School girl Annabel is hassled by her mother, and Mrs. Andrews is annoyed with her daughter, Annabel. They both think that the other has an easy life. On a normal Friday morning, both complain about each other and wish they could have the easy life of their daughter/mother for just one day and their wishes come true as a bit of magic puts Annabel in Mrs. Andrews' body and vice versa. They both have a Freaky Friday.
The charismatic Snaporaz encounters an alluring woman on a train and pursues her through a forest. He ends up at a hotel populated by women gathered for a feminist conference, where he is an unwanted presence. Snaporaz soon discovers he’s entered a phantasmagoric world where women have taken power.
The Sorcerer and the White Snake is an ancient Chinese fable about a woman demon who falls in love with a mortal is brought to life through the latest advances in CGI and action techniques.
Louie Jeffries is happily married to Corinne. On their first anniversary, Louie is killed crossing the road. Louie is reincarnated as Alex Finch, and twenty years later, fate brings Alex and Louie's daughter, Miranda, together. It's not until Alex is invited to Louie's home that he begins to remember his former life, wife and best friend. Of course, there's also the problem that he's attracted to Louie's/his own daughter.
Valerie, a Czechoslovakian teenager living with her grandmother, is blossoming into womanhood, but that transformation proves secondary to the effects she experiences when she puts on a pair of magic earrings. Now seeing the world around her in a different light, Valerie must endure her sexual awakening while attempting to discern reality from fantasy as she encounters lecherous priest Gracian, a vampire-like stranger and otherworldly carnival folk.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
Based on a famous Mexican legend, a group of kids must stop the ghost of a woman whose guilt over the drowning of her own children leads her to abduct youngsters who wander the woods at night.
During the Civil War in 17th-Century England, a small group of deserters flee from a raging battle through an overgrown field. They are captured by an alchemist, who forces the group to aid him in his search to find a hidden treasure that he believes is buried in the field. Crossing a vast mushroom circle, which provides their first meal, the group quickly descend into a chaos of arguments, fighting and paranoia, and, as it becomes clear that the treasure might be something other than gold, they slowly become victim to the terrifying energies trapped inside the field.
When George and her colleagues get a new boss whose focus is on moving souls quickly and enjoying life without consequences, the team begins to break the strict reaper rules. While her friends fall victim to their desires for money, success, and fame, George breaks another rule by revealing her true identity to her living family.
During a heat wave, strange clouds start pouring down acid rain, wreaking devastation and panic throughout France. In a world teetering on the edge, a girl and her divorced parents must join forces to confront and try to escape this climate catastrophe.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Set during World War II, a German army garrison is sent to guard a mountain pass in a village in Romania's Carpathian mountains and sets up barracks in an ancient stone fortress. Two of the soldiers unwittingly release a mysterious entity that kills or corrupts those within its influence, drawing the attention of a Gestapo commander, a Jewish scholar and a mysterious traveller.
Inside of his book, adventurous Harold can make anything come to life simply by drawing it. After he grows up and draws himself off the book's pages and into the physical world, Harold finds he has a lot to learn about real life.
Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.