When the Take-its steal this year's supply of Easter eggs, an unlikely group of characters band together and brave the dangers to take back what is rightfully theirs.
Doggy Dong and Gold fell in love. Gold’s dad kept warning him not to fall in love. He never wanted to listen. Life has beaten him hard because the words from his dad were coming true…
While her parents are traveling, Conni experiences an exciting adventure at home with cat Mau, her friends, Grandpa Willi, a stuffy neighbor – and an injured crane, who urgently needs help. Will Conni and her friends manage to get crane Klaus to fly south with the migrating birds in time?
A cryptic young creature takes the train from Dublin to Sandycove, confronting ideas of a splintered self-image, loneliness, and being seen in a fundamentally blind world.
Earth has fallen to alien invaders, Katherine continues to rampage around the colonies with her rebel fleet. Renegades brings the story to a close and not everyone is going to make it to the end.
Sorrow is an analog animation in which through black, red and gold ink the internal conflict of a being who tries to inhabit his own house, but how they do not allow themselves to do so. As they try to go about everyday activities, mysterious creatures interrupt everything they intend to do.
Know the Letters is a powerful instrument designed to teach the alphabet to infants and toddlers for an opportune period of time when they begin to speak. A recent study of more than 50 infants and children who watched "Know the Letters" daily resulted in most children gaining full recognition of upper and lowercase letters by the end of two months. Many of them learned in less than two weeks. You will be amazed at how easily your little ones can learn letters!
Four American friends who were hungry for 'a dangerous adventure' decided to go to Nigeria for sightseeing. Well, these friends were conscious of the risks for Nigeria was a popular den for insurgents and miscreants. But the adventurers didn't fall into the hands of bandits or kidnappers as expected, they rather fell into the trap of a "shape changing" She-demon (succubus) who did worst.
Exploring the complex bond between two half brothers — one Indigenous, one white — traveling from the present in isolated Shamattawa to bustling 1980s Toronto.
Both abject through its texture and relatable in its fragility, WETWARE offers hyperreality without the common symptoms of alienation. A seemingly self-sustaining ‘organism’ is generated completely in digital through synthesis without reliance on ’real’ imagery. The resulting image is limitless, perpetually spilling outside itself. Suggesting a feed pulsating beyond a bodily surface or even any bodily context, the work examines digital intimacies while also referencing worship music in its relaxing albeit disorienting sonic composition.