Darken is set in a bizarre, mysterious, and violent unknown world with danger and death around every corner. After a young woman is accosted by a dying warrior in the middle of the street, a bizarre incantation propels her into the realm of Darken - a violent prison-like world of labyrinthine rooms, interconnected with no apparent rhyme or reason and no way of escape. As she fights for survival within this brutal place, she finds allies who are rebelling against the rule of a self-appointed religious despot who demands allegiance to an all-powerful god called "Mother Darken." Eve and her allies must fight with everything they have if they are to have any hope of surviving the horrors Darken has in store for them.
A 12-year-old girl begins having terrible nightmares, which eventually turn into visions and warnings from her deceased grandmother. Soon, the nightmares become all too real.
If ghosts can think and remember who they are, then the physical brain is not the only place where we store our inner selves. Helen is asked to train two young women into the art of communicating with the dead. But Helen's days as a medium are long gone. In fact, she gave up that life 15 years ago when she lost her daughter. Today Helen is a different woman dedicated to her career in brain research. Things start to change when a visit from the other side offers her the design of a device that can do amazing things. But to everything there is a risk.
Max is an artist seduced by the allure of fame. Sara is an art critic whose obsessions exceed even his. When she lands a writing gig at a major art magazine, the pair retreats to a cabin in the woods, where Max reveals his strange new painting method. Convinced of its potential, she agrees to collaborate on a piece sure to revolutionize the art world. While both original and mesmerizing, the project reveals something dark and disturbing about their relationship. Like two digital-age Frankensteins, they manage to make a painting come alive - though the unsettling consequences of their success may be more fit for the pages of a blood-soaked tabloid than the chronicles of art history.
Fear chokes the free-wheeling underbelly of San Francisco's punk scene as a killer stalks the night to feed an unspeakable appetite. A writer probes the gruesome murders and the story hits close to home, as the web of death devours neighbors, friends, and lovers.
Friends head off to the remote island of Martha's Vineyard to celebrate New Year's Eve and reconnect. As tensions rise, an unforeseen presence halts celebrations and instead turns their holiday into a fight to live through to the new year.
When going out to feed becomes too dangerous, a trio of female vampires starts posing as masseuses at an all-night massage parlor that caters to the kinkiest of midnight tastes. But when a young woman who has been evicted by her detective husband arrives on their doorstep, they don't realize the danger they are letting into their nest.
A modern day sci-fi about Palmer Marshall, a struggling engineering student that’s flailing through his personal life, classes, and career. Palmer is on the cusp of a potentially huge discovery and he devotes every waking moment to the challenging, and often fruitless, pursuit of creating something that might change the world. But Palmer soon learns that the road to success is long and fraught with failure. Despite crippling anxiety and personality disorders, Palmer perseveres and creates the one – the dream machine that he’ll be remembered for.
A young woman in the middle of an economical crisis, a little girl who is facing a new environment and a loyal dog that will work as a link between both, will have to spend two nights in an old big house that is falling into pieces. Sounds at night and shadows accompanied with threatening echoes emerging from darkness are constant in the house. Will they be able to undergo the situation and solve the enigma that surrounds the presence that still rounds the house?
A grizzly bear escapes from a wildlife park and leaves a trail of destruction through the mountain village of Pine Lake. After sixteen-year-old Josh is accused of having released the bear, he goes after it.
Andrew wins a radio contest to spend one night alone in a haunted theater on the 80th anniversary of the bloody murder/suicide that occurred within its walls. His prize: $50,000. His task: To spend 12 hours alone inside. The catch: The theater has been reportedly haunted ever since the tragedy 80 years ago, and has been plagued by a series of mysterious deaths in the years since. As Andrew is locked inside the theater for the night, the ghosts and secrets of its past begin to reveal themselves to him. Will he make it through the night to collect his prize? And will he get out before the murderous ghosts take hold of him forever?
Pablo is in love with Dominique, whom he wants to marry. The girl leads them to a cemetery, where she convinces Pablo that should either of them die, the other will return and help them prepare for the afterlife. She leaves Madrid on a vacation in Bretagna, and dies en route. Pablo receives a call the next day. It is Dominique.
Four brides are murdered on their wedding nights. The culprit is a vampire, who thrives on virgin blood. One of the girls comes back to life, only to marry our blood-sucking "hero." Now we have two vampires to contend with.
Raph and Max only kill bad guys, and only after their boss Sam, a high-powered attorney, has cashed a nice paycheck for getting her sleazy clients off the hook. When Sam sends our heroes on a routine hit, they find themselves caught up in a conspiracy they never imagined. But whatever trouble they've gotten themselves into is nothing compared to the wrath of Raph's wife if he doesn't make it home in time for his son's birthday party. Being a good hit man is tough; being a good dad is killer!
Tom Andrews, his wife Kathy, their two children & Tom's Father Henry are all driving to a town called Silversprings on Christmas Eve to visit relatives. On the way, they decide to stop at a ghost town called Sutterville which by a strange coincidence Tom has had nightmares about every year around Christmas for his whole life. Tom's father is wary & begs them not to go; however Tom's car develops a mind of it's own & takes them there only to break down so that they can't leave. Meanwhile a man arrested for vagrancy by local police is identified as Clarence McCoughlin who supposedly died in Sutterville 40 years ago, not to mention he seems to have some sort of demonic power. As the Andrews family explore the town a feeling of unease starts to takeover, Clarence escapes jail & heads back to Sutterville for a sinister family reunion...