18th century justice catches up with a pair of grave robbers. With only a few hours to go before his date with the guillotine, Arthur Blake tells his life story to Father Francis Duffy. Before long, Arthur spills the beans on how he got started in the grim corpse peddling business with seasoned ghoul Willie Grimes.
Inspired by actual events, a group of 12 year old girls face a night of horror when the compulsive addiction of an online social media game turns a moment of cyber bullying into a night of insanity.
Playing around with a Ouija board, a trio of friends succeeds in contacting the spirit of a young boy. Trouble begins when the evil spirit, Malfeitor, takes over one of their bodies.
Melvin Junko was a nerdy weakling until he fell into a vat of toxic waste, turning him into the first ever superhuman creature from New Jersey. This time, he takes on Tokyo.
As an initiation rite into Alpha Sigma Rho fraternity, four pledges must spend a night in Garth Manor, twelve years to the day after the previous resident murdered his entire family.
Two estranged brothers reunite at their missing father's video store to liquidate the property and sell off his assets. As they dig through the store, they find a VCR board game titled 'Beyond the Gates' that holds a connection to their father's disappearance and deadly consequences for anyone who plays it.
After the elevators at a New York City skyscraper begin inexplicably malfunctioning, putting its passengers at risk, mechanic Mark Newman and reporter Jennifer Evans begin separate investigations. Newman gets resistance from superiors at his company, which manufactured the elevator, while additional elevator incidents cause several gruesome deaths. The police get involved and suspect that terrorists are responsible, but a far stranger explanation looms.
A lone drifter suffering from partial memory loss accepts a job to look after a psychologically troubled woman in an abandoned house on an isolated island.
A lift technician finds himself drawn into a web of mystery and peril as he investigates the perplexing deadly accidents occurring in the elevators of a new office building.
Courtney is tormented by dreams of the infamous Driller Killer returning to wreak havoc... only to find that the murderous monster is reincarnated as an evil rocker.
Socially awkward teenager Ryan discovers that the night his sister disappeared, she had played 'The Elevator Game' — a ritual conducted in an elevator in which players attempt to travel to another dimension using a set of rules found online. Ignoring warnings, he resolves to follow and find her.
The dead are coming back to life outside the isolated Mi'kmaq reserve of Red Crow, except for its Indigenous inhabitants who are strangely immune to the zombie plague.
Madman Marz, an old folklore legend who murdered his family before escaping into the woods, is inadvertently summoned to a campsite to finish the spree he started decades ago.
The sequel is set just weeks after Annie Barlow's deadly confrontation with the Judas Killer. In this elevated sequel, we meet June, a woman whose carefully constructed life is beginning to unravel due to lucid nightmares so awful they disturb her waking life
When Eun-soo gets lost in a country road, he meets a mysterious girl and is led to her fairytale ike house in the middle of the forest. There, Eun-soo is trapped with the girl and her siblings who never age. Eun-soo finally discovers a way out which is written on a fairy tale book. But the book tells a story of none other than himself!