they barricade themselves indoors with only their phones, laptops, and other tech devices. They use their devices to research the possible cause of this outbreak. Information and video footage over flow their computers as they descend further into the cause and the ensuing chaos. As the virus spreads, the mood in the house changes from fear to paranoia. Who is safe? Who can they trust? Reality becomes blurred as they slowly discover the source of the virus causing the sickness...and there is no going back.
Yorkshire, 1974, the Maynard family moves into their dream house. It's a dream that quickly descends into a panic stricken nightmare as the family discovers a horrifying truth, a truth that will make the history books. The house is already occupied by the most violent poltergeist ever documented, a poltergeist that will tear you from your bed as you sleep and drag you helplessly into the darkness.
Locked in a school closet during Halloween 1962, young Frank witnesses the ghost of a young girl and the man who murdered her years ago. Shortly afterward he finds himself stalked by the killer and is soon drawn to an old house where a mysterious Lady In White lives. As he discovers the secret of the woman he soon finds that the killer may be someone close to him.
Once again someone from the future has come back to create an army of Trancers, human zombies who do what they're told without question or pause. Now officer Jack Deth, a cop from the future stranded in the past, must once again go forth to stop them. This sci-fi action sequel chronicles his courageous actions as he struggles to save the future. His difficulties are compounded when his boss sends his first wife back from the future to help Deth who has unfortunately, married a 20th-century girl.
Fernando, a journalist, and his friend César join terrorist group MR8 in order to fight Brazilian dictatorial regime during the late sixties. César, however, is wounded and captured during a bank hold up. Fernando then decides to kidnap the American ambassador in Brazil and ask for the release of fifteen political prisoners in exchange for his life.
When most of the population of Earth is infected by a virus and transformed into flesh eaters and blood drinking creatures, a group of hunters lead by Tao and his sword chase the vampire zombies to eliminate them. Six non-infected survivors try to find the exit of an abandoned hospital crowded of the infected creatures. Meanwhile, the military is ready to bomb the whole area.
Eight contestants compete in eight deadly, classic children's games. They seek fame beyond their wildest dreams, competing for the chance to take over the YouTube channel of the famous yet elusive masked content creator known only as "JaxPro".
Driving home to her secluded estate after meeting at a local bar, a player out to score thinks his beautiful, mysterious date will be another casual hook-up. While getting acquainted, their flirtation turns playful, sexy and sinister. Hoping to get lucky, his luck may have just run out.
Six complete strangers with widely varying personalities are involuntarily placed in an endless maze of interlocking cube-shaped rooms containing deadly traps.